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Old Test Release Notes - April 7, 2010

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  #1  
Old 04-08-2010, 09:26 AM
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Test Release Notes - April 7, 2010

Test Release Notes - April 7, 2010
  • Due to player feedback the "classic" body shapes have been restored to those pirates who were originally created with them.
    Please note: there may be subtle animation issues with these older pirate body types
  • Basic Access Members can now buy Rusty Cutlasses at blacksmiths and Flintlock Pistols at gunsmiths for Free.
  • The Navigation boost to Full Sail, Come About, and Ramming Speed recharge rates has been reduced slightly.
  • Loot Containers only stay around for 1 minute on land now.
  • Treasure Fleet and Invasion notices are now more detailed and specialized for each island/fleet.
  • Weapons and potions in stores now show more detailed information about them when you roll over them.
  • Ammo types you have not unlocked have gray text instead of white on the ammo page in your inventory.

Bug Fixes
  • Weapon equipping/unequipping via both the inventory page and the mouse wheel has been refined in order to make sure the weapon you currently have equipped is properly displayed.
  • Sabres recharge their skills slightly quicker than before.
  • Fixed a bug where crude daggers and staves would drop as loot.
  • You will now be awarded the correct amount of gold for selling ships.
  • Buying colorized clothing at Tailors will now be properly placed in your inventory.
  #2  
Old 04-08-2010, 01:27 PM
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This looks like a minor update, possibly ready to go live tomorrow?
  #3  
Old 04-08-2010, 01:51 PM
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Aye probably since they usually dont do updates on Wednesday im sure this will come today or Friday.
  #4  
Old 04-08-2010, 02:19 PM
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  #5  
Old 04-08-2010, 02:20 PM
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Quote:
Originally Posted by Big Bad Wolf View Post
Test Release Notes - April 7, 2010
  • Due to player feedback the "classic" body shapes have been restored to those pirates who were originally created with them.
    Please note: there may be subtle animation issues with these older pirate body types
Ha, ha! I knew the reason they wanted to use the new body types was because of animation problems.

Well, it looks like we got what we wanted. But in the future it may not look too good for us older body types as far as animation.
  #6  
Old 04-08-2010, 03:12 PM
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They must have no power to fix anything without resetting everybody.... What a bunch of morons. I know its test, but some people want to advance further up in levels. They didn't say anything about resetting this time, but I can definitely tell hen I log in that they reset it completely. It is test, and they have all the rights in the world to reset, but it makes no sense to give people test invites if they are going to reset them anyways.
  #7  
Old 04-08-2010, 03:29 PM
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So as far as the loot containers go...someone explain to me how these work. Is it like in World of Warcraft, where when an enemy is defeated everyone gets a chance at the loot or does everyone automatically get the same loot? However it works, it sounds really neat. Can't wait til it all hits live! =P
  #8  
Old 04-08-2010, 03:47 PM
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Quote:
Originally Posted by StellaInTheSky View Post
So as far as the loot containers go...someone explain to me how these work. Is it like in World of Warcraft, where when an enemy is defeated everyone gets a chance at the loot or does everyone automatically get the same loot? However it works, it sounds really neat. Can't wait til it all hits live! =P
actully there are many types of loot containers there are loot skull chests

loot chests and loot sacks i saw it on a video so i know also not everybody get the same type of loot all of the containers are way different
  #9  
Old 04-08-2010, 04:35 PM
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Quote:
Originally Posted by Raikel View Post
They must have no power to fix anything without resetting everybody.... What a bunch of morons. I know its test, but some people want to advance further up in levels. They didn't say anything about resetting this time, but I can definitely tell hen I log in that they reset it completely. It is test, and they have all the rights in the world to reset, but it makes no sense to give people test invites if they are going to reset them anyways.
ahoy mate - aah yes, the joys of the POTCO Test server lol. Between this update's first reset and second reset, I leveled from Noto 27 to 32, plus all the weapon leveling that goes with that. From when the update was released to the first reset I had leveled to 30. But no worries, it's just Test, and to be expected.

Quote:
Originally Posted by StellaInTheSky View Post
So as far as the loot containers go...someone explain to me how these work. Is it like in World of Warcraft, where when an enemy is defeated everyone gets a chance at the loot or does everyone automatically get the same loot? However it works, it sounds really neat. Can't wait til it all hits live! =P
There seems to be a fair amount of randomness with the item drops. You and I could defeat the same enemy and you may get a Royal Sabre, and I may get one Chain Shot.
  #10  
Old 04-08-2010, 04:40 PM
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Quote:
Originally Posted by Captain Sureshot View Post
ahoy mate - aah yes, the joys of the POTCO Test server lol. Between this update's first reset and second reset, I leveled from Noto 27 to 32, plus all the weapon leveling that goes with that. From when the update was released to the first reset I had leveled to 30. But no worries, it's just Test, and to be expected.
Test or not, even I don't believe they needed to reset this time around. They cold have just changed things like normal.
  #11  
Old 04-08-2010, 04:44 PM
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We have no idea why they reset. Maybe there was a bug that caused people to crash every time they equipped their new rainbow colored captain's hat and they had to clear out the crud so it didn't keep happening. That's the price you pay to experience the new content early. Personally, I can wait a few weeks for more stable gameplay that doesn't involve server resets, but that's just me.
  #12  
Old 04-08-2010, 04:55 PM
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It doesn't really matter to me when this comes out as the weapons are only eh, and I'm not at all a fan of the fact that we'll be loosing ink and jewelry space. (BOOOOOO) But at least I get to keep my pirate avatars!
  #13  
Old 04-08-2010, 06:44 PM
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We lose jewelry and tattoo space?! I will assume we keep what we've already got because I'll be very unhappy if I lose the tattoos I just quested for on my little pirate... =/
  #14  
Old 04-08-2010, 07:29 PM
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At least they are listening this time. Keep testing and reporting Testers!
  #15  
Old 04-08-2010, 09:09 PM
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Aye, TSC. Disney is listening & many are still testing & reporting. IMHO, much has already been fixed to make things better for play when released to open. Why release updates if they haven't been fine-tuned? Has happened before & ppl complained that things were't tested enough! It is cool being one of the fortunate pirates to be on test. But with that is a responsibility to the rest of the pirate community to make the game more enjoyable for all.
 


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