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I just thought of something that happened while I was doing the grenade quest yesterday. I had two pirates on, one to act as a mule and to attract NPC attention while the other searched barrels and crates on KH. The first barrel on the right as you leave the parade grounds heading up the path (by the pig pens) is always easy and rarely if ever do you get attacked searching that particular barrel. So, the next barrel is the one by the little house, usually guarded by one lv18 - lv22 Navy NPC. I thought what the heck, I'll use my mule pirate to run by the NPC to get his attention and take him away from the barrel so I can search it.
I hit autorun and just started running in circles, then headed back down to the parade ground while my main pirate searched the barrel. The Navy NPC seemed to disengage at the old rate (prior to the follow you to the end of the earth update). So, while I was expecting my mule pirate to fo to jail, he didn't, and I foud that the chase mode for NPC's seems to have been reset to the old disengage distance/time.
I also found that the distance you have to be from NPC's not to get 'noticed' seems to be set back to the way it used to be.
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