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Old Ship Battles and Cowardice

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  #46  
Old 01-14-2009, 01:00 PM
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Rackat Rackat is offline
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There's an old saying:

To each, his own.

What some call a 'coward' others call a smart pirate.

What some call a 'handout', others call leaving incentive for other players.

There is only one wrong way to play: using glitches to cheat against other players.

Everything else, and I mean everything, is fair game.
  #47  
Old 01-14-2009, 01:01 PM
Arioch Arioch is offline
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And what is this about STEALING bounty? it is impossible to steal bounty as bounty is evenly distributed for each kill according to how much damage was done by all parties involved.

Even if your pirate leaves SVS and resumes normal playing if someone sinks a ship you fired upon you receive your share of gold no matter where you are as long as your still logged in.

So if a ship receives bounty for a kill then leaves the playing field (port) that gold WAS his to do with as he sees fit. Others may not like it or appreciate it but the fact still is it was HIS gold won fair and square and if ya want it badly enough chase him down prior to him making port and sink him thereby making it YOUR gold once again to do with as you see fit.

Still chuckling over the I sink you . you sink me SVS mentality LOL
  #48  
Old 01-14-2009, 01:08 PM
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Edward Edgemenace Edward Edgemenace is offline
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You are STREALING the bounty from yourself. All your targets have lower bounty than they should, or would if you weren't so self-defeating. This means that YOU get less bounty for each subsequent kill. Really, it isn't rocket science.
  #49  
Old 01-14-2009, 03:40 PM
Arioch Arioch is offline
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The reason there is low bounty out there is everyone is sinking so much. If everyone used MY method instead of YOURS they would be worth 100 gold bounty per pirate which would be 900 gold for a full war sloop initial bounty.

The main REASON there is very very very little loot in SVS starting out is DISNEY made it nearly a zero negative impact when your ship sinks. The cost to repair or replace a ship ANY ship is so little that everyone treats their ships like disposable lighters.

Easily replaced. I believe if your ships sinks you should have to cough up the full replacement cost. If you had to shell out $20,000 gold every time your war sloop sank you would think twice about making a poor tactical decision.
  #50  
Old 01-14-2009, 08:48 PM
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Quote:
Originally Posted by Arioch View Post
The reason there is low bounty out there is everyone is sinking so much. If everyone used MY method instead of YOURS they would be worth 100 gold bounty per pirate which would be 900 gold for a full war sloop initial bounty.

The main REASON there is very very very little loot in SVS starting out is DISNEY made it nearly a zero negative impact when your ship sinks. The cost to repair or replace a ship ANY ship is so little that everyone treats their ships like disposable lighters.

Easily replaced. I believe if your ships sinks you should have to cough up the full replacement cost. If you had to shell out $20,000 gold every time your war sloop sank you would think twice about making a poor tactical decision.
Well, on that, I mainly agree with you. However, you must be careful not to call it MY method; as I said, it was a tactic that became crystal clear during the official SvS contest. Be that as it may, it is foolish to hope that the game rules would magically be upended overnight. Playing the game with "your" tactics under the current constraints, is an exercise in folly.

That is, since there is no penalty for sinking when leaving, it is only hurting "you" to not leave the bounty in-game. Your next "starting" bounty becomes only a tiny fraction of the bounty that would have been left in-game. And cumulative score is therefore lower for you. (Remember that the official SvS contest rankings, were a cumulative tally of scores.)

Perhaps it would help you understand, if you looked at it as a "gold-farming" exercise. If you SvS for 5 hours and never sink, your bounty when you steal the gold from the game is what, 4,000-5,000? In that case, your total gold gained for the 5 hours is 4-5k. If you traded bounty every 15 minutes during that time (instead of cowardly hiding the entire time) the total gold your pirate gains during that same time period is 20,000 to 25,000. (And your score, then, on leaving, is also approximately 20,000 to 25,000.) If you directly trade bounty with a friend at specific locations, (instead of letting it be lost in normal battle to anyone that comes) then those numbers are 50,000-100,000 for that same 5 hour period (as we all saw, during the official SvS contest.)

Again, since the primary metric Disney uses to rank SvS players is "score" not "bounty taken out of game," it is self-defeating to "steal" the bounty by porting.

Keep track of how much gold you have before and after SvS. Then ask yourself why I perpetually whine about being at max gold, even after giving away almost 60,000 in contest prizes, four days ago...
  #51  
Old 01-16-2009, 01:42 AM
Arioch Arioch is offline
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Be that as it may I work for a living and do not even bother to look for what prizes Disney may hand out for these contests because I rarely if ever know when one is being held.

