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Old The Grand Royal Capture the Flag Tournament

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  #16  
Old 02-27-2009, 12:31 AM
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Heya Achilles. The 4-6 is set up from previous tests. If we can get an 8-10 bracket set up, then by all means. I don't wanna have a team of 5 on a team of 10. See my logic? Or, we can do subs if people get dc or afk for a while. We'd set up a base for them to sit in.
  #17  
Old 02-27-2009, 01:16 AM
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greetings Commodore,
I follow ya Mate,.. sounds good. I'm putting the word out to me Brethren now,.. let me see if we can get 12 then,.. (two 6 Pirate teams)

Thanks for your efforts Mate,.. sounds like fun!
I will let you know real soon of our participation and Teams

Best regards,

-Achilles
  #18  
Old 02-27-2009, 01:37 AM
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Good to hear that. I hope this'll be big.

Zeke
  #19  
Old 02-27-2009, 01:40 AM
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Interesting

But being a capture the flag player from numerous online shooters over the last 10 years...

I just dont understand how this works since there is no flag to capture. (ive read the how it works 5 times now... doesnt make any sense to me)

Could a better explanation be given?
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  #20  
Old 02-27-2009, 01:48 AM
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That's where the refs and a player comes in. One person will be the flag, as in they are dead, and cannot tag, only be tagged. They will flip a coin, go afk, something to show they are the flag. A player from the other side will get to them, attune them, and the flag is supposed to run with them. However, if the ref verifies the flag was attuned, the flag is not required to run.

Hope this helps, and we're actually running a test game right now if anyone wants to join.

Zeke
  #21  
Old 02-27-2009, 01:52 AM
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Quote:
Originally Posted by The Commodore View Post
That's where the refs and a player comes in. One person will be the flag, as in they are dead, and cannot tag, only be tagged. They will flip a coin, go afk, something to show they are the flag. A player from the other side will get to them, attune them, and the flag is supposed to run with them. However, if the ref verifies the flag was attuned, the flag is not required to run.

Hope this helps, and we're actually running a test game right now if anyone wants to join.

Zeke
Trying to understand. You cannot attack the flag carrier to stop them.. no way to defend your flag...so
If you manage to find (attune) 'the flag' of the other team you basically have won and just have to run back to your flag/base?

Pardon my confusion, not trying to knock the idea.. but im not seeing a challenge here, at least not in capture the flag tradition as I understand it.
Sounds like hide and seek, with an additional run back to home base once youve found what your seeking.

Loved capture the flag... the challenge of getting to the flag (cant attack another pirate, so cant stop'em), and fighting my way back to home base (cant attack another pirate, so you can't stop'em). Looking for that.. and not seeing how it can be done, so I got confused... silly old drunken pirate master that I be...

Have fun!
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  #22  
Old 02-27-2009, 01:55 AM
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No, you can still be tagged once you've capture the flag. Until you're on the stairs between the fort and the town yer fair game. The no attuning rule only applies with jail.

Hope this clears things up. Gonna edit the rules now.
  #23  
Old 02-27-2009, 02:09 AM
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Quote:
Originally Posted by The Commodore View Post
No, you can still be tagged once you've capture the flag. Until you're on the stairs between the fort and the town yer fair game. The no attuning rule only applies with jail.

Hope this clears things up. Gonna edit the rules now.
Not at all, but thanks for trying.

Have fun!
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  #24  
Old 02-27-2009, 02:10 AM
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We will. Sorry I couldn't be more help.

Zeke
  #25  
Old 02-27-2009, 03:45 AM
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Quote:
Originally Posted by OFxZeppers View Post
Not at all, but thanks for trying.

Have fun!
I don't know that I can do any better job at explaining, but I'll try.

Like Zeke said, there are 2 teams in empty Kingshead. One has the lower side, field, town, etc, and the other team has the upper fort and area around it. Anyway, say I am on the lower team. My goal is to run across to the other team's side and avoid getting attuned. While there, I have to try to find the flag. However, I can get tagged (attuned) at any time while on the enemy's side. If I am on their side and a member of their team attunes me, I must go to their jail. In the jail, I must wait for one of my teammates to come and rescue me (attune me) and then we both have to make it back to our side without getting tagged. And if one of us gets tagged... then its back to jail. However, if I go on the enemies side and I avoid getting tagged, I search for their "flag" which is the member of their team that is AFK. If I find them, my goal is to attune them (without getting attuned myself) and then run back to my side (still without getting attuned). If I "capture the flag" but get attuned on the way back to my side, I go to jail and the flag is once again in place. All the while, the other team is doing the same thing on my side. I've actually found the game to be kind of hard, because you find yourself being chased the entire time you are on the enemies side, but it's definitely fun.

I hope that helps you understand it at least a little better. lol
  #26  
Old 02-27-2009, 03:25 PM
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capture the flag

Oooooooooo I get it!!! ty ty ty (will be joining Achilles team) wOOt!
  #27  
Old 02-27-2009, 04:13 PM
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aye Mates! as Pretty Polly has declared,.. we be teaming!
we have 8 thus far,.. shooting for at least 12 so we can have 2 teams,.. but we at least have 1 team... We are Team "Old Gold" or
perhaps "Solid Gold".
(im pretty sure of the name, unless one of me Mates decides another) WoooT!

Last edited by Achilles; 02-28-2009 at 03:40 PM..
  #28  
Old 02-27-2009, 09:47 PM
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It's cool to see some people take an interest in this. I'm pretty excited about it!
  #29  
Old 02-28-2009, 03:43 AM
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I'm in buddy just let me know the details with time...
  #30  
Old 02-28-2009, 04:16 AM
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Hmm, seems like a good time to friend some people
 


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