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| The Aft Secret Beta POTCO Discussion Archive Forum |
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#1
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I went through and copied a few of the posts from the open forums, that were mixed amongst those chatting about what the update did and didnt have..
Copied what I thought were somewhat relevant/useful for test forum here. Last edited by Dr. Zeppers; 08-22-2009 at 06:40 PM.. |
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#2
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Comments from open forum
Release Notes - August 20, 2009
![]() ![]() ![]() The Catacombs ![]() ![]() ![]() ![]() Lava Gorge ![]() ![]() ![]() Murky Hollow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Royal Caverns ![]() ![]() ![]() ![]() Thieves Den ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Tormenta Cave ![]() ![]() ![]() ![]() ![]() ![]() Ship Speed ![]() ETA: Another change that's not listed is that screenshots now have their own subfolder. |
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#3
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Found another addition that they didn't include in the release notes - when you run up to (what I think of as) a portal - say from the PR north beach into Royal Caverns, Royal Caverns to Governors Garden, etc. Pull a weapon before you reach the portal. As you run through the portal it puts your weapon away like always, but when you come through to the new environment the game automatically re-pulls the weapon you had out when running through!
I've wanted that since the very first day I started playing this game!The levels increases are a dream come true. The new environments are unbelievable - Lava Gorge is now HUGE. Get ready to get lost in some formerly well-known environments. The attention they've paid to detail in the surroundings is excellent. The increased ship speed makes island hopping a breeze - it's a snap to get to Tormenta now. I'm not sure how this will affect sea battles yet - haven't tried that. There are now 2 Dregs on the beach at each of the entrances to the Tormenta caves. You can run past them, or choose to fight them before heading in. I'm having a very difficult time adjusting to the new compass - not a plus in my view, but it's SO overshadowed by the positive changes they've made I'm not going to say too much. Disney devs - thank you!!!! ![]() E.T.A.: Have "lost internet connection" on test twice tonight. Now, at 7:03 CDT, I'm getting the "site closed for maintenance" message and can't log back in. |
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#4
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I believe Mac users are having issues connecting to their servers.
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#5
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Doesnt look like on test that any credit was given for anything done after 40
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#6
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It simply will not let me log in. Keeps saying:
Could connect to gameserver.test.piratesonline.com.7676. Try again? I'm on a Mac and I've tried restarting, re-downloading, EVERYTHING I can think of but still no luck. Anyone else having this problem? Anyone know how to fix it? |
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#7
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Only thing i can say is the COMPASS SUCKS. I want it to move with the direction my screen happens to be facing like before. Anyone remember they tried this before on the ship where it stayed the same direction your ship happen to be going? That was bad enough but not to have it fixed in one direction and you have to tell your brain which direction you are going.
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#8
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All in all, love this update. Every single part of it including the compass. I may be the only one there but D will change it again for the sixth time I'm sure. Shouldn't really be a big deal. People will get used to it. Right now it makes sense with the caves. The compass stays stationary (with North at the top) so it's perfectly aligned with the F8 maps. A lot easier to follow the map if the compass isn't spinning around, losing your bearings. I'm not having any issues with it at the moment.
They've also seemed to have gotten rid of the 100 rep limit per weapon as well. I was using dagger exclusively on General Bloodless and received 168 rep after 45% crew bonus. Not really sure if there's no limit now or if it's just a higher limit.
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#9
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Quote:
http://www.piratesonlineforums.com/f...04&postcount=1 Also, I did get to spend a little time on test last night. I only went to Murky Hollow, but I can tell you the following things that I noted. The graphics are GREAT! The caves are confusing. Real caves, tunnels, rocks, roots, twists and turns, AND DEAD ENDS!!! I love them. Disney has definitely changed the way you earn rep. You can earn a lot more rep per enemy now. Example: Lars is a level 19, almost 20. He still has double rep from the Father's Day quest. The first enemy I saw was a GREY level 6 Skeleton, Pirate I think, and I took him out using about 4 swings of the cutlass. This would normally earn me about 3 rep points. Yesterday, I got 6, and then it doubled. Later, I found General Bloodless?, (The one who hangs out in Murky Hollow.) and he was level 13. He showed as a RED enemy. I treated him as if he were Timothy Dartan on the back beach, using each of my 4 weapons, and not using combo strokes. I took about 1/4 of his health with each weapon, Cutlass, Pistol, Doll and Dagger. I waited for him to respawn, and did this a total of 4 times. I was getting rep in the range of 650 to 760 from each kill. (Now remember, I was getting double rep.) But, I think I was getting quite a bit more rep than I would have from before the update. Another item I noticed, and tried a few times, was the aggression level. It seems to have changed again. As I ran through the cave, if I ran past a Grey enemy, I could go stand right next to it, and it would not attack me unless I attacked first. BUT, if the enemy was Green, Yellow or Red, my nearness would set them off and they would attack me without me attacking first. (Almost got beat a couple times testing this theory.) Then, I tried to figure out how far I needed to run to get them to disengage. They seem to disengage at a reasonable distance. In other words, an enemy wouldn't latch on and chase me through the entir ecave, but would give up after a short, but hardy, chase. OVERALL, I can't wait to get this on open! I can see me letting my two younger pirates go into stasis, and bringing out the big guys again! I just hope Disney doesn't try to rush this too fast and not give the testers time to debug it first. And, I hope the testers actually TEST it, and not just try to be the first one to reach level 50.
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#10
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Awesome posting Aliese.. I was gonna post pictures but you thoroughly beat me to it.
I did finally get logged into Test and decided to map out a couple of the caves before I had to get some sleep. I can't guarantee that I got all dig sites, but tried my best. Murky Hollow Layout: ![]() Royal Caverns Layout: ![]() There was one odd circle that kept moving as I pivoted in one place. ![]() ![]() ![]() ![]() ![]() ![]() Other things.. I actually like the compass. (just opinion) And yes you can run through a portal with your weapon out and, even tho it puts it away automatically, it will be brought back out once you reach the other side.
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Kelly Wildhawk /Cat Astrophe / Liz Wildeagle/ Lyta (DW Open) Rosa Wildhawk/ Liz Wildeagle / Kelly (DW Test) "Well it's a nice soft night, so I think I'll go and join me comrades and talk a little treason." |
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#11
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Quote:
Quote:
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#12
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My views:
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#13
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No one with a Mac is able to connect to their servers. We log in fine, but get a message, "Could not connect to pirateserver.test.piratesonline.com:7667." I sent a bug report with log files to Disney and this was my answer....
"Our servers require TCP ports 80 (HTTP), 443 (HTTPS), and 7667 (game) to be open for sending and receiving packets. We apologize for any inconvenience and hope this helps to alleviate the issue you are having." ...Less than helpful, I have no idea what this means, AND I've had no trouble getting in game before this past update. SO FRUSTRATINGGGGG...I am planning on giving them a call tomorrow. Will let you know what they say. |
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