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#31
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![]() Chapter two really DOES have to be substantially different from Chapter One in order for it to work on any level at all...I mean, on test, I am level 43 and climbing. Am I really looking forward to going to The Wildwood to kill three scorpions? I have played for several years and, like so many others, can take out the entire Kelp/Brine bridge in Tormenta without any trouble or help. (maybe a little trouble...) Is running errands for NPCs going to keep advanced players interested? Or do we just need to accept the fact that we are playing a kid's game and deal with it? I really have no answer right now. I still enjoy playing the game. Maybe not as much as I used to. I would like some new areas and I honestly think we are close. I was on test when a new island appeared back behind Cuba. But I will not swear that it was "real." It could have been a bizarre glitch or "reflection". The server crashed a minute or two after it popped up. But one island doesn't really make a new story area does it? Could they add new content to underused areas? Cuba? King's Head? King's Head is WAY underused. It was obviously intended for so much more. Caves and back docks and mysterious store rooms that were empty but filled up a year or so ago. And for what? Grenades? No way. It was planned, built and forgotten. Just like Cuba. |
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#32
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You guys are overthinking the game. Just enjoy it. Take the new stuff as it comes, and have fun!
And besides, it's just a computer game
Last edited by The Evil Will Mcbain; 04-27-2010 at 08:44 PM.. |
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#33
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Hi all, I'm one of those who used to really have hope for the game.
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I've been a paying player/customer since Dec 2007. And I really understand the frustration. Every time Disney has dangled out a teaser of "things to come," I have hoped that it would be something beyond minigames and miniquests. I'm more than irritated that the new weapons quests are just a rehash of the old quests. For those of you who know me, I used to play every day that I could. Sometimes all night when I didn't have RL obligations. And that was from the beginning. I loved the game, but for me Disney has ruined it. First by making promises they haven't kept, then by dumbing the game down. I have waited each time while they put out teaser releases about the things to come. Nothing has greatly changed in the game when it comes to sustainable, continuing storyline. Mini-games and raids do not equal story content and I don't buy into the line that they are preludes of things to come. I am also frustrated with the dumbing down of the game. There is no excuse for dumbing down the graphics while the computers are getting faster. For example, in the original release, the environment moved. Trees swayed in the breeze, there was more depth of environment. Now it looks as stiff as plastic plants. If you want to see the difference, on Port Royal there are trees that sway (at the bridge near the gypsy .. Lucinda? .. if you look toward the corner against the town walls). Quote:
As far as enjoying the game, I've been playing with a guild that has gone out of it's way to come up with activities to make the game fun while Disney has let the game rot. -Two major scavenger hunts (that take weeks to prepare) that took at least two guild nights with as many as 30 people playing in teams. -Weekly guild night events such as: relay island to island races, afk pushing races (imagine 30+ pirates in teams pushing 5 afk players from a spot up on a hill down to the shoreline) , red rover in boats, hide and seek/tag on kingshead, find the hidden officers, guildmaster challenges to make the nightly leaderboards (and believe me.. we usually aren't leaderboard motivated), glowing races (where we had to post shots of our leveling for the night), boss battle challenges (defeating as many different bosses in a night as we could), lol and the infamous head butting challenge where we could only use head butting on the Tormenta enemies. I'm sure I'm forgetting some of the other things we did, but I think you get the picture. I'm not one who easily gets bored. I'm tired of having to produce the fun that I'm essentially paying them to provide. I'm actually pretty easy to please. If they at least returned our ability to push AFK pirates around, I'd be back in game. * As it stands, I've been playing another game (not pirate related) that has been out just as long as POTCO has been out and is leagues ahead of POTCO in storyline, graphics, and updating of material. *Note: For those of you who don't know me.. I don't have a malicious wish to push strangers around. I just like to relocate my friends (into wall glitches, up onto shack porces overlooking the huge gator, onto Darkhart's chair). Only two got sent to jail in 3 years, one on purpose.. not bad for 2.5 yrs of pushing.
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Kelly Wildhawk /Cat Astrophe / Liz Wildeagle/ Lyta (DW Open) Rosa Wildhawk/ Liz Wildeagle / Kelly (DW Test) "Well it's a nice soft night, so I think I'll go and join me comrades and talk a little treason." |
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#34
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- good metaphor that ties in well with a comment above - In-game, that would be like switching servers - from one Kingshead to another, no? Perhaps it would be better to stay and rep-steal for a while until one or the other reports. (Why? Because disruptive player's can't be avoided by switching servers. Instead, Disney is penalizing everyone else 2 to 7 minutes - depending on computer speed.) Would it harm the game to let you stay on Kingshead when you switch servers? Of course not. Would that EXTREMELY TRIVIAL programming change vastly improve the game? Absolutely. Um, did you note the part above where I was talking about glitches changing but never being removed? Aggro an enemy and let the enemy do your AFK pushing for you. Takes twice as long, but still works. AFK-physics being what they are, it actually is more interesting to push someone in the right direction say, across Tortuga Graveyard, while trying not to let the enemy disengage (nor kill off your friend.) |
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#35
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ex8404, what I think we really need, is a massive amount of new areas. with unique enemies.
