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Old A big list of RANDOM ideas!

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  #1  
Old 12-28-2010, 07:58 PM
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A big list of RANDOM ideas!

Hi guys, I have a bunch of random ideas. Instead of making a bunch of individual threads, I'll compact them all into this one... by the way, they are in no particular order.

The first is about Co-guildmasters. Now, I keep hearing people say that we need them, but its rare that I find people describing what they could do. This is my thought. A guildmaster should be able to have 1 Co-guildmaster for every 100 people (exception is at very beginning, when you have say 10 people, you are still able to have 1 Co-GM) This means that if your guild is maxed, you can have 6 Co-guildmasters. Understanding? Or if this doesn't work out too well, a guildmaster can just change some guild settings, and make as many Co-guildmasters as he/she likes, to a max of 6. Now, to incorporate Co-GMs, I wanted to add another rank in. Senior Officer. Most guilds do this already. A Senior Officer is above a normal officer, obviously. Senior officers can recruit members, and boot 10 per day. Also, they have the ability to promote 3 members per day to veteran, and 1 member/veteran per day to officer. Co-guildmasters would be able to promote 5 members per day to veteran, 2 per day to officer, and 1 per day to Senior Officer. Co-GMs can also eject 20 members per day, and recruit. The guildmaster's powers would stay relatively the same, being able to promote/demote/eject as many people per day as he/she wishes. Sorry if that was a bit confusing xD

Next is in regards to PVP. How many of you get mad when you have some person attacking you in PVP with a doll, and you just can't hit 'em? I know I get mad. Before you send a PVP, there should be an option that says "Customize match". From here, you would be able to customize almost everything in the PVP. You could choose the map, how many players per team, what weapons can and cant be used, potions or no potions, heck, even if there will be other enemies on that map. When you get an invite to a PVP, you will have a new button to click, which takes you to see what the PVP is customized to. If you like it, accept, and if you don't, decline.

Also, I think we should be able to send letters to other players. Well, it doesn't even need to be letters. Just some way to contact an offline player as a message that they get when they come online. They can read it and reply to you. This would be quite handy if you were in another time zone (as in one with a significant time difference) and you needed to get a hold of someone. If it is 10 AM to you but 1AM to the person you want to reach, chances are you won't see them much. Sending messages to offline players would be very handy.

Random teleporters. It gets annoying, and there are some people that you are good friends with, but they are really bad about asking before they teleport. When someone teleports to you, a little message should pop up saying something like "________ would like to teleport to you." Below that, there would be four buttons. Allow, Don't Allow, Allow All Teleportations, Lock Teleportation. For Allow All, it would make it so anyone can teleport to you for the rest of the session, and you won't get the notice, and for Lock, it makes it so nobody can teleport to you for the rest of the session.

This next one is about rewarding players that have been in game for a long time. I have posted something about Senior Players already, so I won't go over it again, but for those of you that haven't read it, it basically says that if you have played for a certain amount of time, and subscribed to the game, you get a Silver name tag with a silver coin next to it with an S for senior or V for veteran (same thing really). Quite similar to founder. Also, POTCO should give something to their long term players. I was thinking that if you have been active (I'll allow them to define active) on the game for a year, they will send you a free code. When you redeem this code, you get a loot page in front of you with all of the legendary weapons. You are able to choose one of them. Every year, you will be able to do this. This is not only a great way to reward senior players, but it also is an incentive for players to pay the game and play longer.

Treasure Maps. We need more. We have one. One idea I have is capture the flag. It would be like PVP, except that there is a flag on the enemy team's side that you need to get and return to your side. You could choose to do a land based one, sea based, or one with two separate islands, one for each team. You could also do infiltrations, where you and your crew have to get into a fort which is heavily guarded by your choice of enemy. Once you get in, you steal something, and need to escape back to your ship. I could go on and on with more treasure maps, but I will let you share some ideas. By the way, for all of them you could choose the difficulty level. Cabin Boy (Easy), Buccaneer (Medium), Captain (Hard), Pirate Lord (Expert).

I'm gonna post more ideas later. For now, my hands need a typing break. What do you guys think?
  #2  
Old 12-28-2010, 08:18 PM
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Love the guild ideas mate! I have a feeling they will be adding stuff like this eventually.

I really like all the ideas, but I can't really see Disney doing the legendary weapons thing, it would be nice, but it's not really something they would do.

EDIT: I copied and pasted my ideas from an old thread I made. Here they are. It's a pretty old thread and some of the ideas aren't very good, but I was to lazy to go back and edit out the bad ones. Sorry for any typos.

