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Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here...

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  #271  
Old 06-28-2010, 06:36 PM
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Nate Badcutter Nate Badcutter is offline
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I think you should be able to trade weapons with other players or show other players your cards for weapons you own
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  #272  
Old 08-09-2010, 03:00 PM
Countainer7b Countainer7b is offline
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i would like if we had guild hangouts hideouts whatever i don't care what it called just a place were only the guild can get in to they could put the entrince at doors so u get the option to go into the building if it's possable to enter it. this would work mostly because there are tons of unused doors.
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  #273  
Old 08-09-2010, 04:14 PM
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There's more than 100,000 guilds mate....
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  #274  
Old 08-11-2010, 04:36 AM
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Ok I have a very long idea

A floating, disappearing, moving island. Jolly Roger's Lair!

This island is very difficult to find, and moves around. The island is shrouded in black fog, and has a high mountain on it, but is only visible when you pass near it. It comes out in uncharted waters, stays there for a few minutes, then vanishes! It could reappear in an hour, a day, or a few days. It adds to the mystery!

If you are lucky enough, or unlucky as the case may be, to land on this island, the island vanishes to the outside, and you are trapped on it until you log out or are killed. There is a beach about the size of Devil's Anvil Beach, with a cave entrance in it. The beach is deserted, and there is a green fog around, similar to an invasion atmosphere. There are no boats to launch your ship from, and you cant see the islands.

When you enter the cave, BRING A CREW! The inside is a huge maze. You have no minimap at all. The objective is to get to the center of the maze, which has a staircase taking you to the top of the mountain, to Jolly Roger!

The maze is filled with hundreds of skeletons, and they get stronger as you go deeper into the maze. You start out fighting gravediggers and bandits, and near the center, you fight new skeletons that are Level 40+, and lots of them.

Remember, this maze has no map at all, so getting to the center is a real challenge.

Finally, when you reach the center and go up the stairs, you come into a cavern with Jolly Roger in the center. He is slightly easier than he is in an invasion, and his health is decreased, but he is a huge challenge nonetheless!

If you are killed, you cant be revived and you return to your port of call. If you succeed and beat Jolly, then you get a new skill (Ill leave it to you all to think of it) and you get some sort of legendary weapon.

Takes breath OK! Thats it! Thats what i want POTCO to put in. That would give any mastered pirate a reason to play the game.

Last edited by Tiberius Fireskull; 08-11-2010 at 09:31 PM.. Reason: typo
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  #275  
Old 10-06-2010, 08:22 PM
francis556 francis556 is offline
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Quote:
Originally Posted by Davy Fireskull View Post
Ok I have a very long idea

A floating, disappearing, moving island. Jolly Roger's Lair!

This island is very difficult to find, and moves around. The island is shrouded in black fog, and has a high mountain on it, but is only visible when you pass near it. It comes out in uncharted waters, stays there for a few minutes, then vanishes! It could reappear in an hour, a day, or a few days. It adds to the mystery!

If you are lucky enough, or unlucky as the case may be, to land on this island, the island vanishes to the outside, and you are trapped on it until you log out or are killed. There is a beach about the size of Devil's Anvil Beach, with a cave entrance in it. The beach is deserted, and there is a green fog around, similar to an invasion atmosphere. There are no boats to launch your ship from, and you cant see the islands.

When you enter the cave, BRING A CREW! The inside is a huge maze. You have no minimap at all. The objective is to get to the center of the maze, which has a staircase taking you to the top of the mountain, to Jolly Roger!

The maze is filled with hundreds of skeletons, and they get stronger as you go deeper into the maze. You start out fighting gravediggers and bandits, and near the center, you fight new skeletons that are Level 40+, and lots of them.

Remember, this maze has no map at all, so getting to the center is a real challenge.

Finally, when you reach the center and go up the stairs, you come into a cavern with Jolly Roger in the center. He is slightly easier than he is in an invasion, and his health is decreased, but he is a huge challenge nonetheless!