Not just regular enemies, but enemies the hold special weapons, that we'll never even get. Or they're in certain areas where the terrain is challenging. This game has the potential to be great, but the developers need to look at other games and say, "Oh, a giant skeleton pit. Lets add that in!" Or, "Hey guys, lets make a whole area of floating, burning ships, and have the players walk through it and fight random, scary enemies while they need to recover a map. If they don't find the map on time, a "boss" will come and capture them and they'll need to do it again." I mean, the developers can make this game amazing, and maybe that's what they're doing right now. While we're bored, demanding a second story quest, maybe they're actually putting in some amazing things that will blow our minds. And the whole overthinking the game bit, overthing is what makes games great. Just look at WOW. The developers overthink things all the time. That's why it has millions of players, and POTCO is left in the dust. Last edited by MacIronhawk; 04-27-2010 at 11:40 PM.. |
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#36
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Ed, you know so many damn glitches, how was I supposed to know you were referring to that one when I mention AFK pushing? ![]() *And I did happen to notice that the enemy can move us, but if I have a specific destination in mind I just can't see it working. And you guys know me.. I almost always have a destination in mind. Btw, I still have my rooftop views of the uppermost level of old PDF.
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Kelly Wildhawk /Cat Astrophe / Liz Wildeagle/ Lyta (DW Open) Rosa Wildhawk/ Liz Wildeagle / Kelly (DW Test) "Well it's a nice soft night, so I think I'll go and join me comrades and talk a little treason." |
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#37
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I agree with this however I don't see Disney doing all that (prove me wrong Disney, pleeeeasee prove me wrong!) Ex8404's ideas concerning Cuba and Kingshead are more likely. And I'm hoping that maybe Raven cove will be a step up from Tormenta the same way Tormenta is a step up from Padres. Not as cool as what you're talking about but a definite improvement. For the record, I've never considered pushing a glitch, just what logically happens when two things try to occupy the same space. Walking through people is a glitch, unless we are all ghost. |
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#38
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New story quests demand new areas, enemies, and tasks that are new and fresh. I really believe this is what they are planning to do. Last edited by Kat Five Knives; 04-28-2010 at 01:03 AM.. Reason: arg.. me keyboard is broken.. type-o |
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#39
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For most of us on these forums, Pirates Online is a game we are passionate about. For Disney, POTCO is a product, which needs to have a clear business model and have a position complimentary to the other products in the Disney portfolio. Edward Edgemenace, while I don't agree with everything you said (every variation of "speed" de-stabilizes the servers? I'll make sure to tell the developers to remove the Full Sail and Ramming Speed sailing skills lol), the tone of your posts reads like the way I feel about the game. But it's not going our way mate. We are relics. To properly tighten up the game play experience of POTCO and make it more compelling for mature players simply would require too many development resources. At this point in the product cycle it's all about ROI. Now what...? You already know: mini-games, instant gratification, child-like body forms, etc. |
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#40
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#41
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But while I'm at it...why does Tormenta even exist? |
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#42
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And no, it is not about return on investment. The entire game is supposed to be a loss-leader promotion tool for the movie(s). Will the Pirates 4 movie have Jack Sparrow playing mini-fishing-games in outer space? |
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#43
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All I can say is that Raven cove better be heck, and that it better not disappoint. I know that they are going to try and pull this place out of the blue, and hide the Kraken for another year or so, but I could see them making Ravens cove very challenging. They could start with level 60 enemies, and a break in level caps. I truly don't believe anything should hold us back, we may not get new skills soon, but I want to get so far over level 30 with weapons you have to get 10000 more every level for another skill point. Notoriety needs to start adding 1000000 per level too, but there should be no limit.
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#44
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#45
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"...Disney reserves the right to provide the Service at no charge for promotional reasons..." There was another section that specifically stated the purpose of the game was explicitly to promote the movie(s), but I'm having trouble finding that section at the moment. If your point is that they like money and do want to eke out every last cent they can from the game, well, ok, I can agree with that. But it doesn't change Disney's stated reason for creating, owning, maintaining and providing the game. ---- And now, since you didn't ask :-) I'll add that the family-game business model is obviously superior to the child-only business model. Put yourself in the Mouse's shoes and ask yourself, "who is paying for this, the kids or their parents?" That's the same reason there is subtle adult humor in every movie... So perhaps they are moving away from that concept. That's their choice, but sad to watch (also with predictable affects on their ROI.) To me, it is obviously the wrong approach in this genre. ---- addendum: Interestingly, http://disney.go.com/legal/conditions_of_use.html now redirects to a more generic page. Both pages seem to have been revamped (or perhaps rewritten) since I last saw them. |
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