Quote:
Originally Posted by OFxZeppers
Grenades without a doubt, if for no other reasons than...
1. Hardest to obtain
2. Hardest to level
3. Although some uses, generally the least useful.
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I see the same things you do but I look at them very differently...
1) The quest for grenades is the most challenging and in most cases requires teamwork. It is perhaps the only one that is best done in teams. If done alone it requires a very skilled pirate. It is an excellent test of a players skills. No other quest is as challenging.
2) Easiest to train by far. Stand behind the fence at kingshead and go from lvl 1 to 20 in an afternoon. You go from Note 20 to Note 24 and bank 8000+ gold. You save lvl 15 thru 20 skill points and drop them all on siege charge when it opens.
3) When you have a 5 skill point siege charge you can use it to defeat otherwise undefeatable enemies like stumps. At notoriety lvl 25 stumps are still very tough to beat but with siege charges they are a snap. There are some quests that require you to defeat high lvl enemies and this is the ticket to success in that area. Also you open up two very important passives Determination which increases your health recovery rate 50% and Demolitions which increases the area of effect for your grenades and cannonballs. Both of these are very useful.
I can understand how why this isn't well understood. Most players just don't train their grenades when they first get them and then they find out later its much harder and the grenades become much less useful. On your next pirate try this and see if you don't pull out grenades more.