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Old Level cap raise?

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View Poll Results: What do you want the risen level cap to be?
40, Leave it at 40 1 1.08%
41-50 18 19.35%
51-60 25 26.88%
61-70 8 8.60%
71-80 41 44.09%
Voters: 93. You may not vote on this poll

 
 
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  #16  
Old 03-26-2009, 01:39 AM
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Quote:
Originally Posted by OFxZeppers View Post
Personally I think everyone is focusing on "the math" way too much, and not the results
Um yeah, so like I don't think Disney cares a great deal about any results except the number of paying members. Also, if they didn't care about the math they would have just made all the levels the same from the start and let you just keep gaining levels to infinity. Fortunately that's not the reality of this game, the reality is its all about the math. Everything is a numerical progression in this game, simple as that. The sooner everyone grasps that the sooner everyone will understand what might be a reasonable next step in this game. Pie in the sky ideas are great and all but they are much less likely to happen.
  #17  
Old 03-26-2009, 02:02 AM
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Quote:
Originally Posted by CaptainGreenGene View Post
Um yeah, so like I don't think Disney cares a great deal about any results except the number of paying members. Also, if they didn't care about the math they would have just made all the levels the same from the start and let you just keep gaining levels to infinity. Fortunately that's not the reality of this game, the reality is its all about the math. Everything is a numerical progression in this game, simple as that. The sooner everyone grasps that the sooner everyone will understand what might be a reasonable next step in this game. Pie in the sky ideas are great and all but they are much less likely to happen.
I actually see it as an easier solution to the problem at hand. Infinite progression would keep people playing, always having a new goal to reach. This would retain more paid members in the long run. As it stands, the current way they have it setup, yes it restraints itself to the "math", I understand its application. Having a bit of progamming background, I dont at all see my suggestion as a "pie in the sky" idea. Instead I see the reverse as limiting oneself to current game restraints, which are already the problem. If indeed retaining members and their hard earned dollars is Disney's goal my idea makes sense. Instead of them growing bored with limitations, and leaving. Having played this game over a year, I dont see half the pirates (regular or founders) in it that there were 6 months ago. Limiting progression is not winning Disney any income, its losing it.

Indeed if its about the mighty dollar, and profit.. then limitations are limiting their ability to generate it.. which can easily be determined by doing 'math'.
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  #18  
Old 03-26-2009, 02:11 AM
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I agree with the point that there are less players but I see the lack of content not the lack of progression as the problem. As proof just check out how many players stop training once they master? How many more stop playing once they complete the Pearl quest and all the other minor quests? Grinding out reps is the one thing no one wants more of and the method your suggesting just promotes that very thing. If anything there will be a few players racing each other to infinite Notoriety and the rest of the players just standing there bored.(me included)
  #19  
Old 03-26-2009, 02:16 AM
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True, content is a major issue, but the progression of the pirates is part of that new content.

Have you ever reached level 40 with a pirate before finishing the quest?
I have.

It makes the questing (ie new content) very boring as your doing it just to finish the quest, with no rewards along the line.
Pirates do nothing for nothing.
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  #20  
Old 03-26-2009, 02:31 AM
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Again

Again, I have mastered without doing a single step of the Pearl Quest, I have mastered after doing the Pearl quest first. I have mastered several times with variations of each. In truth, there is no challenge here for me and most advanced players any more period and its almost all boring. The fact is, doing "new" content would not be boring. If there was new content it would be fantastic. Every time a new quest came out I was very happy to see new challenges and to say there is no reward in completing everything is a falsehood. Gaining reps for the sake of reps and nothing else is a great waste of time. Watching your notoriety tick up might be fun if you get your kicks earning bragging rights but that will not bring in new players and it will ruin the game. I know it might be tough to remember back when you first did the Pearl quest and how much fun it was to do your FIRST Boss Battle. I would like to get that kind of fun back into this game. That's where Disney need to put their efforts and not let the Notoriety thing define this game like it does some others.
  #21  
Old 03-26-2009, 03:25 AM
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That is why I decided not to master my main pirate. As soon as all quests were done I started a new pirate. I just hope that IF new content is coming and no more rep I have something to look up for.
  #22  
Old 03-26-2009, 11:39 AM
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My point still stands that Disney has to address the 'gap' issue between the next chapter quest and the max Noriety Cap. For each release if they continue to leave a considerable gap between the quest finish and the Noriety Cap (Currently you can finish the Pearl Quest at L26-7, Noriety Cap is L40, leaving 13 unfinished levels of boring weapons grinding) by the third release there would be such a large gap to fill in no normal player will complete a pirate (only the OCD player will max their pirates - after months of grinding...)

They have to get accountable filler to put inbetween L27 and L40 (the quest itself does not need to return much REP itself because the weapons will do that for them - and the side quest released earlier are somewhat of a start) then if going to L50 they must release as much content to get as close to that as possible...

