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#31
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#32
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I wonder if there's any difficulty system for the boss battle. If so it would be hard to measure. |
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#33
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From what I noticed once again on Angel Daggerfury's "BB Island" thread, fort #1 in the diagram above, does the most damage of the three, but only if the Black Pearl moves into position. So shooting fort #1 first, THEN moving the Black Pearl over for #2 then #3 seems to result in a little less damage. But again, with smaller crews, the frigates and the first three bridges don't do any more than nominal damage. (Again, time for coffee is after the officers, before the frigates! :-) |
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#34
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Been using your compass method sailing by meself, Ed and it almost never fails...thanks for the post.
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#35
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As of 1/30/2009, the direction of the compass is fixed toward the direction the boat is facing.
While this change does correct the "compass spinning" from panning the camera, it takes an enormous amount of "getting used to" especially if you were adept at using the old behavior. Compass is now broken for gunners; no longer a 1st person perspective, it uses the ship's bearing only...again, takes an enormous amount of "getting used to," but lost now, is the ability to aim cannon from compass during an SvS lag-bombing. |
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#36
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__________________
Signature Compliments of Senior Officer Mia Lightning
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#37
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__________________
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#38
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Now I can't tell which way inbound ships are coming when 'fish tailing' from other ships - I look to see where the ship should be - and there's none there - its behind me
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#39
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I hate it as well. I use a track ball and watch what everything is doing, and when they fire. Now I track half the time in the wrong directions etc.
I sent in reports that compass is broke the entire test. |
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#40
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I wish they had a "user preferences" thing in the OPTIONS page to control which behavior the compass uses, when at helm and when at cannon. Dang. I would have appreciated knowing that much of this would need to be redone. Oh well. |
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#41
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#42
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i absolutely hate the new compass. i prefer the old way when it would spin with mouse look. i sail a lot and i still cant get used to it. it would be nice for disney to give us an option of how we want the compass to react.
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#43
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Confirmed someone else's observation today: when on cannon, compass is not always "fixed" in the direction the ship is heading. Sometimes it is off by 30 degrees, other times by 180. I SUSPECT it has to do with the captain's directional attitude toward the ship's helm, that skews it off so horribly. If anyone else tests this and has more insight...enlighten us all, please!
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#44
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Great stuff everyone! Thanks for the tips!
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#45
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The compass is part of the individual pirate (not the boat or the cannon). Should point in relation to the individual pirates position. Top of the compass is always directly in front of the pirate, the bottom behind them. If im up on front cannon of a frigate it would probably be 30 degrees off the captains compass, as im technically pointing that much to either side of straight ahead. On side cannon, 180 degrees off the captains compass. I never really noticed the "N" for north on it before.. so maybe that part is off? Basically the captain may see an enemy ship dead ahead on his compass, but a pirate on a side cannon would see the enemy ship to the side on his, as thats where its approaching from, from that pirates perspective. This is at least how I understand to have worked. |
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