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Old My ship ideas for POTCO

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  #1  
Old 06-20-2009, 05:32 AM
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My ship ideas for POTCO

Yes, POTCO is new but I'd really like to talk about my ideas for the ships in the game.


Am I the only one tired of seeing my ship sink the same exact way everytime? I think that when our ships sink there should be different cutscenes. Hey, let's go even farther. When our ship is taking damage, our ships should sink according to the damage we take. If our ship has more damage in the back, there should be a cutscene for what it would look like if water filled up in the back.

I know POTCO isn't a next gen game where you can make it so the ships can act the way they would if they had damage but some animation for what it would look like would be nice.

When my sails are half gone I hardly notice a difference in performance. I think we should have some form of artificial wind in the game that could give us a better feel for sailing when our sails are being destroyed.

We also need weather. I want to see my decks filling up with water from storms and I want lightning to strike my ship. I also want to see some whirpools like from the third pirates movie. I want to be scared because I could lose it in that whirpool!

We should have more animation for ships sails, sinking scenes, moving our ships, etc... I want to have an experience that feels real. How is seeing the same sinking cutscene real?

Sailing in POTCO is fun but I think it could be improved. I really want to see more out of this game.

P.S. I want to see more ocean water moving animation, too. It's always the same movement. Give us more!

Just had to get that out.
  #2  
Old 06-20-2009, 08:43 AM
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I think that with the wave's current, it would be cool if they could add things like thunder storms, and hurricanes.
  #3  
Old 06-20-2009, 03:22 PM
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I agree with you completely Mac! I'd love to get more out of sailing! Make it a little more realistic and fun.. True I'd like to see a new Chapter first, but this is definitely something I'd be interested in later in the game
  #4  
Old 06-20-2009, 06:54 PM
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I just think the game could offer us much more. Here are some more of my ideas.

Characters:
Look at the Video Insider: The making of, video here. Pause when you get to david talking about the characters. You can see that the characters he has on his computer look much more different than our characters in the game. Their faces have much more details, their ears, eyebrows, chin, etc...
Why don't we have these good graphics in the game right now? My computer would be able to handle those graphics. I guess we'll have to wait about five years before the character details are as good as the video shows.

Activities: Including PVP, etc...
After playing need for speed undercover I thought, hey, if the cops and robbers can work in a car game why not in pirates?
But instead of cops and robbers, I was thinking navy and Pirates or EITC and robbers. Imagine taking gold and then trying to drop it off in a certain location while enemies attack you with cannon balls. All you need is good aim.
The reason why I thought cannon balls instead of the enemies doing one on one was because of our current PVP status. People can jump around you and avoid attacks easily. If we have a pirates trying to dodge navy cannon balls then it's going to be much more fair when the pirate is jumping around like crazy.

We should also have an island strictly for PVP. In other games there are areas for just PVPing. Why not an island? There could be two forts, one for the pirates and one of the navy. You wouldn't be able to chose what side. When teleporting or docking at the island you would be put on a side according to how many people are on the pirates side and how many are on the navys. You could take each others fort, etc...
PVP could be a lot better and I just think an island with a navy and pirate fort would be cool.

More Ships and ship customization:
If Disney or the POTCO devs look around POF at all then I think it's fair to ask them to add in at least three more ships classes to the game. We wouldn't be able to hold more ships but two more ships would be unlocked at level 20, and a third at level 25 when you master your sailing level.
The ships you unlock at level 20 would be similar to the war galleon and war sloop, only they'd look different. They'd also be more powerful and a bit faster. They would only be classified as war ships because they're so powerful.
The last ship to unlock would be similar to the Black Pearl, only it's wood would be a different color. It would be able to hold 18 cargo and would have double to HP of a war frigate.

Of course with these ships we'd need to see higher level enemy ships.

For ship customization we'd need different flags, masts, hulls, etc... We would be able to change our sails color, damage(like the black pearls), size, etc...
We would be able to unlock black flags through quests. I mean if you could just go out and buy a skull and cross bones flag then that defeats the whole perpose. I'd like to earn a pirate flag instead of going out and buying it.
We would also have different cannons, a captains cabin, below decks, and you would be able to go up to the top mast to look out for enemy ships. You would be able to see twice as far once up there.