If you are killed, you cant be revived and you return to your port of call. If you succeed and beat Jolly, then you get a new skill (Ill leave it to you all to think of it) and you get some sort of legendary weapon.

Takes breath OK! Thats it! Thats what i want POTCO to put in. That would give any mastered pirate a reason to play the game.
with disney being slow this would take a year to release on test and like 10 months for live
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  #276  
Old 11-21-2010, 10:01 PM
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Here are my ideas from an old thread I made.

Ships: I think the ship classes are fine, but they should bring back ships of the line from test in my opinion, the price was good, the hull was good, but there were some glitches, like you couldn't see from certain cannons, and you could walk through a certain wall. Other than that its just ship customization, you should be able to draw your own design for your sail, you should be able to write things on the side, people should be able to put up there own sails on a sail sharing thing or something and there should be preset sails. Then you should be able to go below deck, and into the captain's quarters, which should have entering permissions, which would be like ship boarding permissions execpt only a certain part of the ship, depending on the ship, ships would have certain below deck cannons that weren't like broadsides. ex. galleons would have cannons in the back and frigates would have them towards the back but on the side, sloops would have a few cannons in the captain's quarters. Then you should be able to move cannons, but they could only go in certain spots. You could also upgrade parts of you ship, ex. better cannons, better sails, (The look wouldn't change much for sails but they could go faster, they don't need to change much because they will let you draw on the sails) stronger hull, and more cargo room.

Invasions: Why does jolly always do the same thing? I think Disney should change the invasions, so they aren't always the same, sometimes he'll send to or three massive ways, or just keep the skeletons coming. another thing is, when jolly invades, all the skeletons just sit there and act normal, they should join in, come out of the caves and jungles and help. When he invades port royal he passes alot of gravediggers doing nothing. On the other hand, on quiet servers i think the navy should come out of the fort and help, they already said the townsfolk put up the barricades. Why can't the navy protect them? Another thing is, before the invasion, the skeletons should come on multiple ships, not just won. You should be able to sink them before they port to make the invasion size slightly smaller. It would be like a little eitc fleet execpt with skeletons. Even if you defeat the whole fleet, jolly's ship comes out and destroys everything. Then it's just the toughest of his army and jolly.

Pirateness: I know this is disney, but can we FEEL like pirates when we play this? I mean we seem like the good guys here, since when did pirates buy things, befriend and do quests for townsfolk and another thing, why dont we fight eachother? Then we just don't fight our friends guildmates and crew. It would be impossible to change now, the games been going on to long, im just asking to be able to raid towns and islands.

Clothes: Clothing could be a bigger part of the game in my opinion. For example, a lot of games use clothing for health, speed, whatever. So I think it would be nice if some clothes gave you more defnse, like long coats, some boots gave you some extra speed, some vests or pants gave you more storage space, some hats gave you more voodoo and some shirts gave you more life. Some clothes would be better with certain skills. ex. you wouldn't want to have a hat give you more speed, or a pair of boots give you more voodoo. (I used hat for this because nothing else really fit) I know what a lot of you are thinking, but shields would be kinda cool. Some pirates must have had shields, they weren't just for knights. My last idea is privateering outfits. These could be bought from special tailors on porc or avaricia and once you collected the whole set (Boots, Hat, Vest, etc.) you could fight anyone wearing the opposite outfit on land or at sea. Except no guns, because you aren't undead.

Weapons: Not much to put here, just the new types o weapons everyone wants, like axes, dual swords, and i even heard someone say something like a whip. I susspect disney might only add one or two fo these, if they add any.

