Originally Posted by Midhav
Okay I'm making this thread, after I saw what ex8404 said about SvS.
Now, we all know that the current ship combat system is nothing realistic, and nothing like what it used to be right?
Lets start off with speeds. Have you ever seen the Pearl or the Dutchman move like motorboats in the movies? Everytime in SvS, there are always these petit light sloops moving like speed boats against war sloops moving like motor boats.
First of all, the purpose of Light Sloops was to carry players from one island to another. The Devs might have been thinking "Lets give even the weak players a chance". What they didn't know was that these ships are always manned by lvl 40+ which rain Fury upon all enemies.
Immense speed + Bringing islands closer has made the game less fun and easier to explore. I understand that some people want to get around faster, but then there's the Stowaway system and Teleporting....
I always hated the way enemy ships have moved in mere geometric circles in order to "Patrol" for pirates. This is the most unrealistic part of the game.
Apart from these, several nice features have also been removed from ship battles
So here are some suggestions for change:
1) Reduce the speeds of Light ships by alot. Decrease the speed of warships as well. Since this game has the element of magic in it, they should allow pirates to collect items which enable speeding up of the ship. The ULTIMATE speed cap to be achieved should only be 15.
2) Bring the islands back to its original positions, i.e, far away from each other. Also add hundreds of more islands to the game
3) Enemy ships should move on the basis of Expedition Fleets. It was never so common on the High seas that there were HUNDREDS of ships patrolling at once. The ships movement should be listed in a special feature at shipwrights, so we can intercept them. These ships guard merchant ships. Protection ships can also be hired privateers, but thats a different thing. Also Undead ships should remain only in a certain sea, moving from one island to another (patrolling, protecting isles of that sea), while EITC and Navy move in Fleets, and fire at Undead when seen. Also in between can be creatures of the sea.
4) Old sailing features - Several panels on the hull. Smoke. Sails having holes and catching fire. Grape shots doing damage. Masts breaking only when the mast is hit, not the sails.
5) All the many new sailing features we've been asking for. We should be able to explore the ship fully. Total customization of the ship. New ship types. New enemy ship types. New battling off features, like against creatures of the sea. Taking ships out of the harbour (It would be nice to see the harbour crowded with ships, full of merchant activity). Ships remaining only in the island you left them. When ship panels break, in high graphics we should see splinters coming out. New interactive physics, such as Gunpowder, which can be kept in Gunpowder barrels
Also, since they believe some of these would cause lag, I suggest they add a new feature called HD. In HD, polygon count should be tripled, sea graphics smoke, etc. should be higher.
Also, tell them to change the design of the game's engine. Lag is caused because of memory conservation of previous scenes... I think someone else on this site has a full explanation... Edward Edgemenace
Regards,
Midhav
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