For below decks you would be able to buy more cannons and place them there. You could go down and fire from there, although your site wouldn't be as good as up above.
In a captains cabin you could add in activities like dart, poker, black jack, etc... You would be able to decorate your desk and make it look filthy like the Pearls. You could set a glob on your desk and view it to see the direction your ship is going while your crew is controling the ship. You could look out the windows to see the ocean, too.

Pirate items:
Why is it that this is a pirate game but we still don't have eye patches, peg legs, a hook hand, or even a parrot on our shoulders?
Add those in and a lot of people would be able to customize their pirate more.
The catch is, you have to level up these pirates before buying these items. I can understand a level 30 pirate needing a peg leg but not a level five. They haven't fought enough enemies yet.
I want to earn the damage.(not in real life, though.)

Also, if we get attacked by a certain enemy we should be able to buy "scars" at the tatoo shop.

Ok, that's it. Sorry if this post wasn't that organized. I just wanted to get my ideas out in the open.
  #5  
Old 06-20-2009, 07:31 PM
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Quote:
Originally Posted by MacIronhawk View Post
Look at the Video Insider: The making of, video here. Pause when you get to david talking about the characters. You can see that the characters he has on his computer look much more different than our characters in the game. Their faces have much more details, their ears, eyebrows, chin, etc...
I was looking through the different videos, and I caught site of something I have yet to see. We knew the Kraken was coming and have seen a sort of preview of it, but this was the first time I saw Davy Jones:



Your right though, if you watch the videos you catch a lot of details and content that have yet been added to the game. Also saw the ship with lanterns:


Perhaps hinting to ship customization eventually? Who knows at this point though. It could have been made simply as a show for the video :/
  #6  
Old 06-20-2009, 07:55 PM
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Davy Jones isn't new to me. I saw that video before I signed up for beta. That video has been on the site since at least 2007. Davy Jones is already finished but I think the Kraken is more important to them.

If you listen to one of the videos you can also hear one of the devs say that he plays the game when he should be doing other things. Now I know why we haven't been getting any more content.
  #7  
Old 06-20-2009, 08:36 PM
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not a bad idea!
  #8  
Old 06-28-2009, 02:22 PM
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If we are talking ships here, then there is one type of ship that is SO obviously missing from the game that I can't believe it.

All the ships we see are fighting ships. Where are the true CARGO ships? The Freighters? Let's be honest, during the 'golden' age of piracy, the pirates didn't attack the heavy miilitary ships, they went after the ones that had tons of cargo. (Loot and Plunder.)
Also, most of the shipping of the time was just that, cargo ships.
Disney needs to add a fleet of ships that are not armed, or only very lightly armed but are heavy in cargo. And a very few of those should be true Treasure Ships. A single ship with at least 6 royals on it.

The ships would look similar to Galleons, but only a few light cannons, or none at all, and would be relatively slow moving. (Heavy with plunder.)

Now, to work them into the game, they would not travel alone, they would be accompanied by an escort fleet. If you attacked one, the attack would trigger a counter attack by ALL of the surrounding Navy and EITC ships. The cargo ship WOULD NOT attack you, but would run away from you while the escort ships would be defending it and sinking you.

The cargo ships would normally travel 'shipping lanes'. Predetermined routes from island to island. Not always straight line, either. Tortuga to Port Royal might be by going around Driftwood, for example. Or PDF to PR by going around KH.

The other thing is that they would be totally random in when they show up. No schedule, and no respawning. You can't just sit somewhere and wait for them. Pure luck, the way it was with most real piracy.

