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Old Drastic Changes to Ship Combat!

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  #46  
Old 08-27-2010, 03:34 AM
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The game should not be made so that there are only a few ships in the sea. That would not suit the game well. Having many ships out in the sea allows players to fight alone, and not have 10 ships swarming after a warship.

I do however, miss the holes in the sails... I remember porting my war frigate after a heavy battle, and having all those holes in the sails... I miss the old pirates online sometimes... I dont know why they would make this game easy. "For the kids!" Seriously, my brother, who is 3 and 1/2 years younger than me wants more challenge in the game. Imagine them adding back smoke, and holes in the sails, and all that. Now imagine an epic battle between two war ships privateering, at the end, one sinks, and the remaining one is left filled with smoke, and tattered sails. We cant have that anymore.

If POTCO is gonna downgrade all the graphics just for people using old computers, then I'm unhappy. I never had horrible lag on this game after I replaced my old and virus infected computer. Most people who had a descent computer never did.

Graphics should be set back to the way they were in the beginning, but I like the ship combat style as it is. It suits the game well. However I would like it if they added a few more ships into the game, as enemies. And lets expand the oceans! Perhaps move the islands a little farther apart, and add more tiny wild islands! There is a lot that they can do with ship combat at this point, but it can wait.... except for the old graphics, I want those back.w
  #47  
Old 09-03-2010, 12:28 AM
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I say bring back the old stuff, I liked being able to see other players on other ships and being able to fire at islands without the shots going right through them. Rocks used to come out, even sand, plus the old sail stuff.
  #48  
Old 09-03-2010, 01:06 AM
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I do miss being able to see people on other ships... I remember privateering and shooting thunderbolts at the enemy crew...
  #49  
Old 09-03-2010, 02:20 AM
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Quote:
Originally Posted by Midhav View Post
Okay I'm making this thread, after I saw what ex8404 said about SvS.

Now, we all know that the current ship combat system is nothing realistic, and nothing like what it used to be right?
Lets start off with speeds. Have you ever seen the Pearl or the Dutchman move like motorboats in the movies? Everytime in SvS, there are always these petit light sloops moving like speed boats against war sloops moving like motor boats.

First of all, the purpose of Light Sloops was to carry players from one island to another. The Devs might have been thinking "Lets give even the weak players a chance". What they didn't know was that these ships are always manned by lvl 40+ which rain Fury upon all enemies.

Immense speed + Bringing islands closer has made the game less fun and easier to explore. I understand that some people want to get around faster, but then there's the Stowaway system and Teleporting....

I always hated the way enemy ships have moved in mere geometric circles in order to "Patrol" for pirates. This is the most unrealistic part of the game.
Apart from these, several nice features have also been removed from ship battles

So here are some suggestions for change:

1) Reduce the speeds of Light ships by alot. Decrease the speed of warships as well. Since this game has the element of magic in it, they should allow pirates to collect items which enable speeding up of the ship. The ULTIMATE speed cap to be achieved should only be 15.

2) Bring the islands back to its original positions, i.e, far away from each other. Also add hundreds of more islands to the game

3) Enemy ships should move on the basis of Expedition Fleets. It was never so common on the High seas that there were HUNDREDS of ships patrolling at once. The ships movement should be listed in a special feature at shipwrights, so we can intercept them. These ships guard merchant ships. Protection ships can also be hired privateers, but thats a different thing. Also Undead ships should remain only in a certain sea, moving from one island to another (patrolling, protecting isles of that sea), while EITC and Navy move in Fleets, and fire at Undead when seen. Also in between can be creatures of the sea.

4) Old sailing features - Several panels on the hull. Smoke. Sails having holes and catching fire. Grape shots doing damage. Masts breaking only when the mast is hit, not the sails.

5) All the many new sailing features we've been asking for. We should be able to explore the ship fully. Total customization of the ship. New ship types. New enemy ship types. New battling off features, like against creatures of the sea. Taking ships out of the harbour (It would be nice to see the harbour crowded with ships, full of merchant activity). Ships remaining only in the island you left them. When ship panels break, in high graphics we should see splinters coming out. New interactive physics, such as Gunpowder, which can be kept in Gunpowder barrels

Also, since they believe some of these would cause lag, I suggest they add a new feature called HD. In HD, polygon count should be tripled, sea graphics smoke, etc. should be higher.
Also, tell them to change the design of the game's engine. Lag is caused because of memory conservation of previous scenes... I think someone else on this site has a full explanation... Edward Edgemenace
Regards,
Midhav
Lol, Ilike how you said add 100s more islands to the game... Now we ALL know that won't happen .
  #50  
Old 09-03-2010, 03:06 AM
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As for hundreds.... not gonna happen. However, they could release a large amount of islands with a similar design to outcast isle. Basically, a bunch of sand dunes with some enemies on them. Heck! They dont even need names! Just a bunch of sand dunes with a few trees (walking and stationary if you know what I mean.), animals, and sometimes skellies.
  #51  
Old 09-23-2010, 04:55 AM
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they should just keep the ammount of ship as they are, but add some more events ( such as fleets, merchant caravans, etc)
realistic wise, i'd like them to bring back how we could see the crew of a ship if we were close, but take away the part that we could kill the crew of the flag ships and be done with it that fast
this game was originally for kids their trying to make both sides happy adults and some kids want challenges other are going for quick easy sinking of ships hard to find a middle with all the ideas and conflicts floatins around
  #52  
Old 09-23-2010, 12:34 PM
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Heck no i have my windcatcher maxed out i hit 17 knots REGULAR on my warsloop and then im getting bandits sea globe and ill go EVEN FASTER MUAHAHAHAHAHA
 


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