Pets: Well the only pets i could think of were parrot, monkey, cat, dog, horse, snake, alligator, lizard, scorpion, and crab. Players could buy up to three pets, who would gain rep with there owner by fighting with them and doing other things. They should make the notoriety lvl for pets 30, and there skills would go to 20. They would have three skills, fighting, stealing, and tricks, tricks would be just for fun sorta. Then each pet would have there own skill, a monkey might revive you if you die, an alligator might have a special attack, a dog might be able to go get you ammo and tonics when you can't. You could only take 1 pet out at a time and the other two would be in your "Pet Menu" or something. I think having to feed pets is a horrible idea. Since when was the last time you fed your pirate? Animals shouldn't have a need bar or anything. They would all start as lvl 1 with 1 on all skills. And they would all cost the same ammount, 5000+ gold or something, pets would be very useful. For basic, they could have one pet, one type, a parrot, that could only lvl up to lvl 10 with 5 on everything.

EITC fleets: I like the idea and it all seems fine, just some minor things... First i think they should tell you where the fleet is coming from, so you know where to wait, next i think that the huge ship of the line should be a flagship, because lets face it, there kinda short. There nice and hard unless you have a great big crew (my crew of 12 sunk 3 ships of the fleet without sinking or porting, won was the ship of the line, and that was mostly single-handed, well single-shipped) but do you really think they would give up that easily? i got a ride on won on test server before they took them off, and they have lifeboats so it would make more sense to board them then just sink them. It could be 12+ lvl 30-40 EITC soldiers or navy officers. Finally, (and this isn't just for the fleets) if a ship destroys another ships sails, then sinks themselves and the other ship lives, it makes it impossible to destroy there sails and they can still move freely. That should really be fixed.

Boss Battles: The current one is fine, just a little short. It should start with a land battle, fighting toward the pearl. Then you talk to the fighting officers and board the ship. Same thing applies until you reach the Goliath. After that you just sail to Tortuga, but it automatically disables the broadsides and cannons. If someone tries to use them it says something like "You don't need to use this skill at this time." Then you port and talk to jack, then Disney foreshadows the next story chapter then removes it without a word a week later just so it will be vague. Not a lot but it just seems kinda sudden.

Lookout System: There should really be more options in the lookout system. Like for a boss battle, you can choose to do it alone, or choose an amount of people to invite, who to invite, and from where or what servers. I think it would also be cool to be able to bet on pvp and svs, whether it's betting on your own pvp or someone else's. I also had two new ideas for "games" 1. Capture the flag: Let's say there are two players, they each start on one side of the pvp area, decided randomly, and decide to put something in a chest. the other person has to accept and put their own item up, the other person then accepts and the game begins. They have to fight their way to the other side, but the difference is that if they die, the have to wait 10 seconds before they respawn. If there is a team, then there could be some type of jail system. all the other player has to do is take the booty. (This would clearly come after trading, or people would use it to cheat) 2. Trading this is one of my ideas for trading, (see trading) someone would send out a lookout and when somebody agrees to trade they go into a room like the parlor games room except no tables. The other player's inventory and your inventory come up. You get to put something up for "sale," meaning that you will accept the item for certain things. ex. gold, clothes weapon. Then they can accept the deal, try to give you something else, or reject it. Then you could ask them for an item, say something like 10,000 gold for that famed sabre. Then they could make you another deal, accept, or reject. So basically you can ask them if they wanna buy something or ask them for something.

Trading: I have two ideas, The first, and my favorite, is the same thing as shown above in "lookout system" except instead of going to your own place, just staying where you are, the two people have things above their head that say, TRADING or something like that. The second is a trading post type of thing, you put an item up for sale, for a certain price, a certain weapon, or whatever and someone else excepts it. The other way would be the same thing except you just put the item up, someone else gives you a price they want to pay or something they want to trade, you get a message and you press accept or reject.

PVP servers: Maybe they could change up the server menu a little bit, make it more orderly. Add two main sections, Regular And Pvp, then regular would have quiet, ideal, and full. Pvp would have team pvp, two random teams, mayhem pvp, everyone is everyone's enemy, guild pvp, guild vs guild, and crew pvp crew vs crew.

