
12-22-2010, 06:39 AM
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The King of Cheese
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Join Date: Apr 2008
Location: USA
Posts: 1,804
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Quote:
Originally Posted by Jack Shipsteel
I think that the title Co-GM is misleading. The prefix co- means that they work together. That means that's there's 2 of them, and that they helped found it. I think the title should be Second-in-Command or First Mate. Just a personal preference.
I agree with Del that there should be no limit on First Mates, however, I went along with 3 Co-GM positions. The reason why I did so was for a system of Checks and Balances. Each First Mate has the authority to eject out any member as they please. But in order to demote any veterans or Officers, 2/3 of the First Mates must elect to do so. In order to EJECT an officer or veteran entirely, all must agree. The First Mates do not have to be on at the same time in order to do any important choices. One can suggest that a veteran be ejected, and whenever the others come on, they'll recieve a little pop-up stating who the other First Mate wants to eject and give the person reading an approve or decline answer.
I'd also suggest a way where the First Mates could mutiny against the current GM if the GM hasn't been on for at least 6 months, but all of them would have to agree, and one would have to accept the new role as GM.
And finally, where First Mates could mutiny against an unfair GM. This, however, requires more votes. In order to vote out a GM, all First Mates must approve, 2/3 of the officer corp. must approve and 1/3 of the veterans corp. must approve. If they succeed, they must agree unanimously on a successor, and he/she will become the new GM. However, the First Mates all must resign their positions and return to the rank of veteran/officer, depending on the GM's choice, with NO chance of being able to return to the First Mate position. This is to prevent any constant eviction to cause chaos.
That's my idea of First Mates powers.
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I disagree against this idea. If someone created a guild then it is theirs and I don't think other people should have the right to take it away unless the Guildmaster has either left for good or if the Guildmaster gives it away.
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