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Old Plan of Action! - September 3, 2010

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  #31  
Old 09-04-2010, 02:37 PM
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Quote:
Originally Posted by Sven Osymthe View Post

Well if people aren't willing to wait, they should do something else until it is released. Plus, there have been months without updates, and people are impatient waiting one month for yet another, mini-game and a few daggers (that, unlike the months without updates, is already on Test)?
Quote:
Originally Posted by Tom SwordRage View Post
This is why i quit potco is their updates stink they take to long and there are better games out there
Very True and people's lack of interest in the game is shown by there being only 9 Green servers last night. Players are finding other more interesting things to play because POTC has grown really stale.
  #32  
Old 09-04-2010, 03:17 PM
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I will say that this update has taken much longer than Cannon Defense did, as well as Potions and Ship repairing. However, this update has fishing AND new daggers AND it's re-vamping the guild system. There are numerous bugs that are happening now, and if they release it too soon... tons of game crashes and bugs. You see many problems that reach live, but these are only a quarter of what it started out with. Every bug you notice, multiply that by 10. THAT is around the numbers it would have when it started out on test. While I don't know about you mates, I am willing to wait another 2 months if it means that this new guild updates come out and stop guild crashing. Many guilds have never seen the light of day because of crashers, and if they are coming out with a way to STOP people who deliberately attack others guilds, I'm all for waiting. Patience is the key here, and it always will be.

The only complaint that I can make here is the fact Disney puts up test updates on the site. If they stopped putting it up there and had their own special website for testers, then people wouldn't complain about how long this takes or why it hasn't been released yet. When it gets released, THEN you post about it on youe Pirates site, and we'll all rush online.

Just my thoughts.
  #33  
Old 09-04-2010, 04:40 PM
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*Goes Back On Topic*

IMO, the best weapons for invasions are long-range ones, to get the attention of skeleies and to get some hits in there, Grenades are uesful, as well as Staffs, which are my personal favorite. I find Flaming Skull useful for attacking enemies right out of the water, as well as Blast Wither & Desolation for the enemies attacking barriers. Siege Charges and other grenades can help get rid of pesky Keg Runners, and never attack Kegs with a sword, everrr.
  #34  
Old 09-04-2010, 05:37 PM
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Personally, I like to use Siege Charges if large amounts of enemies make it to barricades. Also, I use a blunderbuss to deal with Powder Keg runners. However, I sometimes use Flaming Skull. I like doing Invasions on a quiet server, with 1 or 2 people at each pathway to the final target. This way, we can cover all the barricades.
  #35  
Old 09-04-2010, 06:05 PM
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I think the invasions are too easy...lets see a wave that's nothing but keg runners
  #36  
Old 09-04-2010, 06:54 PM
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I agree bring it on keg runners!
  #37  
Old 09-04-2010, 07:21 PM
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Actually, I had quite a few keg runners in a recent Port Royal invasion I did on... sabona I think. Something like that. Anyway, I took screenies.

Last edited by Tiberius Fireskull; 11-16-2010 at 01:11 AM..
  #38  
Old 09-04-2010, 08:25 PM
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Actually, lots of Keg Runner in a big pack would be easier. Why? Because you blow up one.... BOOM BOOM BOOM BOOM they're all gone. Chain reactions
  #39  
Old 09-04-2010, 10:24 PM
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Quote:
Originally Posted by Kid Heartbreaker View Post
Very True and people's lack of interest in the game is shown by there being only 9 Green servers last night. Players are finding other more interesting things to play because POTC has grown really stale.
POTCO has extreme potential, really, and we can't blame the game itself for not having more content, but Disney themselves.

It's not even the developers fault, I'm sure they would love to have a bigger staff, but some boss in the Disney world probably thinks that doing a mediocre job on the game will get them a lot of money.

I'm not going to rant much, but they need more developers. According to the POTCO site, the developing staff is extremely small. They NEED more developers, because in five years, if they don't have more people, there's no way they'll be able to keep up with the other online games.
  #40  
Old 09-05-2010, 02:29 AM
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^ Agreed. If they did this, they could just keep rolling out updates every other week or so.
  #41  
Old 09-05-2010, 03:46 AM
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Wink

Yep I agree as well. Also we should start a song for The Powder Keg Runner's The Keg's are coming,... The Keg's are coming!!
  #42  
Old 09-05-2010, 03:47 AM
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keg runners: take them out with pistols!
jolly: doll, to get far away and stop his movements with grave shackles
other enemies: sword or blunderbuss
  #43  
Old 09-05-2010, 04:48 AM
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Well, this is what I do at my invasions.

