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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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Mega Boss Shrine Raid!!
I decided to combine 2 of my favourite ideas- Mega Boss and Raids!
Up to 30 people at a time could join each raid, which would be similar to Black Pearl battle, which the people invited will tp to another game area, and other players cannot tp over to you. The story: Jolly Roger revived some of the top Generals in the past and made them generals of his undead army. With the lead of these new generals, Jolly Roger's force has become stronger then before, and conquered vast areas, and building large castles. (these generals in game are mega bosses, and use powerful new weapons, unlike current enemies which use rusty weapons you find in the junkyard.). When you reach level 40, a new quest will show up. This is when Jolly Roger rises to power. The pirate receive word of Jolly Roger's new generals, and startes to attack locations conquered by the undead. The pirate then starts to realize the threat of the generals, and starts to collect information across the caribbean about these generals. When the pirate finishes the quest, he can start to join parties and raid castles which the generals live in. Your party would be teleported to the gates of a castle. There, you face several undead guards (lv 40, minor boss, 7000 life, all damage done to them with any weapon reduced by half). Then, you would have to attack the gate (20000 LP) and take it down as fast as you can (it will collapse when it's lp reaches 0) which the undead snipe you from above. Once the gate is down, you enter the castle and meet heavy resistance. Your party has to fight countless undead guards before reaching 2 Undead Royal Guards, who are blocking the entrence to the mega boss. When you reach this point, damage you deal will be back to normal. The undead royal guards stand as tall as Darkhart. They are level 45, with 60000 LP each . Once you defeat them, you enter a door to a massive room, and see the general - a huge undead dude standing 10 metres high and carrying a massive sword (not rusty swords, but new, deadly looking swords). As you enter, the door would close behind you, sealing any escape. The boss will never disengage unless all player dies. He will now attack unless a player launches an attack, which would begin the fight. The boss (lv ??) will attack with both swords and dark magic, and each sword strike is so powerful it will also deal damage to nearby players! When the boss loses 50000 LP, it will summon 7 undead guards (9000 LP) from the ground to help him. When a guard is defeated, the boss' attack will weaken by 5%. Here are some (magic) attacks the boss might use: Grave Bind - same as grave shackles, but also puts a poison curse on pirates, dealing 100 poison damage/sec for 4 seconds and weaken pirates (including heals) by 40% for 7 seconds (effect radius : 10 m) Dark Shockwave - Pirates can not move/attack for 3 seconds. If pirates still have poison curse, an additional 600 damage will be inflicted (effect radius: 7m) Black magic aura- several dark pools of shadow appear on the ground (at random locations), weakens the pirate by 20% for 10 seconds (if poison curse is still on a pirate, then he/she will be weakened by an additional 30% - including heals) Curse - All damage to the pirate is increased by 20% (effect radis: 6m) The sword that the boss uses would do most of the damage in the battle, however the magic will make him even stronger. Unlike normal enemy battles, you can dodge enemy attacks by running out of range. You may need some people to focus on healing, some people to stun/freeze the boss as much as they can, and some people, who are focused on life with their skill points to take the boss head on. (for builds , see here: http://www.piratesonlineforums.com/f...ad.php?t=19731 ) All the negative status effects from the boss' dark magic can be removed by cure, so use it wisely! When the boss dies, he will drop a loot skull chest, containing at least a rare, or better weapon, and everyone, even healers, will be able to receive loot. (afk ppl would probably die), people who have died will stay in this room as a ghost, and after the boss is defeated, they can also receive loot, unless all players died before the boss did. You can also set how hard you want the boss to be: Landlubber (Easy): 210k life, 20% for famed. Carnage (normal): 310k life, 30% for famed Notorious (Hard): 430k life, 50% for famed Legendary (Very Hard): 560k life, 80% chance of famed, 10% chance of legendary. Ps. K=1000, not 1 Last edited by ruisen2000; 03-21-2011 at 04:00 PM.. |
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#2
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0 comments..
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#3
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Its good a bit hard but good for lvl 50's and 45's who are bored
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#4
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Good idea but it sounds kind of hard.
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#5
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I decided to give my idea a complete makeover as it was too un-POTCO like, and from the WOW vids I watched, it was somewhat very WOW based. What do you guys think of the new, modified version?
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#6
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I think it could use some more editing, it still looks very hard, even for 30 level 50's. Especially with the poison damage part, that would kill you very quickly. Also, when the undead general starts to die and he summons the guards, those also have a large amount of health. I like the general idea, but still could use some work.
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