Realism: How come there are all those empty chairs at the taverns? Because sitting is to complicated for pirates online. We do if for poker, why can't we sit at a table by pressing shift, and then spend some money on rum? It's all im asking disney. I think a few other things that would be really cool would be weather. Where is the rain? Does it storm every time i leave or something? I dont think so. Maybe lightning, rain, earthquakes and hurricanes even. Padres has little earthquakes, well lava anyway...

Fleets: I would really like to see pirates have fleets, like a crew, except the ships are the people, the have a fleet list of what ships are in it, and a flet chat. People can pull there ship up to another persons in the fleet and have them hand off cargo to each other. This would be good for looking for a ship, eitc fleets, and other sailing things. All of the ships in a fleet, max size 12, will have info that comes up when someone sinks someone else, for example The Wicked Witch Has Sunk A Juggernaut. Later they could add some type of a fleet revival system, if someone sinks then someone else has a certain ammount of minutes to rescue them on their lifebats before they get captured. They could also get a fraction of the treasure from the shio onto theirs. This could somehow go with trading.

Build Your Own Weapon: An idea that many of us have mentioned is building a weapon, so it could go something like, your fighting dark hart when you get a loot chest, in the chest there is a cutlass part. Cutlasses need at least two parts, sword and handle, and some swords and some handles have different abilities. Each weapon can have up two 5 parts, one of each different part, a sword, a handle, and three add ons. They would have predetermined names made by disney for each possible combination, these could only be made not found. They would also be rareish drops, a crude would come at about the rate of a common weapon, a common would come rare, a rare would be famed, famed would be legendary, there wont be any legendary.

Loot: How did disney decide the loot system again? Not well from my point of view. What gravedigger would give legandary weapons? Just modify it a little so it's slightly less random. Then I would like more types of loot containers, and not a rating on which loot container it was, how about theres a real rating for what is inside? If i got a famed weapon from a loot pouch would the rating still be one? NO! If all i got was gold and a crude weapon from askull chest would it be 5? NO! I'd like a LOOT POUCH: Gold, 5-50, dropped from all enemies, usually with ammo and always with gold almost never a weapon, enemies 1-50. SMALL LOOT CHEST: Gold, 50- 150, dropped from alot of enemies, always with ammo and sometimes a crude sword 10-20. LARGE LOOT CHEST: Gold 200-300, dropped from some enemies, always with ammo, almost always a crude or common wepaon, sometimes treasure, clothing 20-30. ROYAL CHEST: Gold 300-400 dropped from few enemies, Mainly lvl 25+ Navy, common to rare weapon. Occasional famed, treasure is common, ammo is guraneeted, clothing. SKULL CHEST: Gold 450+ always with ammo, rare or famed weapon, rarely legendary, clothing. Treasure is guareented 35+ or a boss. HOLY CHEST: 45-50 EXTREMELY RARE 800 gold, famed or legendary weapon, ammo, treasure, clothing.

Last edited by Captain Jason; 11-25-2010 at 06:37 PM.. Reason: mispelled something
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  #277  
Old 11-21-2010, 10:03 PM
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Quote:
Originally Posted by Davy Fireskull View Post
Ok I have a very long idea

A floating, disappearing, moving island. Jolly Roger's Lair!

This island is very difficult to find, and moves around. The island is shrouded in black fog, and has a high mountain on it, but is only visible when you pass near it. It comes out in uncharted waters, stays there for a few minutes, then vanishes! It could reappear in an hour, a day, or a few days. It adds to the mystery!

If you are lucky enough, or unlucky as the case may be, to land on this island, the island vanishes to the outside, and you are trapped on it until you log out or are killed. There is a beach about the size of Devil's Anvil Beach, with a cave entrance in it. The beach is deserted, and there is a green fog around, similar to an invasion atmosphere. There are no boats to launch your ship from, and you cant see the islands.

When you enter the cave, BRING A CREW! The inside is a huge maze. You have no minimap at all. The objective is to get to the center of the maze, which has a staircase taking you to the top of the mountain, to Jolly Roger!