I always do it on quiet servers. For this reason, it is of the utmost importance to have the right people at each barricade. I always try to balance the levels at each barricade. Never have a setup where you have 3 level 50s at one barricade and 3 level 10s at another. Now, having a balance of weapons is key. You should always try to have a staff user, to blast away PKRs with flaming skulls. My ideal weapon belt is my Divine Cutlass (that cleanse ability is really handy with jolly roger), my Corsair's Bayonet (great for getting rid of the keg runners), a staff (comes in handy, no explanation needed), and my Bloodfire Broadsword (very good for fighting off waves of enemies, and the attack just keeps going up and up.) If you are on Padres, have someone with a bayonet or musket on top of the bridge at the magma ridge barricade, to pick off the enemies. When Wave 7 strikes, keep fighting (and watch out for the Captains and Stumps, they are nasty). Once enemies stop spawning, DONT JUST STAND THERE! Go assist the other barricade(s). Make sure to check the minimap every few seconds and keep an eye out for Jolly Roger, as he appears on the map a few seconds before it says he spawned, so you can get a head start. As soon as he comes, finish off any enemies left at the barricade you are defending, and go attack him. Weapons with a cleanse skill are handy for when he does grave bind, or you can just have a ranged weapon ready. Once he is dead, gratz! Or if you failed, better luck next time.

Anyway, hope that is helpful.
  #44  
Old 09-05-2010, 02:57 PM
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Quote:
Originally Posted by James Bladefury View Post
Second of all, I am thinking I should report you right now, because looking in the phase files is hacking, disney confirms it themselves.

James
No it's not. Hacking is using a third party program to change aspects of the game. We aren't changing anything. Technically, we're not even using a third-party program. You use Panda3d, used by Disney to make potco. They are full of hollow promises when they call looking in the phase files hacking.
  #45  
Old 09-05-2010, 08:31 PM
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Having attended dozens upon dozens of invasions ever since they first came out, I've learned what to do and when to do it. I once attempted to put this strategy in to work on an Ideal server, and it was probably one of the best I ever happened to partake in:

Before the Invasion

Firstly, an organization amongst everybody at the islands must be established. As Tue stated, organization and communication are extremely vital in any form of operation that involves teamwork. So, here's what we did:

- Each barricade voted and had themselves assigned a leader, who was, simply enough, the leader of that barricade. Voting helped calm and settle arguments between the leader selection process, as it helps choose the most popular leader, more than likely creating a sense of trust.

- The leaders of each barricade formed a crew, so that communication between each barricade was safely established. So, if one barricade needed help, they could ask the leader of a barricade in better condition to send over a few willing defenders.

- The leaders of each barricade handed out to each fighter a rank out of four - tank, DPS, heal bot, or reviver.
  • Tank - The role of "tank" is used in a lot of MMO's that involve group work. This is the person who attracts the enemies to themselves, while the others hack away at them without getting hit endlessly. Typically, the tank uses a broadsword, so they can hit numerous enemies and use taunt, as well as have the most passive skills and health in use.
  • DPS - Stands for "Damage Per Second." These are your standard fighters, who attack the enemies that the tanks draw in. Their job is to make your they deal out as much damage as possible in as little time as possible. Prefered techniques include Repeater Pistols with Max Silver Shot, Cutlass, or in some cases, Staffs. You'll want to refrain from having your DPS's hitting too many enemies at once, as they may draw them away from the tank.
  • Heal Bot - The name explains the role. Heal bots are there solely to heal fighters, specifically the tank. This is a very important job, as losing a tank could lead to a very very very bad outcome. Heal Bots are usually chosen based on what kind of doll they have, how quick their skills/voodoo recharges, and how strong heal/cure is. Wind and Spirit Guard skills are a plus.
  • Revivers - There to revive those fighters who died. They need to be on top of their job, as losing a fighter for more than a few moments can bring a drastic shift of pace. Also a very very very important job. They should have max tonics. Usually, the revivers are the lowest levels there.

If you have to make a ratio of how tanks to DPS's to Healers to Revivers should be, a safe bet would be 1:3:2:2.

During the Invasion

- Leaders are to keep the atmosphere at their barricade calmed and encouraging. One person with bad spirits can soon infect others, and when somebody doubts their actions, sure enough, the outcome will reflect that.

- Crew chat is to remain as open as possible. If the leaders are having idle chit-chat, a request for help may be lost in the mix.

- Leaders should try to keep their fighters focused on fighting. More talking = less attention to fight.

- Leaders SHOULD NOT leave their barricades at any time, for whatever reason. Even if you see another leader needs reviving, leave them be - their crew should handle it themselves.

- In the event your barricade becomes destroyed, tell your crew to retreat to the next barricade down the row. So, if your at the Beach Barricade on Port Royal, and it gets destroyed, fall back to the King's Run Barricade.

- Jolly Roger:
  • When Jolly arrives, have all your troops head down to him. Ignore the barricades.
  • Be sure to keep your set up, with the tanks distracting Jolly, DPS's attacking Jolly, and keeping Heal Bots and Revivers a safe distance away.
  • Tanks should alternate using Brawl and Grave Shackles on Jolly to slow him down. These are often "aggro moves," so if a DPS uses it, Jolly might end up sending a bolt his way.
  • Revivers should only go to revive somebody until after Jolly passes. That way, the reviver won't have to keep getting interrupted over and over again by Jolly's Grave Shackles, or Soul Storm.


If all goes well, your invasion should go pretty smoothly
 


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