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| Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here... |
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#46
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Davy Jones Locker
There should be a Davy Jones locker in the game instead of going to jail so friends can save ya and would make the game more fun for everyone. As well as the locker there should also be a kraken and a flying dutchman in the game too.
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#47
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Ideas
I have some suggestions for the game. Oh and my character in the game is Tara Roth. These suggestions broken down are: Chat System/Whispers, "Go To" Command, Crew System, Guild System, and Player to Player (Pirate to Pirate) Interaction. These are all serious things that need to be fixed if the game is to be successful. Priates of the Caribbean Online is a pretty good game and it has the potential to become a great game.
Chat System/Whispers: One thing that is a must is a better chat system. The current system is sub-par to say the least. Local chat is fine and dandy, but the whisper system is horrible to say the least. If someone is not on your friends list you can't send a whisper to them it shows up as going to "none" even if they are in your guild. I don't think that problem is present for crewmates, but I could be wrong. "Go To" Command: The "Go To" Command doesn't work like it probably should work. You can use it on your crew and friends even across servers, but a guildmate can't use it to come to someone not on their friends list or outside of their crew. I hope this can be fixed. Crew System: The whole working of the crew system is also pretty bad. I would like to see a system where the leader (Captain) could picked from the crew and the 1st person to invite would be the default captain of course and who would be the 1st mate (if that would matter or anything). The crew chat system is okay I guess, but it could use a few improvements, but overall it is okay. Another thing is recruiting crew is hard. I understand why you can't send a crew invite to someone on another server, but why can't you send an invite to a guildmate on the same server, but not on your friends list without having them standing next to you? For that matter, why can't I send a crew invite to someone in Port Royal when I am on Tortuga or out at sea? A better idea would be to address the problems listed above about the crew system and make a quene (list or whatever you want to call it) in the server for people looking to join a crew or something like that. And one bug I've seen is that people coming to you from another server sometimes can't join a crew even if they are not in a crew currently. Guild System: Right now the Guild System is weak. Guilds need to have some kind of ranking system not just member or officer. The interface could use a fixing up too. It's way to bland right now and to constricted. Some more activities for guilds to do together would be nice too. Player to Player (Pirate to Pirate) Interaction: There needs to be more free will in interacting with other players. If there is a way to trade with other players I have been unable to find it as have the other people I've talked with about it. I would like to be able to give my old Light Frigate or Galleon to some guildmates that need a better ship than they currently have and right now I can't do that. I would also like to be able to give my friends gold to help them out. That's all I'll put into this message even though I have many more ideas these are the most critical to game play. |
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#48
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a couple ideas
There should be some kind of guild colors...
A flag or an entire sail on a ship would be awesome. the poker game in del fuego... they npc's fold everytime they dont have to pay a blind and everytime you raise... or they will raise to your raise withen they have "ace high"... their programing needs work. i mean seriously.. they fold EVERYTIME... except the one time that i get a full house... he just HAPPENS to have 4 of a kind... fix that, its stupid. or the npc has a pair of aces in the pocket and never raises? there should be guild wars.. if i am at war, i want to be able to attack and sink and of the warring guild i see. Last edited by sarkazmo; 01-27-2008 at 09:52 PM.. |
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#49
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The most important thing the game absolutely NEEDS Right now is a way to submit suggestions in a way that DEVS actually COMMENT ON. WE NEED A GAME FORUM MONITORED BY THE DEVS!!! Why make a list if they never see it? It makes us, the customers, feel uninvolved.
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#50
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some how when i board a navy ship, it will show it sinking and yet it will act like its my ship sinking and i go to jail with a sunk ship...fix it..
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#51
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Hmm, I would suggest that the speech be available until you close its window. It shouldn't close after you press enter, but until you press the "x" at the top. Also, maybe adding a trading system for the valuables. Oh, and PvP should award gold and notoriety. That would be AWESOME!
__________________
Black Pearl Quest: 100%
Guild: Revenant Forces [Members: 38 (Guildmaster)] Pirate: Valorax Garcia (The Second Pirate) Notoriety: LV39; Cannon: Level 24; Sailing: Level 19; Cutlass: Level 25; Pistol: Level 25; Voodoo Doll: Level 25; Dagger: Level 25; Grenade: Level 17; Staff: Level 22 "Anything is possible." |
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#52
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I'm not sure if this has been suggested or not, I haven't read through the whole tread but I think it would be handy to either have a pop-up that someone requests permission to board your ship or to be able to kick someone off your ship without having to return to port. I've had times when I've been out sailing and all of a sudden I've got a half dozen people running around on My ship telling Me to attack this ship or that ship. I don't mind helping other people out but I'd at least like to decide who I'm letting on My ship.