Ships: I think the ship classes are fine, but they should bring back ships of the line from test in my opinion, the price was good, the hull was good, but there were some glitches, like you couldn't see from certain cannons, and you could walk through a certain wall. Other than that its just ship customization, you should be able to draw your own design for your sail, you should be able to write things on the side, people should be able to put up there own sails on a sail sharing thing or something and there should be preset sails. Then you should be able to go below deck, and into the captain's quarters, which should have entering permissions, which would be like ship boarding permissions execpt only a certain part of the ship, depending on the ship, ships would have certain below deck cannons that weren't like broadsides. ex. galleons would have cannons in the back and frigates would have them towards the back but on the side, sloops would have a few cannons in the captain's quarters. Then you should be able to move cannons, but they could only go in certain spots. You could also upgrade parts of you ship, ex. better cannons, better sails, (The look wouldn't change much for sails but they could go faster, they don't need to change much because they will let you draw on the sails) stronger hull, and more cargo room.

Invasions: Why does jolly always do the same thing? I think Disney should change the invasions, so they aren't always the same, sometimes he'll send to or three massive ways, or just keep the skeletons coming. another thing is, when jolly invades, all the skeletons just sit there and act normal, they should join in, come out of the caves and jungles and help. When he invades port royal he passes alot of gravediggers doing nothing. On the other hand, on quiet servers i think the navy should come out of the fort and help, they already said the townsfolk put up the barricades. Why can't the navy protect them? Another thing is, before the invasion, the skeletons should come on multiple ships, not just won. You should be able to sink them before they port to make the invasion size slightly smaller. It would be like a little eitc fleet execpt with skeletons. Even if you defeat the whole fleet, jolly's ship comes out and destroys everything. Then it's just the toughest of his army and jolly.

Pirateness: I know this is disney, but can we FEEL like pirates when we play this? I mean we seem like the good guys here, since when did pirates buy things, befriend and do quests for townsfolk and another thing, why dont we fight eachother? Then we just don't fight our friends guildmates and crew. It would be impossible to change now, the games been going on to long, im just asking to be able to raid towns and islands.

Clothes: Clothing could be a bigger part of the game in my opinion. For example, a lot of games use clothing for health, speed, whatever. So I think it would be nice if some clothes gave you more defnse, like long coats, some boots gave you some extra speed, some vests or pants gave you more storage space, some hats gave you more voodoo and some shirts gave you more life. Some clothes would be better with certain skills. ex. you wouldn't want to have a hat give you more speed, or a pair of boots give you more voodoo. (I used hat for this because nothing else really fit) I know what a lot of you are thinking, but shields would be kinda cool. Some pirates must have had shields, they weren't just for knights. My last idea is privateering outfits. These could be bought from special tailors on porc or avaricia and once you collected the whole set (Boots, Hat, Vest, etc.) you could fight anyone wearing the opposite outfit on land or at sea. Except no guns, because you aren't undead.

Weapons: Not much to put here, just the new types o weapons everyone wants, like axes, dual swords, and i even heard someone say something like a whip. I suspect disney might only add one or two fo these, if they add any.

Pets: Well the only pets i could think of were parrot, monkey, cat, dog, horse, snake, alligator, lizard, scorpion, and crab. Players could buy up to three pets, who would gain rep with there owner by fighting with them and doing other things. They should make the notoriety lvl for pets 30, and there skills would go to 20. They would have three skills, fighting, stealing, and tricks, tricks would be just for fun sorta. Then each pet would have there own skill, a monkey might revive you if you die, an alligator might have a special attack, a dog might be able to go get you ammo and tonics when you can't. You could only take 1 pet out at a time and the other two would be in your "Pet Menu" or something. I think having to feed pets is a horrible idea. Since when was the last time you fed your pirate? Animals shouldn't have a need bar or anything. They would all start as lvl 1 with 1 on all skills. And they would all cost the same ammount, 5000+ gold or something, pets would be very useful. For basic, they could have one pet, one type, a parrot, that could only lvl up to lvl 10 with 5 on everything.

EITC fleets: I like the idea and it all seems fine, just some minor things... First i think they should tell you where the fleet is coming from, so you know where to wait, next i think that the huge ship of the line should be a flagship, because lets face it, there kinda short. There nice and hard unless you have a great big crew (my crew of 12 sunk 3 ships of the fleet without sinking or porting, won was the ship of the line, and that was mostly single-handed, well single-shipped) but do you really think they would give up that easily? i got a ride on won on test server before they took them off, and they have lifeboats so it would make more sense to board them then just sink them. It could be 12+ lvl 30-40 EITC soldiers or navy officers. Finally, (and this isn't just for the fleets) if a ship destroys another ships sails, then sinks themselves and the other ship lives, it makes it impossible to destroy there sails and they can still move freely. That should really be fixed.

