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Old Its the little things that count.

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  #1  
Old 03-29-2010, 02:31 AM
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Crazypirate must be getting help from Tia Dalma to get this farCrazypirate must be getting help from Tia Dalma to get this farCrazypirate must be getting help from Tia Dalma to get this farCrazypirate must be getting help from Tia Dalma to get this farCrazypirate must be getting help from Tia Dalma to get this farCrazypirate must be getting help from Tia Dalma to get this farCrazypirate must be getting help from Tia Dalma to get this far
As far as the graphics go they were much better when the game was first released, but D greatly reduced the pixel count because of all the complaints about lag. D wants as many players to be able to play the game as possible, now while I rarely if ever experienced lag before or now and always have ran graphics wide open, alot of players on slower/older computers did so D drasticly reduced the polygon count to make the game run smoother for a wider range of players. More players able to play equals more money in D's pocket.
  #2  
Old 03-31-2010, 12:27 AM
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....a lot of pirate fiction, and old movies mentioned the pirate code....so Dis just used it to prevent having a first person shooter game, where nobody would ever even draw a sword.....historically, most people didn't have pistols...they carried blades. Um...where in the game do we get to poison and drown people?
Personally....I think you shouldn't be able to attack Navy or EITC til they deal the first blow,,,exept in pvp challenges...or ship fights...just me...they could put more rep for stealth , which would also reward one using his smarts......and since its Disney,,rewards for outstanding in -game behaviour might curb some of the stuff /language and behaviour we are seeing in game lately...
  #3  
Old 03-31-2010, 01:29 AM
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Seafox, you get to poison the Navy and EITC when you use venom shot, adder, or pestilence. Not really "poisoning" them but you get the point. Also when you sink ships the Navy and EITC go down with the ship (unless it's a flagship in which case they die before they go down). I would like to be able to shoot human enemies, bt even cooler would be if some of our enemies were equiped with pistols.
  #4  
Old 04-01-2010, 12:49 AM
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Angel Seafish Angel Seafish is offline
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The Code: Can't agree with you more! Why would a ten year old have a gun? If a parent had like a hunting gun it would most likely be hidden or locked up so the kids can't get to it. Now older kids, it is the same for them too. But adults, well, no adult is that insane (well maybe some) to shoot someone because of a video game.

Graphics: Have you seen the Runescape Graphics compared to this website? It makes POTCO look even more beautiful! Set the graphics to high and they look even more stunning.

Censor: I do understand what you mean, we should be able to use numbers, but not saying certain phrases like "I am -- years old". But even without using numbers, people still can say words that sound like numbers (example: one-won).

Lockon: I know that its not realistic, but there are words that say Dodge above your players head. Because if we were to just step out of the way, we would never be hit.

Pirateness: I do agree on that. It makes the Navy seem like the bad guys! When actually you are supposed to be the bad guy. But I don't know how Disney could fix this because from your point of view, we are against the navy. And if you were on the Navy wouldn't you be against the pirates?

Moodswings: All I can say is Gotcha there.
  #5  
Old 04-02-2010, 02:14 PM
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Freedomna Freedomna is offline
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@Angel:

Lockon: Thats why you should get in close to throw the knives. I am not talking about melee distance but not far enough that a USMC sniper can't even make the shot.

Pirateness: It feels like we are the good guys since we are the ones saving the world from Jolly Roger while the Navy just sits around. Shouldn't they be more involved?
  #6  
Old 06-13-2010, 03:31 AM
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Bump/Added a new Idea.

Last edited by Freedomna; 06-13-2010 at 04:11 AM..
  #7  
Old 07-31-2010, 07:48 PM
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Quote:
Originally Posted by Freedomna View Post
Capture Ships:
Suppose your a pirate in real life in the 18th century. You are on your sloop and see a war galleon that just came out of a firefight clinging to life almost to port. You give the order to attack, after some cannon fire your board it and kill the enemy crew, So what do you do? The logical thing is to capture the ship, no? In this game we are forced to sink the ship though.

Suggestion: Give us the option to board all ships and capture them.
I most definitely agree with you there. I want to:
* Capture ships

*Use ship's materials to build my own ships.
  #8  
Old 08-19-2010, 12:39 AM
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For anyone that feels like the chat system is flawed by not letting you say ships you need for a quest, here's a very simple hint: Go the the speed chat phrases and go to quests, and you'll be able to say what you need for quests.
  #9  
Old 08-22-2010, 05:06 AM
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Quote:
Originally Posted by Jibby View Post
For anyone that feels like the chat system is flawed by not letting you say ships you need for a quest, here's a very simple hint: Go the the speed chat phrases and go to quests, and you'll be able to say what you need for quests.
Yes, but let me give you an example. Pirate A needs 15 skellies for a quest. He has killed 7. If he has Speedchat Plus he cant type numbers, so he has to go to the quest thingee in the speedchat phrases... but it doesnt say how many you need now, it says the total amount you need, and doesnt change based on what you have done so far in the quest.

As for the code... yes it could easily have something to do with "shooting people is bad", but did you ever take into consideration how many shots from a gun the average human can take? Not many, I can tell you. And if its a blunderbuss.... Then again... the average person cant take that many hits from a sword either.... Could be that they dont want people killing Navy/EITC in one shot from a gun all the time, so they put the code in there.
  #10  
Old 09-07-2010, 02:14 AM
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^ Yeah but still, like you said about the sword, it's a one hit kill on anyone, and what about alligators and scorpions. Hers one thing you didn't add, if we hit a more vital point in somebody's body, skeletons dont count, then they take more damage.
 


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