The maze is filled with hundreds of skeletons, and they get stronger as you go deeper into the maze. You start out fighting gravediggers and bandits, and near the center, you fight new skeletons that are Level 40+, and lots of them.

Remember, this maze has no map at all, so getting to the center is a real challenge.

Finally, when you reach the center and go up the stairs, you come into a cavern with Jolly Roger in the center. He is slightly easier than he is in an invasion, and his health is decreased, but he is a huge challenge nonetheless!

If you are killed, you cant be revived and you return to your port of call. If you succeed and beat Jolly, then you get a new skill (Ill leave it to you all to think of it) and you get some sort of legendary weapon.

Takes breath OK! Thats it! Thats what i want POTCO to put in. That would give any mastered pirate a reason to play the game.
That sounds like a really awesome idea! But what if you did get a minimap, but it was no help at all? It just lied to you and kept changing and shifting. That would be cool.
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  #278  
Old 11-21-2010, 10:17 PM
leo leo is offline
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i posted my own thread but ill add the link to my suggestions here a well since its for that reason
http://www.piratesonlineforums.com/f...ad.php?t=17729
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  #279  
Old 11-21-2010, 10:50 PM
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titanic95594 titanic95594 is offline
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Good ideas! I'm more focused on the new ships that appeared on test.
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  #280  
Old 11-22-2010, 12:47 AM
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Dog Firestack Dog Firestack is offline
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How about in certain waves on invasions Jolly Roger curses certain weapons that so you can't use them?
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  #281  
Old 01-10-2011, 12:51 AM
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Quote:
Originally Posted by Captain Jason View Post
Here are my ideas from an old thread I made.

Ships: I think the ship classes are fine, but they should bring back ships of the line from test in my opinion, the price was good, the hull was good, but there were some glitches, like you couldn't see from certain cannons, and you could walk through a certain wall. Other than that its just ship customization, you should be able to draw your own design for your sail, you should be able to write things on the side, people should be able to put up there own sails on a sail sharing thing or something and there should be preset sails. Then you should be able to go below deck, and into the captain's quarters, which should have entering permissions, which would be like ship boarding permissions execpt only a certain part of the ship, depending on the ship, ships would have certain below deck cannons that weren't like broadsides. ex. galleons would have cannons in the back and frigates would have them towards the back but on the side, sloops would have a few cannons in the captain's quarters. Then you should be able to move cannons, but they could only go in certain spots. You could also upgrade parts of you ship, ex. better cannons, better sails, (The look wouldn't change much for sails but they could go faster, they don't need to change much because they will let you draw on the sails) stronger hull, and more cargo room.

Invasions: Why does jolly always do the same thing? I think Disney should change the invasions, so they aren't always the same, sometimes he'll send to or three massive ways, or just keep the skeletons coming. another thing is, when jolly invades, all the skeletons just sit there and act normal, they should join in, come out of the caves and jungles and help. When he invades port royal he passes alot of gravediggers doing nothing. On the other hand, on quiet servers i think the navy should come out of the fort and help, they already said the townsfolk put up the barricades. Why can't the navy protect them? Another thing is, before the invasion, the skeletons should come on multiple ships, not just won. You should be able to sink them before they port to make the invasion size slightly smaller. It would be like a little eitc fleet execpt with skeletons. Even if you defeat the whole fleet, jolly's ship comes out and destroys everything. Then it's just the toughest of his army and jolly.

Pirateness: I know this is disney, but can we FEEL like pirates when we play this? I mean we seem like the good guys here, since when did pirates buy things, befriend and do quests for townsfolk and another thing, why dont we fight eachother? Then we just don't fight our friends guildmates and crew. It would be impossible to change now, the games been going on to long, im just asking to be able to raid towns and islands.

