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#1
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where should i put skill points?
with the new updates and all i was wondering where i should put the skill points for each of my weapons and i also after a few times moving the skill points gets very expensive and oh thanks in advance
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#2
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Hmmm. It's a choice most people argue on, on where to put skill points. Yes, the first time costs 250... but I hear it costs 2500 after that and 10000 after that.
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#3
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I use the first builds as leveling builds, till I get to 25 with that weapon/skill.
Cutlass: 1 Hack 1 Slash 1 Cleave (put a point in this when unlockable) 1 Flourish (put a point in this when unlockable) 1 Thrust (put a point in this when unlockable) 1 Sweep (do the training and unlock this) 5 Brawl (every time you have a spare point and an open slot here, invest that point) 1 Taunt (put a point in this when unlockable) 1 Blade Storm (put a point in this when unlockable) 5 Parry (put secondary spare points here, after Brawl, before or after Endurance) 5 Endurance (put secondary spare points here, after Brawl, before or after Parry) 23/25 (because you're going with this build till you master) Pistol: 1 Shoot 1 Take Aim (put a point in this when unlockable) 1 Lead Shot 1 Venom Shot (put a point in this when unlockable) 1 Bane Shot (put a point in this when unlockable) 1 Hex-eater Shot (put a point in this when unlockable) 1 Silver Shot (put a point in this when unlockable) 1 Steel Shot (put a point in this when unlockable) 5 Whatchumacallit (put spare points here, before Dodge, before or after Eagle Eye) 5 Dodge (put secondary spare points here) 5 Eagle Eye (put spare points here, before Dodge, before or after Whatchumacallit) 23/25 (because you're going with this build till you master) Doll: 5 Attune (put spare points here) 1 Poke 1 Swarm (put a point in this when unlockable) 1-5 Heal (put a point in this when unlockable--elsewise, depends on placement) 1 Curse (put a point in this when unlockable) 1 Scorch (put a point in this when unlockable) 1-5 Cure (put a point in this when unlockable--elsewise, depends on placement) 1-5 Grave Shackles (put a point in this when unlockable--elsewise, depends on placement) 1 Life Drain (put a point in this when unlockable) 1-5 Focus (depends on placements) 1-5 Spirit Ward (depends on placements) 25/25--Max Attunement makes for a versatile leveling build in many situations, like where you board a high level ship; Heal, Cure and Grave Shackles do well with more points, as they don't damage an enemy; Focus will help with the Staff, and otherwise not harm; Spirit Ward may help against a voodoo-using enemy, most likely with the Pistol or the Dagger being used. Dagger: 1 Cut 1 Swipe 1 Gouge (put a point in this when unlockable) 1 Eviscerate (put a point in this when unlockable) 1 Asp (put a point in this when unlockable) 1 Adder (put a point in this when unlockable) 5 Throw Dirt (put a spare points here, after Finesse) 1 Sidewinder (put a point in this when unlockable) 1 Vipers Nest (put a point in this when unlockable) 5 Finesse (put spare points here, before Throw Dirt) 0 Blade Instinct (this interferes with leveling) 22/25 (because you're going with this build till you master) Grenades: 1 Throw 1 Long Volley (put a point in this when unlockable) 1 Explosive 1 Stink Pot (put a point in this when unlockable) 1 Fire Bomb (put a point in this when unlockable) 1 Smokescreen (put a point in this when unlockable) 1 Siege Charge (put a point in this when unlockable) ? Recovery Skill thing (put spare points here as you please) ? Demolitions (put spare points here as you please) 5 Stun-Resistance Skill thing (put spare points here) ? Grenades-Resistance Skill thing (put spare points here as you please) 25/25--Each ammo helps you to level: Demolitions helps some, boosts others to deadly levels, and makes others dangerous for one to use as they'll hit the user; The health recovery rate may not be as needed for some; The stun resistance is my favorite passive here, and all around helpful; the cannon/grenade resistance may be more helpful depending on the enmies you face, or less helpful. Staff: 1 Blast 1 Soul Flay 1 Pestilence (put a point in this when unlockable) 1 Wither (put a point in this when unlockable) 1 Flame Skull (put a point in this when unlockable) 1 Banish (put a point in this when unlockable) 1 Desolation (put a point in this when unlockable) 5 Voodoo Recovery Rate thing (put spare points here, in whatever order you wish) 5 Casting Speed thing (this makes for faster shots, hence, faster leveling--put spare points here) 5 Conservation (put spare points here, in whatever order you wish) 0 Spirit Mastery (this interferes with leveling) 22/25 Sails: 1 Left Broadside 1 Right Broadside ? Full Sail 1 Come About ? Open Fire 1 Ramming Speed ? Take Cover ---Leadership ? Windcatcher ? Tacking 0 Treasure Sense (certainly doesn't help leveling) 5 Taskmaster (put spare points here, helps recharge Broadsides faster, hence makes leveling faster) 25/25--As far as it goes with sailing, only 3 things inflict damage, so only those 3 as it goes for leveling should be kept at one point. If you find sailing monotonous or you like the commands, you may put more points in the commands that make it less tedious. You may want the passives that increase maeuverability. Take Cover may be helpful for those with a light ship that can't sustain as heavy damage, or for those with a heavy ship with little maneuverability. Open Fire may