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#16
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Quote:
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#17
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That is a good idea, but do you think combos should be harder to execute?
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#18
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They will do damage thats twice the life of the thrall, and makes even swords look weak ![]() In my opinion, these 2 weapon types need to get balanced the most:
Throwing Knives, on the other hand, has the complete opposite problem. They barely do any damage at all (unless they fixed that) |
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#19
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Well, throw knives make up for that with the fast rate of fire, like saber.
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#20
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Daggers and Knives would be fine if they knocked other weapons down a good bit in power. Look at the Staffs Desolation power ( I know, it isn't entirely the strongest staff skill thanks to it being so slow). They used to be relatively usable to defeat enemies in battle. Not you can use a broadsword to kill twice as many enemies in no time without sacrificing HP. The swords have been pushed out of whack.
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#21
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And guns and dolls and our cannons and our ships are WWAAAYYY over powered. Even our ships's speed is way outta whack.
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#22
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The only thing about doll that is out of whack is the life drain effects in PvP. Doesn't do much damage, but it heals you about 60%. Otherwise dolls are just crud. Honestly I would have removed running while casting on the doll if I were a dev, but that is just my opinion.
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#23
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I just think that you'd maybe have to click a series of arrow keys for voodoo dolls and staffs, but for staffs it would be much harder. Its much simpler than my last idea.
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#24
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The combat itself doesn't need to be changed, but I'd like to see some additions to it.
We need things like "Lock Attacks", which would occur when you and your enemy strike each other at the same time. For swords, this would cause you to have to click the mouse fast, to do extra damage to your enemy. I won't go into detail, but Lock Attacks could be a great addition the combat, while not changing how it actually works. Still clicking, and combos, only if you happen to attack an enemy at a certain point, or time, you're "locked" to each other. Anyways, I love the combat in the game, but certain, small additions could make it even better. I'd like to see more interactions between weapons, to be honest. Like holding a voodoo doll and a sword at the same time. Imagine the possibilities of holding two different weapons. Two swords, or a sword and a pistol. Or a pistol and a voodoo doll. But only time will tell if the combat gets more interractive. It's fine the way it is now, although additions would make it amazing. |
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#25
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Double wielding?? I think our overkill has gone way to far already mate!
But really, how does being able to deflect attacks by clicking on their sword sound? And making combat much more interactive, like Macironhawk said. |
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#26
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Example: While holding the sword and the doll, all of the attacks are giving at the bottom of the screen. Depending on which hand wields which weapon, the attacks for the sword and doll could be on the left or the right. You can select the doll attack you want, and while clicking to attack with the sword, you can use the Ctrl button to attack with the doll. Now, what if you want to combine attacks? Simple! There's a buttom inbetween the sword and doll attacks called, yes, combine. You select the doll attack, and if you want to sweep, you first hit combine, then, sweep! If you selected swarm, you can have a swarm of bugs combined with a sweep. Of course, these combinations would mean many more cool looking attacks, and would create an almost endless amount of new attacks. Please, keep in mind this would add greatly to the combat, while keeping everything we had before intact. The downside? The amount of work the developers would have to do would be huge! We're talking probably a year or more, working on these combat updates alone. But it would make the combat in this game amazing. I enjoy POTCO, and this update would do a lot, but it's up to the developers, not me. EDIT: I forgot to mention, the power of these dual wielding weapons would mean a need for new and more powerful enemies. Of course, more islands could fix that easily. |
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#27
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More enemies are i must, i don't think anybody disagrees with you there.
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#28
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Honestly... PvP has never been teh main focus of POTCO. It is still the Red headed step child, but POTCO will probably never add dual weilding due to the fact there is PvP. It is already unbalanced and unfair for players who may have returned like I have. I mean, it has been two years since I came back, and this loot system has completely been good to me. Sadly enough the Seven Seas cutlass and Blade Shark Blade don't cut it when they only people who really search for PvP have weapons with combo point boosts. Honestly seeing as there are two stages I would just shut the lag fest down. I run PvP on a sub 4000$ computer, but it is still laggy as can be. Sadly for all of the fun I have in PvP it is a let down, and overall ruins one of the main aspects of the game for me.
Honestly I would shut it down and add new levels and more islands. Think about the grand old server search between all servers to find other players for your match. Yes I believe in new enemies, I just hope the next bunch doesn't look like a bunch of PvP clones or a load of yellow aura-ed ghost freaks. |
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#29
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I agree with new high level enemies completely, but just don't see it happening. POTCO doesn't seem to make very much updates for higher levels.
Also, another great leap for weapons is when POTCO finds the difference between single target attacks and area of effect (hits mutiple targets) attacks. If I could choose between a pistol (assuming there are more 3 enemies fighting me, and I want to kill them the fastest) that hits 6k to 1 enemy, and a blunderbuss (before nerfed) that can hit 10k to all enemies, I would probably got for the blunderbuss. Why? because instead of doing 6k damage/hit, I'm doing 10k+10k+10k=30k damage total to all enemies. It makes sense to have weapons that hit mutiple enemies do less damage then weapons that only hit 1 target, but in POTCO, weapons that hit lots of enemies often do the same damage then single target damage weapons, if not more. |
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#30
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i hate WOW because of the combat and i dont want potco to become that complex
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