|
|
|
|
|||||||
| The Graveyard General POTCO Game Talk Archive Forum |
|
Login or Register now to see less ads. |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
Sort of Very Big List O' Ideas
Hey-hey, mates, it's me again! Today with a list of ideas that've almost all been requested before so basically I'm just supporting them!
![]() 1) Cabins on ships Yeah, been requested. But I'm also suggesting a functional cabin. It could have more detailed maps of the high seas, including the borders between sectors, like showing when you get into uncharted waters and out of dead man's trough. It could also include an enemy checklist, and stuff like that. Also a bed, to lie down on to recharge health after fighting a flagship. 2) Cargo Dropping Not totally sure it's been requested. But you can go down like, stairs or something to find the storage. Then you can tip out the cargo if you don't want it. Not a great idea of mine though. 3) Weapon Storage People say you can just add more inventory space, but that'll fill up way too quickly for some. Im suggesting a warehouse on the main islands (Cuba, PR, Tortuga, Del Fuego) where you can pay 100 Gold for a space the size of your inventory to store thinks, 500 for some bigger space, 1000 for big space, etc. Also, you could lose a cargo spot on your ship to house weapons and stuff. 4) Crafting You could do this like potions, you have weapons and stuff you can create that have special skills, but unlike potions, say you get something in the blade's "recipe" that isn't needed, it could be added to make it Sure Footed or something. But you could also do this for daggers, staffs, guns, grenades, and dolls. Or you could make special gunpowder, and you could have whole quests where you need to craft a blade for someone, and you could be rewarded with a special bullet or something. 5) Trading So near the weapon storage warehouse (See 3) there would be a market, and on that market you could trade with anyone, unlimited, basic, people with crews, etc. But you could also trade with people on different servers. But, both people would have to accept the trade as fair before trading, and you could have three way trades, people auctioning, sell potions, stuff like that. Discuss these and suggest other ideas! Last edited by Jibby; 08-06-2010 at 12:26 AM.. |
|
#2
|
||||
|
||||
|
Quote:
Quote:
Quote:
As for crafting.... I dont like this idea, its too complicated. If they add it, players will create "omnipotent" weapons that can do anything. For example: a cutlass with critical strike rank 3, venom strike rank 3, rolling attack rank 3, cleanse, and a bunch of immunities. I see too many problems with this. Quote:
As for my ideas, lets allow players to boot people from their ship outside of privateering. It gets annoying when somebody randomly teleports to me and doesnt leave when i say so... maybe a walking the plank cutscene would be cool... Also, maybe a quest for the Lost Sword of El Patron... you would have to be Lv 50 with a mastered sword, and have had to have made X amount of kills with a sword after it was mastered. When you get the quest, you have to do a whole lot of killing with your cutlass... lets say 100 lv 25+ Skeletons, 100 Lv 15+ Navy, and 100 Lv 25+ EITC. In addition to some other quests of course. In the end you would get the Lost Sword of El Patron. ![]() Thats all my ideas for now
|
|
#3
|
|||
|
|||
|
I love those ideas, davy. Especially the private trading, and how you could have private trades. You could have a button when you click on a player and their card shows up, you could click a button for private trading and if he accepts, you get a little screen for trading.
Also, in the lookout menu, you could have auctions, where someone can put an item up for sale and you can all bid on it for who gets it, great for people with bad famed /relic luck. (coughmecough) As for the El Patron sword quest, I think they would have to create a new sword with around 90-105 attack and a ghost form rank 3 or something where you have to fight a certain amount of bosses, using only certain attacks and stuff, to test your skills. Also, you're idea of 100 25+ undead is awesome too, and maybe you'd have to fight some Thrall Captains or something. Also, we need some new enemies. How about some other pirates we can fight, like some Casa De Muertos guild members or something, or a new island with some more voodoo type attackers, especially ones with the staff. Like an Undead Magician with a voodoo staff, and he's a LVL35-50, with attacks that include wither and desolation, but do less damage than what we do, seeing as a few flaming skulls and we'd be dead. The island is called Isle of Magic in french or something, perhaps esperanto to make it sound cool. But the Undead Magician boss would be name Daniel the Fearless, and he uses some really powerful voodoo, and he could also use doll. But this wouldn't be like soloing darkhart, you'd need two LVL 30+ friends to come with you. Like these ideas? |
|
#4
|
||||
|
||||
|
Aye, they are good. The problem with staff using enemies though is casting. Unless they had a much shortened cast, they could be interrupted every time they try to attack.
|
|
|