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| Activities Archive Forum for old Activities threads |
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#556
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66 bottles. I finished. Looky look...
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#557
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67 bottles. Wait till i tell where RUM1 is sending rum next...
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#558
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68 bottles. Now to work on the awesomer weapon!
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#559
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69 bottles. Oh no a mod is here!
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#560
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70 bottles. Perfect Sharky. Soon as you finish your other weapon, I shall let you retain your rank.
Alright, the launch should commence soon. Now, for my perfect bottle of rum to go in there... excellent.. 'ello Melody. Don't want a repeat of last nights 200 bottle triumph? |
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#561
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71 bottles. Rum1 is launched! Melody is gone! Guess she does...
EDIT: Wish me luck. Jack has given me permission for a highly dangerous experiment. I may not return... |
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#562
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72 bottles.
Finally. Now, that Ship contains a Drink Replicator, along with my best rum bottle. We can now teleport rum anywhere into the world, without worring about refilling! We must make certain it does not get hacked, however.. |
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#563
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73 bottles. So many interesting weapons... Must get to work on a laser flintlock.
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#564
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74 bottles. Let's see what Davy has to challenge all this!
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#565
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75 bottles. An equal to the infamous ban laser.
Weapons: The RumWrecker. The Rum Revisoner. The Rum Reaper. The Rum Staff. I miss any? |
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#566
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76 bottles. No doubt he is just walking around, doing nothing.
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#567
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77 bottles. Good 'wan!
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#568
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78 bottles. Plus my surprise weapon, which you will find out later.
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#569
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79 bottles. And a new project being worked upon by an employee.
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#570
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80 bottles. Here is the Project Jack:Attachment 4256 Bingo!
Last edited by The Stealthy Pirate; 04-01-2011 at 02:53 PM.. |
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