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| The Rusty Cutlass Official archive about Weapons and Skills |
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#1
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best way to spend skill points on cutlaass upgrades
just wondering whats the best combo for skill points on the cutlass
i have currently 4 hack ![]() 4 slash ![]() 4cleave ![]() 4 flourish ![]() 4 thurst ![]() 1 sweep ![]() 2 brawl ![]() 2 blade storm ![]() and 1 parry ![]() any ideas for a better more damaging effect? post ur opinions plz |
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#2
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Well.....it really all depends on what you want. If you want to do more damage when using the basic skills (hack, slash, etc.) add more points there. If you want to protect yourself from getting hit add more to parry. I personally like having bladestorm maxed as it does wonderful damage. Thrust is another skill I prefer having more than one point in. Since I have 4 Pirates on Open server all with different configurations it's hard to give you a direct answer on what is best. Same goes for any skill.
Sailing for instance....do you want speed (you'll spend 15 points between windcatcher, full sail and ramming speed alone) or a powerful attack (10 points in broadsides alone)? You can't have everything. Some Pirates I have balanced and others maxed for a particular purpose. Sometimes you may find you don't like a specific configuration in which case you visit a trainer in the weapons shop to reallocate skills. I hope this helps. :arg:
__________________
Signature Compliments of Senior Officer Mia Lightning
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#3
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Well, theres no "best" way to apply skill points. Everyone plays differently, so its really just which way is best for the individual.
I personally prefer to place my points in combos, since they always work if you can hit the enemy, parry however doesn't always take effect. If your after damage, you should place majority of your points in flourish, thrust and bladestorm as they do the most damage. Having a few points in brawl, say 3 or so, can be very helpful as well. Never know when an enemy might be too tough, but you can make them slow down for a few. 1 point in taunt is also good, if you can connect with it, the opponent does less damage and has a greater chance to miss. |
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#4
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Ok, if your looking for high damage, your set it not so on point. If your looking for fool around killing enemies for fun, not pvp. If you are looking for high damage, i say do something like this
1 hack 3 slash 5 cleave 5 flourish 5 thrust 1 sweep 1 brawl 5 bladestorm *this does serious damage in pvp. Maybe you might want to change it up a bit to were you could have one or two on parry, it can be useful, but i dont prefer it. -Mac |
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#5
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hi im new first post
no offence but why did you have to ask him what he wanted with his cutlass its obvious he wanted big damage |
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#6
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well i took the advice from here and retrained my cutlass
![]() i now have 3 hack 3 slash 4 cleave 4 flourish 4 thrust 1 sweep ![]() 2 brawl ![]() 1 taunt ( it does help with bosses)3 blade storm ![]() 1 parry ![]() + i have blade instinct maxed in dagger ![]() im getting a lot of damage with this combo and would recommend it to people |
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#7
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Personally, I save my points..
I dont put but 1 pt on anything but Parry and Endurance (the passives), until I master the cutlass. I dont PVP and still find my Cutlass devasting to the games foes with that build. |
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#8
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well i already maxed my cutlass
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#9
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I put all my skill points in the combo with the spares in sweep. When I get high enough i will also max out the dagger skill that increases all cutlass and dagger damage by 25%. This will make a really powerful combo.
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#10
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If you want rep than the more the skills you use the more rep you get. If your just after killing as fast as possible I did this:
1 hack 2 slash 3 cleave 4 flourish 5 thrust 3 sweep 3 brawl 5 bladestorm |
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#11
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I think that it depends on your playing style on where you want you skill points to go. Like for me, I have 5 skill points on endurance because more health is a plus for me. I do think however, only putting one skill point on everything until you max sort of takes the fun out of "enjoying the power" and variety associated with each weapon. Like with my second and third pirates, Stephen O'Malley and Aurum Lust, one is going to put all skill points to combat skills, while the other does only passive skills, because I want a feel for both. There's always retraining your weapon if you're unhappy, and all 4 of my pirates have 63,000+ gold, minus aurora with only 55,000; so I got a pretty penny with nothing to spend it on......
For the record though, here are Aurora's Cutlass Stats: Hack: 1 Slash: 1 Cleave: 2 Flourish: 4 Stab: 5 Parry: 0 Endurance: 5 Sweep: 1 Brawl: 1 Taunt: 1 Bladestorm: 5 |
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#12
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Quote:
It's all about pirate development. The more skill points on an skill the more damage it does, the more damage it does the fewer attacks you get on an enemy, the fewer attacks on an enemy, the fewer points you will get for defeating the enemy. The fewer points you get on an enemy, the harder it is to advance the pirate and weapon levels. Its a balance of fun: fun from advancement vs fun from quick easy battles Some would even say that by using fewer skill points its harder to do battle, however this game is one of the easiest I have ever played, can nearly do so in my sleep. I find it a challenge, therefore more fun, to use fewer skill points. Once mastered then use them. There exceptions to that general 1 skill point rule. I always load up my passives that defend, speed up, or strengthen my pirate (I do not use ones that increase damage). |
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#13
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I agree with Zep. I save as many of my skill points as possible. 1 point in each attack, 2 maximum. Even broadsides only gets 2 points per side. I do use the passives that give me increased health, recovery rate, etc.
When Purvis reached level 40, he was still getting over 400 points per kill off of Tim Dartan. He had about 86 unspent skill points when he mastered all weapons. I did the same with Lars, and he had 94 unspent skill points when he full mastered. It lets you get the max rep for each kill, and it also means that you are reaching full master level with your skills at the equivalent level of of 14 or 15, not 25. The downside is that you will have a harder time with each enemy. Higher possibility of losing and going to jail. I think there is more "Skill" in trying to master when your pirate is fighting at a level much lower than he is in reality.
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