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Old testers whats good in the updates?

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  #16  
Old 09-05-2010, 12:14 AM
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Originally Posted by ex8404 View Post
Read it. Don't care. Fishing gets boring and If I have to fish to play? Then I am going gray.

Edit: OK...maybe not gray. But having some NPC tell me, "Go get 6 Tuna" adds no more to the game than getting what's his name his 25th chunk of crab meat.

The Quest looks fun. Can't wait. But I don't believe that fishing is an essential part of the experience...It feels forced.
As a story-lover, I can remember that crab-lover's name very clearly. John Smith. Had to fix the Wretch for Andrew Bowdash (or King Bowdash, who lives in his Bowdash "Mansion" and hangs out at King's Arm).

Anyways, he's just correcting you about the "fishing isn't added as part of the story" thing.
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  #17  
Old 09-05-2010, 12:15 AM
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Just went on test today it was fun however found 2 bugs one someone was running while fishing and when I was fishing my fishing skills went missing.
  #18  
Old 09-05-2010, 12:18 AM
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Quote:
Originally Posted by Speedway Master View Post
As a story-lover, I can remember that crab-lover's name very clearly. John Smith. Had to fix the Wretch for Andrew Bowdash (or King Bowdash, who lives in his Bowdash "Mansion" and hangs out at King's Arm).
I know. That was rhetoric.

Quote:
Anyways, he's just correcting you about the "fishing isn't added as part of the story" thing.
My turn to correct. I never said, "fishing isn't added as part of the story." That was you. I said that fishing, "adds nothing to the story or the lore of POTCO." Big difference.

"Go catch fish" adds no more to the story than "Go count coconuts" or "Go take a nap." But I have been patiently waiting for a new quest with some depth for a long, long time. I am used to running aimless errands for local population. So catching fish or killing crabs. It doesn't matter as long as the quest is fun and takes longer than an hour.
  #19  
Old 09-05-2010, 12:23 AM
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I totally agree ex804, when it comes to the storyline being almost no different than going out and defeating crabs for John Smith.

Here's one thing which upsets me when it comes to quests. There's not really a uniqueness when it comes to them. It's not like there's a quest where we need to go on a mangled, burning ship in the middle of the ocean, and save someone that might be below decks, or search for a key on the ship before it sinks.

Wouldn't you agree that might be more exciting than going out and getting a few fish? I sure would, and I'm sure Disney people would agree. The probably is, I don't see the creativity in Disney any more. If they had half of the imagination of players, the game would be amazing when it comes to quests.

With that being said, look at the Ravens Cove quest text. We need to lure ghosts to grave areas and defeat them. Key word there, lure. We also need a dowsing rod to search for something according to the text.

Does this not show that they're splitting the quests between dirty work and exciting, mysterious things to do? I certainly would.
  #20  
Old 09-05-2010, 12:38 AM
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Quote:
Originally Posted by MacIronhawk View Post
I totally agree ex804, when it comes to the storyline being almost no different than going out and defeating crabs for John Smith.

Here's one thing which upsets me when it comes to quests. There's not really a uniqueness when it comes to them. It's not like there's a quest where we need to go on a mangled, burning ship in the middle of the ocean, and save someone that might be below decks, or search for a key on the ship before it sinks.

Wouldn't you agree that might be more exciting than going out and getting a few fish? I sure would, and I'm sure Disney people would agree. The probably is, I don't see the creativity in Disney any more. If they had half of the imagination of players, the game would be amazing when it comes to quests.

With that being said, look at the Ravens Cove quest text. We need to lure ghosts to grave areas and defeat them. Key word there, lure. We also need a dowsing rod to search for something according to the text.

Does this not show that they're splitting the quests between dirty work and exciting, mysterious things to do? I certainly would.
Yes Mac. I TOTALLY agree. I have read the quest spoiler thread and some of the stuff sounds like a lot of fun. The writers really are stepping up their game.

And that burning ship thing? Where do I sign up? I mean seriously. All you need is a set (three or four decks, some fire and few burning undead attacking you?) and a timer. Time runs out? Cue the sinking cut scene.

I still believe that some good is heading out way. Finally.
  #21  
Old 09-05-2010, 01:23 AM
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I think Disneys two biggest problems are...

A.) The small developer staff.
B.) The lack of creativity.

I honestly think they NEED a section of their site for player ideas, only when you submit an idea you agree that if your idea is used, you get nothing. No money, name on the content, etc... unless Disney wants to give you something.

Most of their ideas are pretty good, but they also need to be good at building off of others ideas. The game has potential, but they need to do something to make it exciting.

EDIT: And by exciting, I mean like aspects of boss battles in every story quest.

Last edited by MacIronhawk; 09-05-2010 at 04:15 AM.. Reason: before honestly I, not they
  #22  
Old 09-05-2010, 02:36 AM
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It would be nice if we would have quests where we would have to sneak into some area without being seen, or as Mac said, get some key on a sinking ship. More things that are.... I dont know how to explain it, something where your pirate is actually doing something.... you know what I mean?
  #23  
Old 09-05-2010, 02:49 AM
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I do believe you can send disney your ideas, from the site, MacIronhawk. Someone asked if they ever look to the forum for ideas, and their reply was that they do their best to listen to the sugestions given to them though the game or though E-Mail
  #24  
Old 09-05-2010, 06:41 AM
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Well I mastered fishing in one day getting good gold and rep on test.
 


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