Just my 2 coins on it
  #23  
Old 03-26-2009, 01:12 PM
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Quote:
Originally Posted by Maximvs View Post
My point still stands that Disney has to address the 'gap' issue between the next chapter quest and the max Noriety Cap. For each release if they continue to leave a considerable gap between the quest finish and the Noriety Cap (Currently you can finish the Pearl Quest at L26-7, Noriety Cap is L40, leaving 13 unfinished levels of boring weapons grinding) by the third release there would be such a large gap to fill in no normal player will complete a pirate (only the OCD player will max their pirates - after months of grinding...)

They have to get accountable filler to put inbetween L27 and L40 (the quest itself does not need to return much REP itself because the weapons will do that for them - and the side quest released earlier are somewhat of a start) then if going to L50 they must release as much content to get as close to that as possible...

Just my 2 coins on it
I'm really surprised so many voted outside of 40-50. As you stated....what else would you do to gain those reps besides constantly killing enemies. This is what led to so many Pirates getting bored in the first place. I just recently fully mastered Robert Darkskull (grenades were last) as I was completely unmotivated to just stand there killing over and over for reps. Drastic changes are needed before they open that cap.....

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  #24  
Old 03-26-2009, 09:54 PM
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Your telling me...

Quote:
Originally Posted by akamystic View Post
I just recently fully mastered Robert Darkskull (grenades were last) as I was completely unmotivated to just stand there killing over and over for reps
I'm there times 5! Anyone who tries to convince you that getting reps for levels is fun just let them read this thread. No one wants more grinding, we all want content! Seems easy too, just pop that cap to 50, send out some weapon quests for level 6 and 7 weapons and a new chapter quest and your there.
After playing Cannons of the Deep I also have a strange idea. All the ships in COD match the current ship choices in POTC with the exception of the Royal Galleon and Royal Frigate(as yet unseen in the actual game but pics available on Wiki) and there is a cool cannon feature, Harpoon! Wouldn't it be great to earn a Harpoon in a quest and level it up shooting at sea monsters (the kind that come from the green waters?) I wish I wish!!!
  #25  
Old 03-27-2009, 01:25 AM
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Every time I see a discussion on one subject people want from the future in POTCO, they elude to other issues.

Raising the cap would be PART of adding new content, and would definately not be something that they change without the new content. Obviously new content is required, is needed, is being asked for over and over. The fact this poll asks the question about notoriety cap does not mean or even elude to a the suggestion of POTCO raising notoriety limit alone.

Not that anyone wants to grind away for hours, and days on end, but is better than nothing if it came down to it. There in reality isnt much of a gap if pirates play the game and level weapons evenly with their questing which is the way the game was somewhat designed, not to quest only, or level weapons only.
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  #26  
Old 03-27-2009, 06:42 PM
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Hmmmm..... ye all put up a convincing argument. On one hand i agree with Gene that absolutely there should be a level cap, and pushed soon, otherwise people are going to start leaving. I have lost 15+ friends from POTCO because of the lack of content after mastery. Honestly i feel that if they could bump out a 50 cap and 35 weapon cap (maybe even a new weapon) along with 2 or more new islands for leveling them and MORE QUESTS!! than they would keep their customers. My dream (because i played LotRO) is that they would release a massive pvp zone. I have been requesting it for months. All i have gotten back was, Thankyou for showing ur interest BLAH BLAH BLAH!

Anyway, back to the discussion, Zep brings an interesting idea. I sort of became fond of "grinding" (i dont like that word) If you have some friends and you have the right mind set, than "grinding" (urggh) can become fun. Not the mindless, click click click click. But, the taking turns not necessarily worrying too much about "lvling", but having fun with friends you have made.

But an unlimited level cap is not my idea of a good MMO. I only say this because i'm not on as much as some friends and if they lvl lvl lvl lvl i'm going to miss out.

One of my favorite ideas is the continuous weapon rep, even once it is mastered. Although, that may defeat the purpose of having those weapons... hmmm ..... idk.

But, deffinitely, LEVEL 50 CAP ALL THE WAY!!!
  #27  
Old 03-27-2009, 06:49 PM
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They need more quests, becuase right now im a Level 14, almost 15, and the only quest i can do to get notoriety is the poker quest!
  #28  
Old 03-28-2009, 02:51 AM
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I like my weapons' variant sets idea, which level the various other schools of weaponry and tact via questing: increasing things to do and things to have without getting in the way of things currently possessed seems rather ideal, an ideal not so commonly seen.
  #29  
Old 03-28-2009, 03:03 AM
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Aye mateys all good ideas in reality.

I do not envy Disney's job ever of taking so many ideas, some in major contrast, and trying to make the most of it. I dont think I really want an unlimited level.. ie no cap so much, but the idea I presented would allow them to change the level cap as they add new content to support it (similarly to how other MMOs work).
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  #30  
Old 03-28-2009, 09:16 PM
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70 would be really epic. It would


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