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Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here...

Old Suggestions for Potco?

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Old 11-13-2009, 09:58 PM
piratepeople9 piratepeople9 is offline
נעלם.
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Join Date: Jan 2009
Posts: 90
My Mood: AFK
piratepeople9 is scurvy dog
Some of these may have already been posted, I haven't read through them all.

- being able to drop off unwanted cargo
- being able to plunder cannonballs and ammo from ships
- to be able to steal cannonballs and ammo from regular crates
- more quests ( obviously )
- more emotes
- more music in the bars
- more skills + weapons
- more npcs
- being able to wear navy uniforms as a disguise
- more bosses such as Davy Jones and Jolly Roger
- The kraken
- ship customization
- more islands
- completely redone cuba
- open markets where pirates can trade and sell their goods, like a flea market
- guild headquarters which is customizable and can be teleported to from the guild menu
- new ship classes
- new clothing + tattoos
- new bar games
- new pvp areas
- privateer land battles and raids
- little trinkets which help protect them from attacks of a certain class
- The ability to keep or sell our treasure
- an area for all of our gold and treasures
- new treasures
- careers
- pets
- the ability to eat and drink


Careers:
Think of it as getting a job in the game to get gold.
People could be bartenders, gunsmiths, blacksmiths, shipwrights, traders, pirates, smugglers,etc.

They get gold and possibly notoriety.
Pirates could attack them and plunder them during their work period as if it were PVP. The victor takes 1/4 of the enemy's gold and possibly some trinkets that they have. If the pirate wins, he gets whatever the worker sells. For example, a bar. If a pirate raids a bar, he would get gold and rum. The rum could then be sold on the market. Civilians can also level weapons,buy goods,etc.
If they attack the Navy or EITC they will be marked as an enemy.

Factions:

They could also join the Navy, EITC, or Jolly Roger if they wished to.
They all have their ranks, and are all ranked on their abilities and notoriety.
For example, a cadet would get promoted for leveling up and defeating a pirate.
Same goes for the EITC. When they are defeated they get sent to a healer. Thier uniforms can be stolen by pirates.

Jolly Roger's forces get to be undead until they leave him. They cannot take secondary jobs, and must plunder at least 5 ships a day. Raiding islands is also acceptable. Like the recent invasions. When they are defeated they respawn at an area like the Catacombs or Murky Hollow. They only get 1/2 of whatever they plunder.

Attacking fellow workers will get that player removed from that job and mark them as an enemy.


I'll update the list in the future.
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