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Old How to make Pirates Better, Vol. 1: The Weapons

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  #1  
Old 12-09-2010, 03:09 AM
Raikel Raikel is offline
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Post How to make Pirates Better, Vol. 1: The Weapons

At the moment I would like to say I have not been around due to being banned for a while, but I am still boiling with ideas to make this game better. I have been thinking of what really matters, and most of all what we care about are the types of weaponry available to us. The new addition of blunderbuss weapons, musket and bayonets have helped give our gunmen a new edge to combat. While our swordsmen and dagger users have been equipped with throwing knives, sabers, and broadswords.

Each was a good addition, but weapons such as dolls, staves and grenades lack greatly in comparison with these other three weapons after the update.

First of all we need to talk dolls. They are weapons used by lower levels to get a running advantage against their opponents. Very useful when trying to fight larger groups or a much more powerful opponent. Here there are different types of dolls, but none of them really seem to be much different or have a true meaning. Here are two new types of dolls that could be added for a bit of fun.

-Control Doll: a doll that can only attune to one opponent, but with each attunement point the enemy it is attuned to has a lower chance to break the attunement. This doll allows you to control any enemy and use up to three of its moves to your liking. This doll can also be used to make the enemy bigger and have effects such as poison, drain and flame damage. It can also cause your enemy to block all attacks towards you, and you may use your cutlass to battle.

-Minion Doll: Doll that does not attune to enemies. It causes a stronger version of an animal. Each attack with this doll summons a different type of minion. It starts with a chicken and advances to undead enemies and alligators.

There is simply no hope for grenades exactly because they are simply as good as they can be. They do need something more now because they do get boring, but I have no idea what could help them. I would like to set up land mines to trick enemies and have invasion enemies get blown up, but that will probably never come.

As for staves however, I have ideas for two newer types of staves.

-Nature Staff: Control the elements with this staff, and take the staff to the next level. Cause an explosive earthquake that knocks both you and your opponents down with your desolation. Burn the area around you with The Red Ring of Death. Cure your friends and devours your enemies dark souls with the Enlightening Winds.

-The Staff of Shapes: Become the enemy, and learn to become the enemy. Be a stump and knock enemies down with your wooden limbs and powerful leaps of destruction. Become a flaming skeleton knight and set your enemies on fire with your burning cutlass. Or be a wasp and fly around at enhanced speeds poisoning multiple enemies in a short amount of time.

Simple enough this is not a lot, and it is relatively simple. It would take some enhancement and a bit of tweaking, but these weapons could be a great addition to the game if they were added.
  #2  
Old 12-09-2010, 03:19 AM
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Your onto something... I like where this is going...
  #3  
Old 12-09-2010, 04:05 AM
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Wow. Some really nice ideas there!

Like you said, the voodoo department needs some extra help to make it equal to the others.
  #4  
Old 12-09-2010, 04:39 AM
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It should be Chapter 1 Volume 1. Nice work mate.
  #5  
Old 12-09-2010, 04:47 AM
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Wow, great ideas mate. You are definitely onto something........
  #6  
Old 12-09-2010, 05:50 AM
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These are some pretty good ideas
  #7  
Old 12-09-2010, 05:42 PM
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If only one day it were reality. I am full of ideas, but I know good and well Pirates does not accept ideas from players or fans. I don't even really want any credit for the idea, but I would love to see something new with dolls and staves, not just healing auras and power auras.
  #8  
Old 12-09-2010, 05:56 PM
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u do have really good ideas mate! maybe some day they might read ur ideas and start working on some we can hope right? well either way u really have great ideas
  #9  
Old 12-09-2010, 06:24 PM
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I'm confused. there's already new types of dolls.

I love your staff idea. but the become an enemy staff is kinda cheap when you dont need to find out how the enemy fights because there a NPC. maybe a staff that would let you levitate enemy's and trow them into other enemy's.
  #10  
Old 12-09-2010, 06:39 PM
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Quote:
Originally Posted by SEAKING23 View Post
I'm confused. there's already new types of dolls.

I love your staff idea. but the become an enemy staff is kinda cheap when you dont need to find out how the enemy fights because there a NPC. maybe a staff that would let you levitate enemy's and trow them into other enemy's.
Become the enemy is cheap? You're talking to a PvPer who hates dolls. It would require a bit of tweaking, but becoming an enemy would be a nice addition to the game. Shapeshifting has been done by many other games before, and would not be too hard to set up. The only issue one would have is learning the multiple attacks that each creature has.

The new types of dolls really aren't great anyways. Sure they have the ability to attune enemies at a range, but if thats as far as they go there is no point to adding anything.

The make an enemy levitate attack would be nice as well, but as I have said before the game would need some nice tweaking before it was added. Each weapons nees a unique edge, and I hope one day I can come up with more ideas on how to make more unique experiences for grenades. But for now it does not seem like anything would be logical.
  #11  
Old 12-09-2010, 06:44 PM
SEAKING23 SEAKING23 is offline
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Good point. i just thought it would be great during GM events.
  #12  
Old 12-09-2010, 10:53 PM
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like 'em all, especially the staffs
  #13  
Old 12-10-2010, 02:11 AM
Raikel Raikel is offline
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Have a new idea for invasions coming soon as well. If I ever do finish the next few classes for game design and programming I will probably make my own game though.
 


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