__________________
William Warsteel Notoriety: 27Cutlass: 18 Pistol: 11 Dagger: 11 Grenade: 3 Voodoo Doll: 11 Cannon: 10 Sailing: 20 |
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#53
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alot more skill points so all of your skills can be maxed out. make the ones after mastering the different things hard to get, like a long quest for 1 in each weapon or something like that. enough said.
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#54
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I know this kind of goes against the social aspect of the game, but a little more self sufficiency.
I think crewing the ship with friends is awesome and all, but I feel there should be a way to use different cannon ammo types when uncrewed as well. Or even just to hire a crew when sailing solo. Something to kind of level the fact that a lot of the npc enemies can shoot off different shot types while I am stuck with roundshot. ![]() Also on the ship system, definately a custom flag option. To keep it kid friendly just have a stock of different "parts" of the flag (similar to how the naming system is done) and voila... individuality on the high seas... who knew! More weapons. I feel the game is pretty balanced as it is now but for example, it would be cool if you could purchase a cutlass that did poison damage... or fire damage 10% of the time. Nothing too drastic but some variability would keep the game flow interesting. I think it would also be cool if you could fire cannons from the forts in say kingshead at boats in the harbor. Along with this, I'd like to see ships on the horizon, or in the harbor when on looking out on the sea. I know this probably will create crazy lag but it'd be cool ;P But definately with the forts, I think it would be fun to attack from the sea (as you do in Sid M Pirates) |
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#55
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To the previous post, you CAN see ships from the harbor, but you can't shoot at them. Also, I'd like to see a "Walk the Plank" option when you're on your ship, so you can make whoever you don't want on your ship to literally walk the plank and get off.
__________________
Black Pearl Quest: 100%
Guild: Revenant Forces [Members: 38 (Guildmaster)] Pirate: Valorax Garcia (The Second Pirate) Notoriety: LV39; Cannon: Level 24; Sailing: Level 19; Cutlass: Level 25; Pistol: Level 25; Voodoo Doll: Level 25; Dagger: Level 25; Grenade: Level 17; Staff: Level 22 "Anything is possible." |
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#56
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The ability to jettson some of your cargo.
I hate having to blast the pesky Ferrets when the get to close and have one of thier crates take up space in my hold while i'm trying to fill up on chests and royal chests. Be nice to be able to make room like that. |
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#57
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Walk The Plank has got to be added. I have contacted POC and asked for the feature. How about the rest of you requesting it too?
Beta Test server now has emotes and appearance changing options. They're fun to play with, but they don't have the big list available, only some emotes. The maxing out thing... well??? Why? What do we do after we have maxed out everything (not that I'm even close), but don't they want us to stay in the game? Getting the Black Pearl Boss battle up and further quests would help too. I still have not found frinds from Beta server on pay server. I wish there was a way to message people from the official site to set up potential in game meeting to get back on the lists. I lost a whole guild in the transition! |
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#58
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my ideas:
1. Davy Jones Locker - a new member only "secret" area where players can go 2. Singapore - A new island (as stated by POTCO in the summer expansion) where higher lvl enemies are (40 - 50) 3. Shipwreck Cove - another Member only island 4. Member only Servers - we pay for the game we should get our own servers (no basic accounts) 5. Go To Guild - plain and simple this must be added 6. PvP Sea - bring it back! 7. Guild Events/Competition - i think guild need more events to participate in hostedf by POTCO 8. Walk The Plank - a way to get unwanted pirates of ye ship 9. Custimizable Ships - Member only feature members can add cannons, cargo space, and crew space and expand their ship and place cannons where they want them. 10. Guild Houses - Guildmaster buys a room for guild members only the room can expand as long as the guildmaster pays for it, largest clubhouse is an island, all guild members can access the clubhouse whenever they want. |
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#59
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Quote:
__________________
Black Pearl Quest: 100%
Guild: Revenant Forces [Members: 38 (Guildmaster)] Pirate: Valorax Garcia (The Second Pirate) Notoriety: LV39; Cannon: Level 24; Sailing: Level 19; Cutlass: Level 25; Pistol: Level 25; Voodoo Doll: Level 25; Dagger: Level 25; Grenade: Level 17; Staff: Level 22 "Anything is possible." |
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#60
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Kingshead was supposed to be "Members Only" look how well THAT turned out
__________________
Pirate Name: Shaman
Guild: The Tribe (Guildmaster) lvl: 30 I like voodoo![]() |
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