Boss Battles: The current one is fine, just a little short. It should start with a land battle, fighting toward the pearl. Then you talk to the fighting officers and board the ship. Same thing applies until you reach the Goliath. After that you just sail to Tortuga, but it automatically disables the broadsides and cannons. If someone tries to use them it says something like "You don't need to use this skill at this time." Then you port and talk to jack, then Disney foreshadows the next story chapter then removes it without a word a week later just so it will be vague. Not a lot but it just seems kinda sudden.

Lookout System: There should really be more options in the lookout system. Like for a boss battle, you can choose to do it alone, or choose an amount of people to invite, who to invite, and from where or what servers. I think it would also be cool to be able to bet on pvp and svs, whether it's betting on your own pvp or someone else's. I also had two new ideas for "games" 1. Capture the flag: Let's say there are two players, they each start on one side of the pvp area, decided randomly, and decide to put something in a chest. the other person has to accept and put their own item up, the other person then accepts and the game begins. They have to fight their way to the other side, but the difference is that if they die, the have to wait 10 seconds before they respawn. If there is a team, then there could be some type of jail system. all the other player has to do is take the booty. (This would clearly come after trading, or people would use it to cheat) 2. Trading this is one of my ideas for trading, (see trading) someone would send out a lookout and when somebody agrees to trade they go into a room like the parlor games room except no tables. The other player's inventory and your inventory come up. You get to put something up for "sale," meaning that you will accept the item for certain things. ex. gold, clothes weapon. Then they can accept the deal, try to give you something else, or reject it. Then you could ask them for an item, say something like 10,000 gold for that famed sabre. Then they could make you another deal, accept, or reject. So basically you can ask them if they wanna buy something or ask them for something.

Trading: I have two ideas, The first, and my favorite, is the same thing as shown above in "lookout system" except instead of going to your own place, just staying where you are, the two people have things above their head that say, TRADING or something like that. The second is a trading post type of thing, you put an item up for sale, for a certain price, a certain weapon, or whatever and someone else excepts it. The other way would be the same thing except you just put the item up, someone else gives you a price they want to pay or something they want to trade, you get a message and you press accept or reject.

PVP servers: Maybe they could change up the server menu a little bit, make it more orderly. Add two main sections, Regular And Pvp, then regular would have quiet, ideal, and full. Pvp would have team pvp, two random teams, mayhem pvp, everyone is everyone's enemy, guild pvp, guild vs guild, and crew pvp crew vs crew.

Realism: How come there are all those empty chairs at the taverns that we can't even use? We do if for poker, why can't we sit at a table by pressing shift, and then spend some money on rum? It's all im asking disney. I think a few other things that would be really cool would be weather. Where is the rain? Does it storm every time i leave or something? I dont think so. Maybe lightning, rain, earthquakes and hurricanes even. Padres has little earthquakes, well lava anyway...

Fleets: I would really like to see pirates have fleets, like a crew, except the ships are the people, the have a fleet list of what ships are in it, and a flet chat. People can pull there ship up to another persons in the fleet and have them hand off cargo to each other. This would be good for looking for a ship, eitc fleets, and other sailing things. All of the ships in a fleet, max size 12, will have info that comes up when someone sinks someone else, for example The Wicked Witch Has Sunk A Juggernaut. Later they could add some type of a fleet revival system, if someone sinks then someone else has a certain ammount of minutes to rescue them on their lifebats before they get captured. They could also get a fraction of the treasure from the shio onto theirs. This could somehow go with trading.

Build Your Own Weapon: An idea that many of us have mentioned is building a weapon, so it could go something like, your fighting dark hart when you get a loot chest, in the chest there is a cutlass part. Cutlasses need at least two parts, sword and handle, and some swords and some handles have different abilities. Each weapon can have up two 5 parts, one of each different part, a sword, a handle, and three add ons. They would have predetermined names made by disney for each possible combination, these could only be made not found. They would also be rareish drops, a crude would come at about the rate of a common weapon, a common would come rare, a rare would be famed, famed would be legendary, there wont be any legendary.

