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#46
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You bring up a good point on the ship boarding--perhaps the revive will help those who get toasted immediately by the Navy in the Boss Battle? That would eliminate one of the worst experiences a newer player could have.
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#47
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And I agree that Revive for BB is a very nice point. Good not to lose a good gunny just because he got jumped hard and folks couldn't attune him fast enough. Though, I'm sure they'll tweak it some more... |
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#48
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As far as the the Black Pearl quest is concerned, the only requirement in the Tormenta Caves is to dig up a chest. The lower aggro range of enemies should actually make it easier to get to that spot, yes? Now, for other quests (Work for Hire & for Barbossa's Boots) where you actually have to defeat the enemies, then it may be a different story, although I didn't actually check the OTHER side of the cave near the water to see what level they were but I'd presume they'd be lower level (hopefully).
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#49
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It probably did that much damage because your a low level on test. I have 2400 health..you should report it XD
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#50
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I had a feeling we were being watched...
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#51
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yes yes...reviving a fallen crew mate on a BB would be really nice.
bites when u lose a good gunner cause u cannt heal fast enough |
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#52
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I do not recall anyone mentioning this, but im not really fond of the rumbling of thunder when we teleport, it was neat the first time, and a pain from then on out! Oh well... I need a Gimmicks Off option, lol.
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#53
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I didn't even think of that, bart! Oh wow that would be fantastic!
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#54
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Yeah Zep.. I mentioned my irritation with the teleport / thunder sound effect. Very irritating after the first few rumbles.
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Kelly Wildhawk /Cat Astrophe / Liz Wildeagle/ Lyta (DW Open) Rosa Wildhawk/ Liz Wildeagle / Kelly (DW Test) "Well it's a nice soft night, so I think I'll go and join me comrades and talk a little treason." |
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#55
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I dont mind the little compass glitch. They FINALLY fixed the compass in PVP!!!!! WOOHOO!!
As for the other wild islands i didnt see mentioned... Cutthroat jungle is looking empty, all skeletons now no stumps gators scorps or flytraps and Cangrejos only change i noticed is no more rock and sand crabs, its over run with giant and devourer crabs now. Also... spanish skeletons on PDF now hmm..... Last edited by Jack I; 07-18-2009 at 07:58 PM.. Reason: double posts. |
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#56
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Hmm, the higher lvl tormenta dudes will be bad. Know why?
Let's say some guy just turns Lv20, and he goes to pick up the Barbossa Clothing quest. When he reaches the part for the Urchinfists/Molusks/Seabeards, that won't be easy unless they have a high lvl friend ( which high lvl people don't usually make friends with lower lvls ( I didn't say never, i said not usually ( there's a small chance of a high lvl being friends with a lower lvl player ) ) ). At LEAST change it to Brinescum/Kelpbrain/Spineskull. |
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#57
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#58
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#59
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Im friends with a ton of lower levels... and I help em all the time. =) Being fun with a bunch of high levels gets dull - nothing to do. Lower level friends gives us something to do on a daily basis!
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#60
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Those new Seabeards can kill a pirate very quickly... even a high level one. Then when one of the crew comes to revive them... kills them too, until all are laying there laughing. Yeah, wouldn't have happened if we all had our dolls out, but once you have been revived, you are groggy, and still "mostly dead" until someone heals you... On the up side, if the first to die chooses go to jail when they see the others dying, you can TP back to someone who has been "knocked out" by that evil level 45 seabeard, and revive them before they go to jail. Still confused as to why when I was reviving ppl, it was eating my hams, but those who had no ham; it was not using their tonics.
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