Clothes: Clothing could be a bigger part of the game in my opinion. For example, a lot of games use clothing for health, speed, whatever. So I think it would be nice if some clothes gave you more defnse, like long coats, some boots gave you some extra speed, some vests or pants gave you more storage space, some hats gave you more voodoo and some shirts gave you more life. Some clothes would be better with certain skills. ex. you wouldn't want to have a hat give you more speed, or a pair of boots give you more voodoo. (I used hat for this because nothing else really fit) I know what a lot of you are thinking, but shields would be kinda cool. Some pirates must have had shields, they weren't just for knights. My last idea is privateering outfits. These could be bought from special tailors on porc or avaricia and once you collected the whole set (Boots, Hat, Vest, etc.) you could fight anyone wearing the opposite outfit on land or at sea. Except no guns, because you aren't undead.

Weapons: Not much to put here, just the new types o weapons everyone wants, like axes, dual swords, and i even heard someone say something like a whip. I susspect disney might only add one or two fo these, if they add any.

Pets: Well the only pets i could think of were parrot, monkey, cat, dog, horse, snake, alligator, lizard, scorpion, and crab. Players could buy up to three pets, who would gain rep with there owner by fighting with them and doing other things. They should make the notoriety lvl for pets 30, and there skills would go to 20. They would have three skills, fighting, stealing, and tricks, tricks would be just for fun sorta. Then each pet would have there own skill, a monkey might revive you if you die, an alligator might have a special attack, a dog might be able to go get you ammo and tonics when you can't. You could only take 1 pet out at a time and the other two would be in your "Pet Menu" or something. I think having to feed pets is a horrible idea. Since when was the last time you fed your pirate? Animals shouldn't have a need bar or anything. They would all start as lvl 1 with 1 on all skills. And they would all cost the same ammount, 5000+ gold or something, pets would be very useful. For basic, they could have one pet, one type, a parrot, that could only lvl up to lvl 10 with 5 on everything.

EITC fleets: I like the idea and it all seems fine, just some minor things... First i think they should tell you where the fleet is coming from, so you know where to wait, next i think that the huge ship of the line should be a flagship, because lets face it, there kinda short. There nice and hard unless you have a great big crew (my crew of 12 sunk 3 ships of the fleet without sinking or porting, won was the ship of the line, and that was mostly single-handed, well single-shipped) but do you really think they would give up that easily? i got a ride on won on test server before they took them off, and they have lifeboats so it would make more sense to board them then just sink them. It could be 12+ lvl 30-40 EITC soldiers or navy officers. Finally, (and this isn't just for the fleets) if a ship destroys another ships sails, then sinks themselves and the other ship lives, it makes it impossible to destroy there sails and they can still move freely. That should really be fixed.

Boss Battles: The current one is fine, just a little short. It should start with a land battle, fighting toward the pearl. Then you talk to the fighting officers and board the ship. Same thing applies until you reach the Goliath. After that you just sail to Tortuga, but it automatically disables the broadsides and cannons. If someone tries to use them it says something like "You don't need to use this skill at this time." Then you port and talk to jack, then Disney foreshadows the next story chapter then removes it without a word a week later just so it will be vague. Not a lot but it just seems kinda sudden.

Lookout System: There should really be more options in the lookout system. Like for a boss battle, you can choose to do it alone, or choose an amount of people to invite, who to invite, and from where or what servers. I think it would also be cool to be able to bet on pvp and svs, whether it's betting on your own pvp or someone else's. I also had two new ideas for "games" 1. Capture the flag: Let's say there are two players, they each start on one side of the pvp area, decided randomly, and decide to put something in a chest. the other person has to accept and put their own item up, the other person then accepts and the game begins. They have to fight their way to the other side, but the difference is that if they die, the have to wait 10 seconds before they respawn. If there is a team, then there could be some type of jail system. all the other player has to do is take the booty. (This would clearly come after trading, or people would use it to cheat) 2. Trading this is one of my ideas for trading, (see trading) someone would send out a lookout and when somebody agrees to trade they go into a room like the parlor games room except no tables. The other player's inventory and your inventory come up. You get to put something up for "sale," meaning that you will accept the item for certain things. ex. gold, clothes weapon. Then they can accept the deal, try to give you something else, or reject it. Then you could ask them for an item, say something like 10,000 gold for that famed sabre. Then they could make you another deal, accept, or reject. So basically you can ask them if they wanna buy something or ask them for something.