I play the game for the sheer enjoyment of it and letting my self sink without trying every sort of conceivable way to avoid it short of logging off is not an option.

But then that is just my take on the game and EVERYONE has their own opinions on the matter. To me the score and the bounty are not nearly as important as my ship not sinking.

Regardless of how the game is set up to me sinking IS losing and the people who constantly complain of ships running from combat and not just giving up and being sunk? need to invest in a faster ship, PC or better gunners...

If Disney holds a ship sinking SVS competition and 2 ships sail out from opposing sides to swap bounty as you described then that clearly is cheating other players out of prizes and they should be reported and banned by Disney as I am sure that is not want they intended when they started the competition and that is most definetily exploiting a loop hole in the system and the competition should apply a negative penalty every time your ship is sunk lets say by reducing your total score to ZERO and that would most certainly bring a halt to the whole trading off of bounty.

In fact will submit that solution to Disney now in a feedback report so if you notice your score in SVS go to Zero after sinking be sure to thank me.

As you pointed out an exploit in the SVS compettion
  #52  
Old 01-16-2009, 03:21 AM
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I'm interested in what there response to your report will be (if any.) Regardless, the game is what it is. Assuming that your rules should apply, instead of the rules that do, is self-deceiving.
  #53  
Old 01-16-2009, 07:21 AM
Arioch Arioch is offline
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Time will tell, I sent a report in less then a week ago about an easy solution to the ammo glitch and the new update on the test server appears to have a solution to that problem about 3 days after I submitted it to them.

The easy solution to the undead skellie glitch is to make the ammo in PVP no longer unlimited and free and make pirates pay for it like in SVS it may not prevent them from actually doing the skellie glitch but as long as the end result is them coward light sloopers no longer having unlimited ammo it suits me just fine.

a lot of the time the developers spend too long trying to fix something that is really not that hard.
  #54  
Old 01-20-2009, 01:22 PM
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Hi All, Been a pirate for sometime (LongJohnRed), I frequently go on the privateering its ace fun. Looking at the replies above you can see that is quite popular too, end of the day its a game.
Yes people will cheat/glitch, which I am bit disappointed in Disney for still not apparently sorting out which they did announce sometime ago...
Anyway, yes you will get sunk regardless of sailing skill especially if its 4 ships v 1 all with full crews full cannons, yes you will loose bounty, except it!
Like me they've prob been around a while and know the weak parts of ships and earned their sailing mastery. That said yes I will sink others or I will be sunk, I don't want to be cause someone wants to complete a cannon quest. I will run to protect my score and cannon crew. As part of a team, someone with good hull should be taking a beating so you can repair anyway, especially if you've done the privateer quests and are sailing by yourself!! Help me to help others and hopefully others will do for you likewise.
What really annoys me, is the noobs that constantly ask can I steer your ship! In battle or when your repairing - mmm think I'll take a beat-up ship into battle...clever. Or those that don't help in the repair and constantly ask can we go to Isla Perdida or Kingshead?? "LET ME STEER THE SHIP!!
I WANT TO STEER NOW!! on privateer chat? NO!! now walk the plank noob.....
  #55  
Old 01-22-2009, 10:07 PM
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i know some of the quests require you to not sink, but a good deal of people in svs are just doing it for fun- however, it takes the fun out of it when ships constantly run whenever they come under fire. who cares if you get sunk?! you keep your score, you dont lose your ship or your health.... i think it would do everyone well to remember that its just a game! just go have fun!
  #56  
Old 01-22-2009, 10:21 PM
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In the words of Paul McCartney....

When You Were Young And Your Heart Was An Open Book
You Used To Say "Live And Let Live"
(You Know You Did, You Know You Did, You Know You Did)
But If This Ever Changing World In Which We're Livin'
Makes You Give In And Cry
Say "Live And Let Die"
"Live And Let Die"
"Live And Let Die"
"Live And Let Die"

What Does It Matter To Ya
When You Got A Job To Do
You Gotta Do It Well
You Gotta Give The Other Fellow Hell


You Used To Say "Live And Let Live"
(You Know You Did, You Know You Did, You Know You Did)
But If This Ever Changing World In Which We're Live In
Makes You Give In And Cry
Say "Live And Let Die"
"Live And Let Die"

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