The ultimate would be the "Treasure Flag Ship". 10 or more Royals on it, but a twist from normal. It's a flagship, so you must board it, just like any other flag. The differences: The escort ships continue to fire on you all the way until you have landed a grapple. You may disable it, but not get to board beacuse you have sunk while trying to maneuver into grapple position. Once you have landed at least one grapple hook, the other ships will stop shooting. Then, after you have boarded, once you return to your ship, at least one of the enemy ships will begin to fire on you again. Not the instant you land on your own ship, but within 5 seconds of such. So, now you have to make your escape or go down and lose your booty.

This becomes a true test of both the crew and the Captain.
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  #9  
Old 06-29-2009, 02:54 AM
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Now that's an idea Basil!

I think it'd be cool to fight a fleet of enemy ships. Also, prehaps let us start our own fleets? Enemy ships will be drawn to us and the two fleet ships protecting us will help fight off the enemy ships. The gold will come from the captain. He/she will out the cargo on the ship and if you make it from one island to another, depending on how far you sail, your gold will either be doubled, trippled, etc... The more cargo you add into the ship the more enemies that will try to attack you.

Just trying to add on to your idea.
  #10  
Old 06-29-2009, 03:47 PM
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Adding some detail to my idea.

The cargo ships don't go by the standard ranking system of levels. They rank as only 4 different types.
Type one is the lowest, and is escorted by guard fleets of Sentinels, Corvettes, Bulwarks, etc, other ships of that level.
Type 2 is a little bigger, and is guarded by Marauders, Ironwalls, Centinels, etc.
Type 3 is the biggest, and is guarded by Man-O-War, Warlord, etc.
Type 4 is the Cargo Flagship, and has a mixed fleet of guard escort ships.


Each type is appropriate for the level of attackers and the plunder is also.
This way, someone with a regular frigate can still attack a cargo fleet, and get the appropriate loot. No sense having them attack a Cargo Flaghip that gives 12 Royals, when they can only carry 9 max.

If you already have some cargo plunder when you attack the Cargo ship, any royals the cargo ship gives up automatically replace any lesser plunder you may already be carrying.
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Old 06-29-2009, 07:28 PM
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Real cool ideas, but we'd need about 100 times more ocean area, and enemy NPCs to accomodate all the pirates sailing out there I think!
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Old 06-29-2009, 07:51 PM
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LOL.

Didn't say it would be easy to implement.
But, wouldn't it be cool?

Besides, it wouldn't be an "always", it would happen sporadically, with no warning.

You'd be sailing along just doing some plundering, and a fleet of 5 ships would pull out from behind PDF heading towards PR. Two Warlords and two Man-O- Wars surrounding a big fat Galleon type vessel (Like an Ogre, but bigger, and flying a flag.) You look at your War Friagte already slightly damaged, and your crew of you plus 3, and one of them only has level 6 cannons, and now you got to decide. Go for it, and try to disable the Cargo ship while also under attack by at least 3 of the 4 escort ships, possibly/probably get sunk, end up in jail, and lose the cargo you already have. All that on the chance that you might get through the guard ships and board the Cargo vessel and earn up to 12 Royals, and the glory of beating the escort fleet. OR, do you sit and idly watch them sail by, watch some other Captain further out take his chances?

And, I bet it would draw more players to the game.
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  #13  
Old 06-29-2009, 08:16 PM
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Sailing from Island to island is the PROBLEM. The game is laid out now with ships spawning in a particular spot in the middle of sea and they simple perform a small geometric patrol pattern, unless an enemy gets to close or shoots them.

What you're talking about is major overhaul - even for random, occasional events. And don't get me wrong - I LOVE THAT IDEA!

It would give players more to do, like trying to find out when the next run would be - like a delivery schedule or as part of a boss battle. And that would add to the replay value - a ton.

Oh, here's a good gimmick. How about a quest you have to PROTECT a ship travelling between islands? They'd never be able to do it, I'm sure - but turn the tables for a change.
  #14  
Old 06-29-2009, 09:10 PM
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i have an idea for ship customazation, it would be that for a custom flag you could make your own, or make it a picture (but you get banned if the picture has people in it).
  #15  
Old 06-29-2009, 09:37 PM
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About yer ideas for the scars mac, they're in the files. I've seen them.
 


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