Trading: I have two ideas, The first, and my favorite, is the same thing as shown above in "lookout system" except instead of going to your own place, just staying where you are, the two people have things above their head that say, TRADING or something like that. The second is a trading post type of thing, you put an item up for sale, for a certain price, a certain weapon, or whatever and someone else excepts it. The other way would be the same thing except you just put the item up, someone else gives you a price they want to pay or something they want to trade, you get a message and you press accept or reject.

PVP servers: Maybe they could change up the server menu a little bit, make it more orderly. Add two main sections, Regular And Pvp, then regular would have quiet, ideal, and full. Pvp would have team pvp, two random teams, mayhem pvp, everyone is everyone's enemy, guild pvp, guild vs guild, and crew pvp crew vs crew.

Realism: How come there are all those empty chairs at the taverns? Because sitting is to complicated for pirates online. We do if for poker, why can't we sit at a table by pressing shift, and then spend some money on rum? It's all im asking disney. I think a few other things that would be really cool would be weather. Where is the rain? Does it storm every time i leave or something? I dont think so. Maybe lightning, rain, earthquakes and hurricanes even. Padres has little earthquakes, well lava anyway...

Fleets: I would really like to see pirates have fleets, like a crew, except the ships are the people, the have a fleet list of what ships are in it, and a flet chat. People can pull there ship up to another persons in the fleet and have them hand off cargo to each other. This would be good for looking for a ship, eitc fleets, and other sailing things. All of the ships in a fleet, max size 12, will have info that comes up when someone sinks someone else, for example The Wicked Witch Has Sunk A Juggernaut. Later they could add some type of a fleet revival system, if someone sinks then someone else has a certain ammount of minutes to rescue them on their lifebats before they get captured. They could also get a fraction of the treasure from the shio onto theirs. This could somehow go with trading.

Build Your Own Weapon: An idea that many of us have mentioned is building a weapon, so it could go something like, your fighting dark hart when you get a loot chest, in the chest there is a cutlass part. Cutlasses need at least two parts, sword and handle, and some swords and some handles have different abilities. Each weapon can have up two 5 parts, one of each different part, a sword, a handle, and three add ons. They would have predetermined names made by disney for each possible combination, these could only be made not found. They would also be rareish drops, a crude would come at about the rate of a common weapon, a common would come rare, a rare would be famed, famed would be legendary, there wont be any legendary.

Loot: How did disney decide the loot system again? Not well from my point of view. What gravedigger would give legandary weapons? Just modify it a little so it's slightly less random. Then I would like more types of loot containers, and not a rating on which loot container it was, how about theres a real rating for what is inside? If i got a famed weapon from a loot pouch would the rating still be one? NO! If all i got was gold and a crude weapon from askull chest would it be 5? NO! I'd like a LOOT POUCH: Gold, 5-50, dropped from all enemies, usually with ammo and always with gold almost never a weapon, enemies 1-50. SMALL LOOT CHEST: Gold, 50- 150, dropped from alot of enemies, always with ammo and sometimes a crude sword 10-20. LARGE LOOT CHEST: Gold 200-300, dropped from some enemies, always with ammo, almost always a crude or common wepaon, sometimes treasure, clothing 20-30. ROYAL CHEST: Gold 300-400 dropped from few enemies, Mainly lvl 25+ Navy, common to rare weapon. Occasional famed, treasure is common, ammo is guraneeted, clothing. SKULL CHEST: Gold 450+ always with ammo, rare or famed weapon, rarely legendary, clothing. Treasure is guareented 35+ or a boss. HOLY CHEST: 45-50 EXTREMELY RARE 800 gold, famed or legendary weapon, ammo, treasure, clothing.
I love all those ideas send them to disney they are great awesome job Jason.
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  #282  
Old 01-10-2011, 03:49 AM
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Nate Raidhawk Nate Raidhawk is offline
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Being able to board any enemy ship.
Hatchets.
Davy Jones/Flying Dutchman. ( Would be awesome if secret part of Cursed Caverns )
More islands.
Graphical improvements. ( Holes in sails, seeing players on other ships, etc )
Guild camps. ( Go to land surveyor and set up small camp area on any main island for guild)
This is want I want.
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  #283  
Old 01-26-2011, 08:33 AM
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FatigueFrog FatigueFrog is offline
I am Conner MacLeod Lev50
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Post Storage area on the ship or Be able to bury treasure

