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#1
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OPEN release notes 2/25/09
Release Notes - February 25, 2009
This is soooo not ready for open. |
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#2
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Oh man.....with all the issues I've encountered on Test and have seen posted.....this is now on Open?? Too early.....again IMO. You kiddin' me????
__________________
Signature Compliments of Senior Officer Mia Lightning
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#3
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Just went into misty mire, Still water is glitched.
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#4
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Oh Come ON! Once again, bug fest released to open...
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#5
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They've got to be kidding!
D: "let's invite lots of new people to test and ignore everything they tell us! Whee!" |
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#6
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yeah thats way to early for the new tortuga it was on test for like a week or somthing
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#7
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They are probably trying to satisfy all those that have been complaining for so long about lack of content and enhancements. However, rolling things out full of bugs is not the answer.
I'm not sure what else to say.....I'm somewhat stunned....speechless......(SIGH)
__________________
Signature Compliments of Senior Officer Mia Lightning
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#8
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Hopefully they wont release the kraken headless or something.....
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#9
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I'm probably going to be the only one to say that I'm fine with it. Call me crazy, I guess.
I really didn't see any issues on Test that made the game unplayable (for me at least). I'm more annoyed with modifications to things that worked fine (e.g. sailing compass). Overall, I'm thinking most bugs are on a per user basis and aren't widespread to everyone. I'm sure when D tests the reported issues, they aren't seeing them. I know I'm not seeing at least half of the issues that people in the Helm have reported. I think the other part of why Test seems whacked up is that it's not a pure certification environment. By that I mean the conditions aren't the same on Test that they are on Open (server specs, load, etc). But hey, at least they gave the new Tortuga more time than Port Royal, right? You can't have your rum and drink it too, you know.
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Last edited by Sven Niscadae; 02-25-2009 at 02:35 PM.. Reason: fixing my grammar |
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#10
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Great. Just great.
We spent alot of time LAST NIGHT checking out sailing bugs. -Cannon visual sees the enemy ship MUCH closer than helm -Broadsides are OFF, either over or undershooting. -Compass, don't get me started on the darn compass. Too many issues by itself!!!! -Chat, still buggy. One pirate sees all chat, one pirate sees partial chat, and both pirates are being controlled by the same player. Good lord, I know they want to release some stuff, but at least release it after fixing what the test pirates tell you are broken. |
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#11
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It's been really laggy for me ever since I got on. If I am laggy I wonder how many other people are.
Once again, disney does not surprise us by releasing an update too soon. I think I'll be sticking with toontown until this summer blows in. That disney staff seems to care a little more about fixing bugs. |
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#12
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Quote:
What I was trying to figure out last night was why you guys were seeing these issues but I wasn't. My visuals (cannon & helm) looked about the same - I didn't see any huge spatial differences. My broadsides were working fine. My compass was fine sans the intentional compass reconfiguration. Only thing I can think of right now is that I had to do a fresh install of the test client as my laptop didn't already have it installed.
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#13
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I haven't been able to sail by compass since the new PR was introduced. They need to hold off on Island redesign until they've got these other issues ironed out. Unless their grand plan is to complete all island redesigns and THEN fix the various issues that resulted. That will be a long time to wait to get compass, broadsides, quest tracking, tp issues, etc. fixed.
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#14
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Quote:
One difference I noticed last night when launching from PR is that when you take the helm and zoom out, you no longer look through the hills - it forces your camera to zoom in on the ship. So unless you move the camera angle, or wait until you are away from the island, the picture is disoriented. Also, moving the islands around as much as they did seems unusual. Perhaps they are getting ready to introduce new islands? Perdida is now the farthest run by ship of any island. Tormenta, Outcast, Cutthroat, Devil's Anvil, and KH all have been moved. It appears the distance between PDF and KH has been increased as well. Cuba now appears to be closer than ever before to PR. If I had one request of the dev's it would be this: Tell us what you're working towards so that we know better what to look for and test. |
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#15
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Well, I've been hearing about updates being released on Open long before they're ready for quite a while, but this is the first one I've been a part of... It's still quite shocking to me that they would even bother to have "Testers" if they're not going to use them.
As we all know, there are countless unresolved issues on Test, and while yes, they don't necessarily make the game unplayable, where do you draw the line? The compass and radar don't work. Spawning ships are still very bugged. Enemies are still attacking from halfway across the map. There are big issues with chatting, and with crews. Oh, and my pirates now look weird on Open, too. They moved the belt down, but apparently left everything else. Misshapen bodies, clothing issues, and lots of color changes... Joy. |
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