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  #16  
Old 03-27-2009, 02:21 PM
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Try this

On the path up from the beach where the PDF jail is there is a sign where you can go through the wall. Try to swim to the back beach from there... hehe
Note that I am standing in the entrance to PDF jail. Does that help?


Fixed 03/28/09

Last edited by CaptainGreenGene; 03-28-2009 at 02:38 PM..
  #17  
Old 03-27-2009, 02:50 PM
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Interesting msising textures, LOTS of wall glitches. The wooden bridge to Fort Dundee entrance is very steep and you take odd little hops on it as you run. No more cliff diving.

I ran into the invisible wall in the water also trying to swim to the back beach. I'll have to figure out the glitch.
  #18  
Old 03-27-2009, 02:52 PM
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Found another interesting sign

Found another interesting sign in front of Dolores Clothing Shoppe.
I guess they really are making this user friendly.




And yet another new NPC this time on Padres front beach.



ANd yet another new NPC this time a ShipWright on Padres front beach.


Last edited by CaptainGreenGene; 03-27-2009 at 03:26 PM..
  #19  
Old 03-27-2009, 04:23 PM
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The sign certainly does help...lol
Quote:
Originally Posted by CaptainGreenGene View Post
On the path up from the beach where the PDF jail is there is a sign where you can go through the wall. Try to swim to the back beach from there... hehe
Note that I am standing in the entrance to PDF jail. Does that help?

Last edited by Maximvs; 03-27-2009 at 08:08 PM.. Reason: Removed Quoted Image :)
  #20  
Old 03-27-2009, 04:54 PM
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Slight rendering problems noted but most are "ALMOST" unnoticeable.




Fixed 03/28/09

Last edited by CaptainGreenGene; 03-28-2009 at 02:38 PM..
  #21  
Old 03-27-2009, 05:15 PM
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My favorite part of this update - the compass rotates with the camera again! Yay!! Of course, they did break the arrow/map direction in the process...
  #22  
Old 03-27-2009, 05:25 PM
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Quote:
Originally Posted by Aliese View Post
My favorite part of this update - the compass rotates with the camera again! Yay!! Of course, they did break the arrow/map direction in the process...
Compass rotation for what? Sailing?
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  #23  
Old 03-27-2009, 05:36 PM
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Quote:
Originally Posted by Sven Niscadae View Post
Compass rotation for what? Sailing?
Everywhere, like it did originally. After one of the updates, it only rotated when you moved your pirate/ship. Now it rotates again when you move the camera, so that up on the compass is whatever direction you can see on screen. More intuitive, IMO.

The problem now is that, while it does rotate, down is up (I think just on land, though...have to check that again). LoL
  #24  
Old 03-27-2009, 05:39 PM
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the caves don't line up correctly anymore the catacombs are backwards! Becket Quarry comes out at the top instead of lower lvl of catacombs.
  #25  
Old 03-27-2009, 05:42 PM
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Quote:
Originally Posted by Aliese View Post
Everywhere, like it did originally. After one of the updates, it only rotated when you moved your pirate/ship. Now it rotates again when you move the camera, so that up on the compass is whatever direction you can see on screen. More intuitive, IMO.

The problem now is that, while it does rotate, down is up (I think just on land, though...have to check that again). LoL
Huh... It seemed to work, at least to me, the way it was before. Disney needs to make up their mind.
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  #26  
Old 03-27-2009, 05:49 PM
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Quote:
Originally Posted by Sven Niscadae View Post
Huh... It seemed to work, at least to me, the way it was before. Disney needs to make up their mind.
I had sort of gotten used to it, but not really. I much prefer the "radar" aspect if it rotates where I'm looking (they just need to get the arrow direction figured out).

Oh, and it does work at sea. Now you can (like before) actually aim the cannon at stuff and have it line up on the compass' radar deal.


ETA: Actually, now that I've island-hopped some, it looks like the compass issue is island-specific. It worked properly (arrow up for forward) on PR and Tuga, but not (down for forward) on PDF and Cuba (and the SvS islands...).

Can anyone else confirm this?
  #27  
Old 03-27-2009, 08:11 PM
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Quote:
Originally Posted by Aliese
I had sort of gotten used to it, but not really. I much prefer the "radar" aspect if it rotates where I'm looking (they just need to get the arrow direction figured out).

Oh, and it does work at sea. Now you can (like before) actually aim the cannon at stuff and have it line up on the compass' radar deal.
Thank goodness - I was tired of all the guess work and surprise attacks from not seeing things right

Quote:
ETA: Actually, now that I've island-hopped some, it looks like the compass issue is island-specific. It worked properly (arrow up for forward) on PR and Tuga, but not (down for forward) on PDF and Cuba (and the SvS islands...).

Can anyone else confirm this?
Confirmed - it TOTALLY confused me the first 10 minutes.... I thought I was walking backwards on PDF... and it being a new island the compass mis-direction only made me get lost quicker
  #28  
Old 03-27-2009, 08:11 PM
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I also think they improved the cannon graphics and or animation
  #29  
Old 03-27-2009, 09:41 PM
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its perty cool
  #30  
Old 03-27-2009, 10:14 PM
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@_@

Has any one else tried to run through this wall?
Besides the obvious message, this wall is not solid.
You can just walk through it and fall down to the next
level of the back beach. Fun if you enjoy cliff diving.



 


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