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Old New Monsters???

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  #1  
Old 05-22-2010, 12:14 PM
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New Monsters???

Have you ever got tired of slaughtering EITC Assassins? Tired of One-hitting any Navy officer? Keep seing the same skelliee getting killed by very low levels?

What we need is MORE monsters. Most of them exept for tormenta's is so much lower leveled and too easy to fight. Even the bosses are too easy. It wouldn't be hard to make new monsters, just simply make them higher level, with different name. Take The undead gypsy, a measly level 28, but wait! Is that a Undead Shaman? level 38!!!!!! That will be worth while to kill!!! Or that Navy Gunmaster(shoots bullets, made with real bullet making stuff)
We wouldn't need many new monsters or things to kill, only about 20, which is like 40 minutes of work!


Cmon people, arent you tired of slaughtering every monster you see? My pirate just sits on thier head to kill them now! Even a level 1 can kill DarkHart
  #2  
Old 05-22-2010, 01:57 PM
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Umm... level ones killing DarkHart? Not likely. But we do need new enemies. And not just renaming the old ones and slapping on a new level. Even the Undead Captain is based off of an Undead Bandit. There should be a place where you see Beckett as an NPC. He'll work with pirates... if they'll turn in whatever he wants. ( See how that works in choosing sides? )

He'll be in a personal fort on some new island; the fort being surrounded by Royal Guards?

Royal Guard/EITC Bodyguard: Level 30-50

Capable of using ( In the case of the Royal Guard ) every sword move up to Bladestorm, these truly elite Navy soldiers wield broadswords.

In the case of the EITC Bodyguards? They can switch between sabres and daggers, depending on their situation, using sabres in close combat, or when they're losing. These could be based off Mercer.
  #3  
Old 05-22-2010, 03:49 PM
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What about Blue coats? We NEED Blue Coats to replace Black Guard as EITC footmen, while Black Guard are shadow lurking assassins. Blue Coats use same artillery as the Navy. We should have Undead that use Sabres, Broadswords, Muskets, Blunderbuss, Bayonets and VOODOO STAVES! We aso need Undead Shamans who summon powers without Staves... they attack people, float around and stun enemies.
  #4  
Old 05-22-2010, 04:54 PM
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Only problem with skeletons with guns is that they'd *cough* shoot us. Not exactly kid, or even adolescent, friendly.

On another note, I like the idea for Undead Shamans. Please excuse me for lecturing, and sorry if I turn your brains to mush.

For the Undead Shaman to cast voodoo without an object through which to channel their power, they would have to be incredibly adept spell-weavers. Voodoo, in the game, is essentially drawing on the power of "spirit highways" that run through the islands. As the dead abound in the Caribbean, spirits abound also. Where they travel, the leave a residual ectoplasmic energy. Most Voodoo practitioners require an object to enhance their own skill, and to help them draw on this power, as a channeler. In the case of the Voodoo Doll, it must also be connected to the spirit of a target, allowing the energy to be directly transferred to them.

In the case of a staff, on the other hand, the staff has an enchanted object on the end, either the bone of a dead foe, or a jewel or similar object. Through this, the energy can be charged in the staff, and then released when ready. Only a few Voodoo practitioners, however, can call on the residual energies without an object. Most who attempt are unable to control it, and so, they must be masters of their art in order to do so.

Jolly Roger can only do so because he was cursed to walk the earth undead. Undead are powered and sustained by Voodoo magic, and Jolly himself also gained the powers of his afflicter. Due to this, he can draw directly from the spiritual pathways and release it, with destructive results. In order for these Undead Shamans to use magic like that then, they would have to have been great spell-casters; greater even than our best pirates.

I would place them at about levels 40-55, being capable of using all Voodoo spells, and then some. (i.e. Jolly's Spells, but weaker) What do you think?

Last edited by KeeperOfTheCode; 05-22-2010 at 05:10 PM..
  #5  
Old 05-22-2010, 05:02 PM
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Aye, I agree with all of the above.
  #6  
Old 05-22-2010, 05:13 PM
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Maybe that be true Keep...
Okay let me continue my previous post. We need more animal and sea monsters too. We need giant black spiders with venomous attacks, evil birds, undead monkeys, attacking stationary trees, swamp monsters, giant snakes, giant snails, giant man-rays (like from PotC Disney Adventures), Scyllas (Hydras of seas), Sea serpents.

Mermaids, giant iguanas of Isla Sirena, sea monsters and Sirens of isla sirena, evil ghosts, giant rats, more of Davy Jones crew, sharks, mutated squids, Giant squids.
More creatures of the Locker (apart from Isla Sirena creatures) which include Drifting Dead, giant flying creatures, etc.

Swarms of insects, Navy grenadiers, zombie pirates (different from skeletons), snake-human mutations, army of shadows (Shadow Lord, PotC prequels)

Can you think of anything from seafaring lore? There must be lots

There also is a LOT from PotC series they can take. More villains can be made : Shadow Lord, Hernan Cortes, Captain Torrents, Madame Minuit (explanation for Snakes), Fourth Estate, Left Foot Louis, Siverback, Stone Eyes Sam and his Aztecs. Blackbeard is also a new upcoming villain, and he can explain my suggestions for Zombies, if you know about the book On Stranger Tides.
  #7  
Old 05-22-2010, 05:14 PM
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KOTC is right. If the enemies bring guns into the fight, kids will get SCARED. We all need to remember that this game is being directed to 8 year olds. Maybe with new monsters, we could also get new servers. Servers for kids, servers for adults. Yes, a kid could venture to the adult server, but maybe there could be a password you have to enter.

