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| The Rusty Cutlass Official archive about Weapons and Skills |
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#1
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Yet Another Voodoo Skill Points Problem
I'm level 23 in Voodoo and I'm not sure where to put the remaining 2 points in. I would have planned it better, had I known the skill cap was 25 a few months ago....
this is my curent config (which I know is far from perfect) Attune Doll---2 Poke----------5 Swarm--------5 Curse---------5 Scorch--------5 (in retrospect, i would have put ALL of these points elsewhere) Life Drain-----5 Before I knew of the 25 point cap, I was planning on working to 10 magic resistance, but would it be worth only having 4%? I love Parry and Dodge, but what does everyone think from their experience with the dolls? |
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#2
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Nothing in heal? I would probably put the remaining points there
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#3
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Quote:
With your remaining points, you should strongly consider Healing. For staff purposes, focus is very beneficial. The staff uses a ton of voodoo and it is nice to get those additional voodoo points. My PvPer is going to max resist, so it really depends what you want to do. Me personally, I'd have fun with this pirate and start another to tune more proficiently (which I have now done 3 times to get it right). Good Luck. Loot Hard!
__________________
Rest in Peace Eustace D'Monk Thomas Tew Chang Poa Edward Teach |
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#4
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u shuld put 5 points each on heal and cure as you are going to use this most of the time and 5 points on life drain..
and spend the rest of the points on poke, swarm and the other 1s |
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#5
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If you max your Concentration and Conservation, those few extra points in Focus don't matter. Once I got that going I don't run out of voodoo.
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#6
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Hmmm... What I would do is 1 of 2 things. I would either put 1 point each in Cure and Heal, or I would put 1 in Cure, and 1 in Attune Doll. You will eventually need to heal someone.
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#7
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Quote:
If your doll is level 23, you are on the cusp of most everything (except Tormenta) suddenly becoming "easy." |
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