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Old Test Release Notes - July 16, 2009

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Old 07-17-2009, 03:49 AM
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Test Release Notes - July 16, 2009

Test Release Notes - July 16, 2009
  • New Features
    • Introducing the Revive System. This will let you keep mates from going "unconscious" and being carried off to jail when defeated in battle
  • Improved Early Player Experience
    • Players now have the option of skipping the tutorial after creating their pirate
    • Removed the ad-frame for Basic Members, now Basic Members can play the game in full screen from day one
    • Improved the readability of the contextual pop-up hints
  • Gameplay Improvements
    • Many updates to balance the rest of the quest lines in the game
    • Creatures' levels, types, and locations updated as well
    • Increased the cargo capacity for Pirates' ships (new hold amounts are listed below)
      • Light Sloop - now carries 6 Cargo instead of 3
      • Light Galleon - now carries 10 Cargo instead of 7
      • Light Frigate - now carries 8 Cargo instead of 5
      • Sloop - now carries 10 Cargo instead of 6
      • Galleon - now carries 14 Cargo instead of 11
      • Frigate - now carries 12 Cargo instead of 9
      • War Sloop - now carries 14 Cargo instead of 9
      • War Galleon - now carries 18 Cargo instead of 16
      • War Frigate - now carries 16 Cargo instead of 12
    • Reduced the duration of the "Weaken" effect on Pirates
    • Pirates' automatic healing begins more quickly after battle now
    • Made land enemies less aggressive
    • Better presentation when purchasing a voyage using the Stowaway option

Last edited by Jack I; 07-19-2009 at 02:08 AM.. Reason: Formatted it for ya, skip.
 


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