help your crew, and you do get rep for damage your crew inflicts: I'm iffy as to how points should be applied there. COme About, however, probably is best suited with just one point. Cannon: 5 Shoot (put spare points here behind Rapid Reload) 1 Round Shot 1 Chain Shot (put a point in this when unlockable) 1 Grape Shot (put a point in this when unlockable) 1 Firebrand (put a point in this when unlockable) 1 Thunderbolt (put a point in this when unlockable) 0-1 Explosive 1 Fury 5 Rapid Reload (put spare points here) 0 Barrage (interferes with leveling) 0-1 Shrapnel 16-18/25--If you find Explosive helpful for leveling, go ahead and use it; same for Shrapnel. __________________________________________________ ______________ For sailing, once you're mastered, and if you want to keep making money (especially for all my fellow fighters who don't plan on staying on the same builds), here is a helpful build for that: Sails (solo): 1-5 Left Broadside 1-5 Right Broadside 1 Full Sail 1 Come About 1-5 Open Fire 1 Ramming Speed 1 Take Cover ---Leadership 1-5 Windcatcher 1-5 Tacking 5 Treasure Sense 1-5 Taskmaster 26/26--Details are still a little scratch: anywhoo, for distance shooters or close-combat captains, you may find the commands more helpful than the passives that increase maneuverability, though this is assuming that you're sailing and not gunning on your ship; the passives are helpful too. Hence I prescribe just one point in Take Cover, which you use to establish a footing, however many you want in Open Fire, assuming that number actually helps you as it relates to the number of broadsides you shoot (if Leadership helps you to get another round in and all, etc.). Full Sail probably does not get enough bang after the first point, so that can just stay at one or with spares. Sails (crewed-close quarter): 1-5 Left Broadside 1-5 Right Broadside 1 Full Sail 1 Come About 1-5 Open Fire 1 Ramming Speed 1 Take Cover ---Leadership 0-5 Windcatcher 0-5 Tacking 5 Treasure Sense 1-5 Taskmaster 26/26--With this build, its easier to ease off the broadsides, and let the crew do the damage. Sails (crewed-long distance): 1 Left Broadside 1 Right Broadside 1-5 Full Sail 0-1 Come About 5 Open Fire 1 Ramming Speed 0-1 Take Cover ---Leadership 1-5 Windcatcher 1-5 Tacking 5 Treasure Sense 0 Taskmaster 26/26--Damage, from a distance, and speed: hence, going in, removing your target from a distance, then getting out. You could try to put the points in Windcather and Full Sail to do this most effectively: iunno really. |
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#4
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For your staff id put 5 on wither and 5 on flaming skull try ot to put more than one point untill you have mastred staff and for sailing dont put any on treasure sence when your a high level gold isnt a problem and you wish thoughs points were somewhere else
![]() i hope this helps.
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#5
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Treasure Sense is actually very useful, for the money build: you use it till you get to 65,000, change your sailing build, and then you'll be at 55,000. After rearranging weapon builds alot, you'll find that money quite breezy for the simple sake of having various ways to fight in PvP combats.
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#6
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oh yeah!!!
good point i was just shocked when i had so much gold and couldnt spend it but later on i would advise taking it off.
Also Leage your build is veary conservitive which is probably a good thing heres my cutlass 2hack 2slash 3cleave 3florish 4 thrust 5 blade storm 1sweap 5 endurance 0brawl 0parry 25/25 |
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#7
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the build i have is pretty much just for high dps
CUTLASS hack-1 hit about 70 slash-1hit about 100 cleave-1 hit about 125 flourish-5 hit about 750 thrust-5 hit about 1000 sweep-1 hit about 300 brawl- 1 hit about 70 taunt-1 hit 1 (i have a point in this but i dont recommend it...) bladestorm-5 hit about 1800 (about 370 per hit) parry-1 this move is not to worth it unless you want to put 5 points in it endurance-4 increase health by 100 (this is worth i you may want to divert a taunt or brawl point in to this to max it.) 25/25 DAGGER this build is mostly passives and dagger throw asp-1hit about 50 adder-1hit about 70 throw dirt-1 hit 1 and greatly lowers accuracy sidewinder-1( i recommend you put more points into this and take a bit off vipers) viper's nest-5 i hit about 1000 (336 about per hit) long recharge cut-1 hit about 50 swipe-1 hi about 100 gouge-1 hit about 140 evicerate-hit about 300 (100 per hit) blade instinct-5 increase damage on cutlass and dagger by 25% finese-5 decrease the cooldown time for dagger and cutlass attacks. NOTE: my dagger build is pretty much centered on helping my cutlass SAILING. mostly for solo broadside left-5 broadside right-5 full sail-1 turn about(forgot name sorry)-1 open fire-1 ramming speed-1 take cover-1 windcatcher-1 i forgot the name of this passive but it is to turn your ship around faster-1 treasure sense-5 taskmaster-4 25/25 CANNON(note this is my build not the best build i am not tht far into it. shoot-3 round shot-5(this may seem noobish to have 5 points in round shot BUT IT INCREASES YOUR BROADSIDE DAMAGE! chain shot-1 grape shot-SKIPPED firebrand-1 thunderbolt-5 rapid reload-2 barrage-1 sharpanel-1 explsive-SKIPPED(saved the point) 17/25 hope that helped but these builds are mostly focussed on DPS! HAPPY EASTER
Last edited by POTCO fan; 04-13-2009 at 04:33 PM.. |
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