Where pirates and we should be able to bury our treasure . I love all the great weapons they added to game but with the inventory being limted amount of space . I am just tired of throwing away good weapons and other items . We should be able to bury treasure or some kind of locker or storage area to our ship have ability leave items on our ship . I think ship storage area is best way because it could have inventory very similar to players inventory and i think it would be easier to secure that way. Just idea i had

Happy Looting everyone

Connor MacLeod Level 50

been playing POTCO since feb 2008
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  #284  
Old 01-26-2011, 11:44 PM
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Captain Sharktooth Captain Sharktooth is offline
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Quote:
Originally Posted by Davy Fireskull View Post
Ok I have a very long idea

A floating, disappearing, moving island. Jolly Roger's Lair!

This island is very difficult to find, and moves around. The island is shrouded in black fog, and has a high mountain on it, but is only visible when you pass near it. It comes out in uncharted waters, stays there for a few minutes, then vanishes! It could reappear in an hour, a day, or a few days. It adds to the mystery!

If you are lucky enough, or unlucky as the case may be, to land on this island, the island vanishes to the outside, and you are trapped on it until you log out or are killed. There is a beach about the size of Devil's Anvil Beach, with a cave entrance in it. The beach is deserted, and there is a green fog around, similar to an invasion atmosphere. There are no boats to launch your ship from, and you cant see the islands.

When you enter the cave, BRING A CREW! The inside is a huge maze. You have no minimap at all. The objective is to get to the center of the maze, which has a staircase taking you to the top of the mountain, to Jolly Roger!

The maze is filled with hundreds of skeletons, and they get stronger as you go deeper into the maze. You start out fighting gravediggers and bandits, and near the center, you fight new skeletons that are Level 40+, and lots of them.

Remember, this maze has no map at all, so getting to the center is a real challenge.

Finally, when you reach the center and go up the stairs, you come into a cavern with Jolly Roger in the center. He is slightly easier than he is in an invasion, and his health is decreased, but he is a huge challenge nonetheless!

If you are killed, you cant be revived and you return to your port of call. If you succeed and beat Jolly, then you get a new skill (Ill leave it to you all to think of it) and you get some sort of legendary weapon.

Takes breath OK! Thats it! Thats what i want POTCO to put in. That would give any mastered pirate a reason to play the game.

That would be EPIC and awesome! I would love to do that again and again!
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  #285  
Old 01-27-2011, 12:49 AM
SEAKING23 SEAKING23 is offline
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I think we need houses. it would be something only you could see, and like you could open the map and press tp to house. you should also be able to have a captains cabin, and be able to rend a room in a tavern. whats so hard?


Hundreds of new islands with ARMIES of skeletons/navy/eitc on them. give something to do for maxed.

I made up a raiding idea, but i think making it treasure map like would be more sensible. whats to lose?

fleets should give may more loot. and i love Jasons looting system.

Pets are epic, i think everyone would like them.


I think we should see much more of navy/eitc/jolly evil. you may say well pirates are the bad guys but in every quest you do it seems like we are freedom fighters, and the navy/eitc/jolly are tyrants. if you have any evidence that goes against my claim, please show me. may i remind that this isn't real life? it doesn't matter what real pirates did.
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