And with James, yeah I agree, but there are some doubts I have.
  #8  
Old 05-22-2010, 05:19 PM
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Now, I was waiting for someone to bring up zombies. Do you really think parents will let their 8 year old kids play a game with ZOMBIES in it? Undead are basically zombies, but some people aren't smart enough to realize that. But if you come out with a new enemy with Zombie LVL50 planted on their heads, parents will realize it. The game is, IMO, perfectly fine without zombies.
  #9  
Old 05-22-2010, 05:33 PM
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No offense Nate, but zombies are possibly going to come in POTC4. POTCO said they will adapt to POTC4... so they might have to take it in plot. Zombies can be designed in a way that it doesn't scare 10 YEAR OLDS..... In this case, Zombies are considered different from Skeletons
  #10  
Old 05-26-2010, 04:21 AM
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also there should be enemys (high levels) that use staff, like undead magition or undead priest etc.
  #11  
Old 05-26-2010, 05:25 AM
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Exactly. KOTC's ideas are nice too. Well gathered or put out info. Read my ideas too. I could garner only every creature that I could think of to be real with the Caribbean environment, epecially from the prequels and comics.
  #12  
Old 05-26-2010, 11:59 AM
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Sorry, haven't been able to post in a while cause of final exams. Needed to study. Anyway new monsters should come with new islands. Black coats, undead magicians and priests. We should be able to disarm our opponent with a techinique. New monsters needed to be in the game, not WANT but NEEED.
  #13  
Old 06-14-2010, 12:36 AM
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There needs to be level 36-50 enemys for navy,eitc and skeletons. the highest level for eitc is only 35 (assassin), skeleton is also 35 (raider) and navy is only 30 (dragoon) poor navy lol.
also there needs to be higher level bosses like a level 45 or 50 boss. You can take down darkhart with 1 or 2 shot(s) if you use grand blunderbuss + full silver and aim, and he is one of the hardest bosses. you can take down neban in less then half a minute with a strong sword alone, and kill a thrall captain (level 50) with 1 shot of a blunderbuss. There's basicly nothing left to kill anymore. POTCO probably still think the max level is 40, with these weak enemys.

Quote:
Originally Posted by Midhav View Post
Maybe that be true Keep...
Okay let me continue my previous post. We need more animal and sea monsters too. We need giant black spiders with venomous attacks, evil birds, undead monkeys, attacking stationary trees, swamp monsters, giant snakes, giant snails, giant man-rays (like from PotC Disney Adventures), Scyllas (Hydras of seas), Sea serpents.

Mermaids, giant iguanas of Isla Sirena, sea monsters and Sirens of isla sirena, evil ghosts, giant rats, more of Davy Jones crew, sharks, mutated squids, Giant squids.
More creatures of the Locker (apart from Isla Sirena creatures) which include Drifting Dead, giant flying creatures, etc.

Swarms of insects, Navy grenadiers, zombie pirates (different from skeletons), snake-human mutations, army of shadows (Shadow Lord, PotC prequels)

Can you think of anything from seafaring lore? There must be lots

There also is a LOT from PotC series they can take. More villains can be made : Shadow Lord, Hernan Cortes, Captain Torrents, Madame Minuit (explanation for Snakes), Fourth Estate, Left Foot Louis, Siverback, Stone Eyes Sam and his Aztecs. Blackbeard is also a new upcoming villain, and he can explain my suggestions for Zombies, if you know about the book On Stranger Tides.
And also the native people from the second movie, they could carry spears and staffs and swords.

Last edited by Sarah; 06-14-2010 at 03:20 AM.. Reason: double post
  #14  
Old 07-29-2010, 01:02 AM
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Quote:
Originally Posted by KeeperOfTheCode View Post
Only problem with skeletons with guns is that they'd *cough* shoot us. Not exactly kid, or even adolescent, friendly.

On another note, I like the idea for Undead Shamans. Please excuse me for lecturing, and sorry if I turn your brains to mush.

For the Undead Shaman to cast voodoo without an object through which to channel their power, they would have to be incredibly adept spell-weavers. Voodoo, in the game, is essentially drawing on the power of "spirit highways" that run through the islands. As the dead abound in the Caribbean, spirits abound also. Where they travel, the leave a residual ectoplasmic energy. Most Voodoo practitioners require an object to enhance their own skill, and to help them draw on this power, as a channeler. In the case of the Voodoo Doll, it must also be connected to the spirit of a target, allowing the energy to be directly transferred to them.

In the case of a staff, on the other hand, the staff has an enchanted object on the end, either the bone of a dead foe, or a jewel or similar object. Through this, the energy can be charged in the staff, and then released when ready. Only a few Voodoo practitioners, however, can call on the residual energies without an object. Most who attempt are unable to control it, and so, they must be masters of their art in order to do so.

Jolly Roger can only do so because he was cursed to walk the earth undead. Undead are powered and sustained by Voodoo magic, and Jolly himself also gained the powers of his afflicter. Due to this, he can draw directly from the spiritual pathways and release it, with destructive results. In order for these Undead Shamans to use magic like that then, they would have to have been great spell-casters; greater even than our best pirates.

I would place them at about levels 40-55, being capable of using all Voodoo spells, and then some. (i.e. Jolly's Spells, but weaker) What do you think?
You know, don't we have guns? The game uses the word shoot many times, enemies ships shoot at us, and some of Davy Jone's crew are just plain scary. so why would kids be scared if a skeleton has a GUN?

As for Shaman stuff, I agree.
  #15  
Old 07-29-2010, 08:32 AM
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How About Skeletal Monsters with new *Size and looks*,


1: Female Undead with a long dark brown dress with a asian Bow
2. A Male undead with some pants and not shorts...and some hair....


3. Some new Enemy weapons, Flintlock Pistol with an actual enemy that is equal to you. And some bow an arrows...
 


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