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Old Ejecting a stow-away

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  #31  
Old 02-15-2008, 09:23 PM
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Quote:
Originally Posted by Pirate Rose View Post
A guild matey had a jumper recently, so he decided to attack a high level flag ship and board it. Needless to say, the jumper didn't last long at all Would be even better if Padres was your port of call, and they end up in the Padres jail
Best.Idea.Ever.
  #32  
Old 03-02-2008, 02:25 PM
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my opinion of stowaways is this:
in real life, there were stowaways....for whatever reasons they had, they showed up, were never wanted and usually caused trouble....thus we have the same problem with stowaways.

Walk the plank is an excellent solution....and marooning them as well... but what I think would be sterling to add as well is a brig on the ship to lock them into until such a time we can do one or the other !!
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  #33  
Old 03-02-2008, 05:43 PM
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Whenever I have a stowaway, first I ask them nicely to get off of my ship. If (and usually when) they don't listen, I yell at them and threaten to report them. Sometimes, even that doesn't work, so I get a friend to come follow me and challenge them to PvP. Works every time, especially because they're n00bs who think they can take out a level 30+

I refuse to let these "leeches" gain any gold from MY work when sailing, so that's why PvP is the best option for me ^^
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  #34  
Old 03-06-2008, 08:47 PM
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Leeches

I had a lvl 23 leech onto my ship last night. Was an unlimited member and not just a n00b. He was not in my guild or on my freinds list. I think he targeted me while I was out to sea. I was not in a dangerous area and he didn't cause problems but still, it was my ship and I could do nothing about it. (not like a could maroon him and nothing I could do would kill him as he outleveled me big time. Only lvl 14 here.)

There are way too many loopholes to get on a ship. When I invite a person to my crew, that does not mean I invite all of that persons freinds and guild mates too. But since they can teleport to him then that is what can happen.

It is my opinion that you MUST be on the crew in order to stand on the deck. If you try to go to someone on a ship and you are not on the crew, then you will not be able to go. You should get a message that you cannot teleport unless you are on the crew.

If it is your friend or guild mate and your crew, you will have to take the extra step to add them to your crew so they can get to you. If you are on someone elses crew, your friend will have to wait until you port so they can teleport to you on land and then the captain can invite them to the crew only if he/she wants to.

The walk the plank option sounds good at first, but it can be abused. What happens if a captain invites a crew, goes out at padres and fills up the cargo hold, then kicks everyone off the ship when they have like 5 or 6 royals and keeps all the loot. Not fair to the crew that helped make it happen.

For any bad crew members that you decide you don't want on your ship anymore, I feel you should need to port to remove them from the crew. Once removed, they will be unable to get back on your ship no matter what. They will get the normal share of the booty for that trip, but you did invite them and it is only 1 trip. No big deal.

I do like the brig option. Maybe make the captain have the option to send a crew member to the brig. Say you invite someone that does their best to engage as many war ships as possible and won't listen to your rules. Instead of having to port right then to get rid of them, you send them to the brig in your ship. They stay there for the rest of the voyage and cannot do any more harm while you and the rest of the crew continue to fight. When you port, he gets his full share of the take (to keep captains from abusing this to get more gold by sending the whole crew to the brig before porting). Then you can remove the person from your crew back in port and get back to sailing.
  #35  
Old 03-06-2008, 10:36 PM
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I am swiftly learning there are two sides to the stowaway problem. Stowaways are a pain on the one hand, on the other hand, 'goto' is a powerful tool as I learned last night.

Our guild was out sinking any ship we could find that wasnt already being fired on over level 20 on a war frigate. We 'tagged' a revenant and got turned head on to it. About that time, a little light frigate pulled up next to us and started shooting at the ship, presumeably to leech some rep. He wasnt high enough in level or in a big enough ship to solo the revenant, so he decided to leech off our kills in safety.

Being the nice guy I am, I left my gun and TP'd to his ship in order to pilot his ship to safer waters. I TP'd back to my own ship after delivering him far, far away from where we were fighting, closer to ships of his own level.

I didnt try to get him sunk, I just made it perfectly clear that I would not allow him to leech off us. We didnt see him the rest of the night.

The ability to TP to anyone you can click on can either be used to enforce a 'code of conduct' or as a griefing tool. 'Fixing' it will take care of some problems and make other problems worse.
  #36  
Old 03-06-2008, 10:56 PM
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Leech off your kills? What gives you any right to say what ship can fire at another ship? Seriously? If he decides to fire at a ship that is WAY past his level, so be it, let him take some fire and end up in jail.
The STOWAWAYS are the problem here, and I'm not doing a very good job at being nice to people that tp to others on my crew and just take over the ship. Firing at everything and steering when I'm at my cannon. I seriously have lost my nerve with everyone between lvl 3 and lvl12 it seems that CAN'T READ THE TYPE ON THE BOTTOM LEFT OF THE SCREEN.
Seriously people, open your eyes and read what the captain or your friends are writing.
I've stopped sailing because I can't stand these stowaways anymore! I will try the "marooning" but don't think it settles everything.
Someone quoted "The walk the plank option sounds good at first, but it can be abused. What happens if a captain invites a crew, goes out at padres and fills up the cargo hold, then kicks everyone off the ship when they have like 5 or 6 royals and keeps all the loot. Not fair to the crew that helped make it happen. " I completey agree that this COULD happen and would if there weren't guidelines in place. The BRIG idea is great. Place the stowaway in there and they could either stay until the ship ports (with no gold) or tp out and find another ship.
  #37  
Old 03-06-2008, 11:00 PM
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Quote:
Originally Posted by LaLa View Post
I seriously have lost my nerve with everyone between lvl 3 and lvl12 it seems that CAN'T READ THE TYPE ON THE BOTTOM LEFT OF THE SCREEN.
Seriously people, open your eyes and read what the captain or your friends are writing.
If you find that some people aren't listening, try chatting with the + sign in your chat box. Some childrens accounts have parental controls, and might not be able to see what you're typing.
  #38  
Old 03-06-2008, 11:02 PM
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If they can't see what I'm typing, now I'm really getting frustrated for nothing....
What does the + do?
  #39  
Old 03-06-2008, 11:08 PM
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It filters the chat for accounts with parental controls. If you're whispering to someone with parental controls, it'll put the + sign there automatically.

