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#76
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To be a mod you must like ducks
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#77
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Hahahaha! What? Why do I take this meditcation Doc?
![]() To be a Mod - you have to undertand advance physics and other science... because some days you have to skip over
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#78
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To be a mod.... you must take on Jack Sharkbane, THE GOD OF ODD!!!!
~Jack, God Of Odd |
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#79
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To be a mod, you must go through a process that takes, routinely, around 300 years. Better start applying for your great, great, great, great, great, great, great, great, great, great, great, great, great, great, grandchild now, give or take a couple of great's.
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#80
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To be a Mod You have to deal with US!!
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#81
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Quote:
To be a mod, you must be patient, be contributive, and be noticed. |
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#82
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To be a mod, you must learn how to spell acetylsalicylic acid.
__________________
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#83
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Really?? I missed that guideline...
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#84
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To be a mod you must be well-versed in over 200 different donut making techniques.
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#85
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To be a mod you must be a fluffy bunny named Larry
____________________ Last edited by piratepeople9; 04-12-2009 at 02:23 AM.. |
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#86
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To be a Mod....you must be a Mixologist and Grog Aficionado.....
__________________
Signature Compliments of Senior Officer Mia Lightning
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#87
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Well, Duh Aka...*hic
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#88
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To be a mod named max.... you must have a pink tutu xD
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#89
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must be able to throw dirt and steal rum
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#90
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To be a mod, you must survive the initiation test, to say nothing of the actual initiation.
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