Loot: How did disney decide the loot system again? Not well from my point of view. What gravedigger would give legandary weapons? Just modify it a little so it's slightly less random. Then I would like more types of loot containers, and not a rating on which loot container it was, how about theres a real rating for what is inside? If i got a famed weapon from a loot pouch would the rating still be one? NO! If all i got was gold and a crude weapon from askull chest would it be 5? NO! I'd like a LOOT POUCH: Gold, 5-50, dropped from all enemies, usually with ammo and always with gold almost ever a weapon, enemies 1-50. SMALL LOOT CHEST: Gold, 50- 150, dropped from alot of enemies, always with ammo and sometimes a crude sword 10-20. LARGE LOOT CHEST: Gold 200-300, dropped from some enemies, always with ammo, almost always a crude or common wepaon, sometimes treasure, clothing 20-30. ROYAL CHEST: Gold 300-400 dropped from few enemies, Mainly lvl 25+ Navy, common to rare weapon. Occasional famed, treasure is common, ammo is guraneeted, clothing. SKULL CHEST: Gold 450+ always with ammo, rare or famed weapon, rarely legendary, clothing. Treasure is guareented 35+ or a boss. HOLY CHEST: 45-50 EXTREMELY RARE 800 gold, famed or legendary weapon, ammo, treasure, clothing.

Last edited by Captain Jason; 12-28-2010 at 08:26 PM.. Reason: Ideas
  #3  
Old 12-28-2010, 09:29 PM
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Good ideas guys, I really hope they get added. Lots of cool stuf that they need to add
  #4  
Old 12-28-2010, 09:47 PM
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I really like everything here, to be perfectly honest. I've long thought that POTCO needs to revamp in order to have more long-term playability. My only idea would be that they need to fix their servers somehow. I play on both my laptop...which is around 3-4 years old now but still runs great...and my boyfriend's custom built gaming computer (which is ridiculously fast and high-quality) and I cannot deal with lag on either computer. My actions on Smasho this weekend were about 5-10 seconds behind on my laptop, and about 3-6 seconds behind on his computer. We both manage to run Warcraft on our respective computers (mine wireless internet, his a regular connection) with little to no lag though. So I know (despite what Disney insists on telling me) that it's something on their end more so than mine. But yes, I love most every idea here, they would greatly increase the playability of the game in my opinion. =)
  #5  
Old 12-28-2010, 10:40 PM
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Nice Ideas Guys!
  #6  
Old 12-29-2010, 12:58 AM
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Dang that was a lot of reading i had to do. Overall they are good ideas. One thing you missed is They should fix all the bugs and glitches.
  #7  
Old 12-29-2010, 01:03 AM
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Another idea I should share with you all. I think that certain areas should be locked to players if they are not a certain level. For example, you shouldn't be able to access Isla Tormenta until level 28 or so, and Raven's Cove can't be accessed unless you are level 30, etc. This would help to keep lower levels out of areas where they are just going to die and then demand revives. I know not all of you will agree with me on this one, but I think it is necessary.
  #8  
Old 12-29-2010, 03:08 AM
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I agree Davy, but they should be more open with the levels, and lower levels could just tp right in, which is why the tp feature where you could block people could come in handy. They should automatically block it if someone tries to tp while your there.
  #9  
Old 02-12-2011, 04:28 AM
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Davy and Jason, You seem to be completely forgetting about something.
Basics. What if they want to try to get a good high lv boss (Foul, etc.) with their friends but cant tp to them?
  #10  
Old 02-12-2011, 04:43 AM
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wow, these are great ideas guys! Have you e-mailed them to Disney? (you can e-mail them here: http://apps.disneyblast.go.com/cgi-b...nline/form.tpl)
  #11  
Old 02-12-2011, 04:56 AM
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What I would like to see is something similiar to the Knock Out system at sea.

I think that when a ship is sunk, you see your pirate floating in the water with a timer above their head. They can swim around in a set area if theey wanted to. If you go to rescue somebody, you need to sail close up to them until a message pops up "Press Shift To Rescue". You will then see the pirates standing by the railing chucking hooks into the water with a countdown at bottom to show how long to go before finished rescueing. After rescueing them, the captain of the ship can decide if they stay aboard the ship or go to land. it doesnt matter if ship is full. If they stay they wont be able to use anything aboard the ship. They also wont get any loot until they dock, the recued pirates can chose when to go back home at anytime. If the Captain says they go they load at their port of call. Rescued pirate's ships will be half price to repair and they wont be groggy.

They should also have a reward system for revivers and rescuers. Maybe like a badge system to show who revives and rescue alot of people. Everytime you revive somenody you can get "+50 Gold".
  #12  
Old 02-12-2011, 06:49 AM
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^Thats a very good idea. I really like it. Maybe when you rescue a crew, you can also look through their cargo and you can save a set amount of cargo, based on how much time they have left before they drown. Very good idea. Very good indeed mate.
  #13  
Old 03-21-2011, 02:44 AM
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They need to make rum a healing item. XD
  #14  
Old 03-21-2011, 01:11 PM
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Love all of the ideas! Hope some of them are used in game, we could use 'em!
 


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