Some adults have problems with their chat also, because somehow their account was flagged as a childs account.

So if they're not listening, I would try that first

However some could just be ignoring you lol
  #40  
Old 03-06-2008, 11:28 PM
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The ones that ignore me are the ones that frustrate the **** out of me! I'd rather go vet farming on KH for 4 hours than deal with an annoying stowaway for 20 minutes!!!
  #41  
Old 03-07-2008, 12:27 AM
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Quote:
Originally Posted by LaLa View Post
The STOWAWAYS are the problem

Exactly right. the Stowaways are the problem. Game mechanics arent boarding your ship, people are.

(none of the following is directed at 'you' personally, I am using 'you' generally.)

Ok, *poof* your wish is granted, in a surprise update, ship captains are given the ability to eject non crew members from their ship, absolute power.

Good, the griefer players can no longer board your ship willy-nilly.

Does that sound good to you? solve the stowaway problem and now you can go back to the high seas in peace and quiet?

Uh-uh. See, as a griefer, they are looking to have fun at the expense of yours. The griefer follows you around, every time you get ready to board a flagship, the griefer has fun sinking your target with firebrands. He already knows there is not a thing one you can do about it.

Maybe instead, the griefer puts his ship between you and the flagship, so you just plain cant board. What can you do about it? You cant TP to his ship and take it over, sailing it out of your way.

Sooo, you come on the boards and start a thread about 'Getting rid of a Blocker'

Your enjoyment of sailing the high seas is once again ruined.

As of now, there are ways of dealing with griefers in most every situation (including stowaways). I am just saying, changing one game mechanic to allow, or disallow, a behavior also opens doors to allow a different behavior that players will have *no* way to combat.

Anyone that has played MMO's for any period of time know that 'fixing' game mechanics is a never ending circle.
  #42  
Old 03-07-2008, 05:32 PM
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I'll just jump to a different server and try again, no biggie.
  #43  
Old 03-07-2008, 06:27 PM
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I would just maroon him on padres if he's a low level if he is a high level I'd sacrifice the ship and take him down to the locker with ya
  #44  
Old 03-07-2008, 08:56 PM
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From Sunrayn
Quote:
Being the nice guy I am, I left my gun and TP'd to his ship in order to pilot his ship to safer waters. I TP'd back to my own ship after delivering him far, far away from where we were fighting, closer to ships of his own level.
I had someone try and steal my boat once. I just ran up to the wheel and hit shift. It kicked him off the wheel and gave me control. If it was his boat, he could just take it back from you once he realized someone else was driving it.
  #45  
Old 03-08-2008, 06:36 AM
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This is what I sugggested in my "changes" thread.

- The ability to grant someone the title of "Stowaway" or "Deckhand" on your ship should be added, as well as a "Walk the Plank" vote to get them off your ship.

Its very simple...if you are not a member of a crew you should not get a share of the loot. You also should only get XP for the damage you actually do.

If someone TP over to your ship or to you, and they are not a member of your crew, you can brand them with the title "stowaway" which they keep for 15 minutes. It is displayed over their head like "looking for crew". You can only tag players that are not part of your crew but are present on your ship as stowaways. When you do this, they do not earn any XP other than the actual damage they do, and they do not get a share of the loot. Since the tag remains over thier head for 15 minutes they will have trouble getting on another ship.

This will discourage the practice.

You can also ban someone from using the guns or taking the helm by using the "deckhand" title, or you can boot someone alltogether from your ship by initiating a "Walk the Plank" vote.

This is how the interface would work.

You click on the person and additional options show up if you own the ship.

Stowaway
Deckhand
Walk the Plank


1) As a Stowaway they get no XP except what damage they do, and get no loot as well as the other effects explained above. This tag persists for 15 minutes, even in port. This tag cannot be given to anyone that is on your crew, nor can it be given anywhere except when on your ship.

2) As a Deckhand, they cannot mount the guns or the helm for as long as they remain on the ship. They will still get XP and the loot share. This tag is removed when the player makes port.

3) If you choose Walk the Plank, a vote is started to kick the player off the ship. All crewmembers vote on it. All crew would have to vote yes, and then person would have to "walk the plank" so to speak. When the player is kicked, he goes back to his port of call, and has the jail debuff (but is not in jail of course). The problem with the current system is that you have to invite the player to the crew again to get the removal prompt. This is too time intensive, especially in a difficult battle.
 


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