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Old War Sloop worth it?

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  #1  
Old 01-20-2009, 05:50 AM
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Originally Posted by League View Post
...hence, the question is, can you get 40,000 with a War Sloop first or can you get 20,000 with a non-war ship and then 20,000 with a War Galleon sooner?
That's a good question. Since the war sloop holds the same as the regular galleon, the plunder hauls will be equivalent. (So the first 20,000 is a tie.) The next 20,000 is much faster in the war galleon...about three times faster, because you never have to port, until full (mega hull points) and also consequently never lose that huge cargo. (When was the last time you saw a war galleon sink in regular sailing? They only sink in SvS.)
  #2  
Old 02-13-2009, 12:46 AM
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yes yes yes yes and double yes. its perfect for staying in back of ships to not get hit, and its sorta tough. its also good to use for cannon skill training
  #3  
Old 02-13-2009, 11:06 PM
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Originally Posted by Timothy Willis View Post
yes yes yes yes and double yes. its perfect for staying in back of ships to not get hit, and its sorta tough. its also good to use for cannon skill training
Why does it need to be tough if it doesn't get hit? :-) In my experience, the light sloop has generally done better for the speed runs to islands and the "behind the tail" attacking method. I've found the cannon's pitch/yaw/roll/heave to be worst on the war sloop, so I wouldn't recommend trying to level cannons on it. (To each his own, of course.)

When I actually timed short runs from Port Royal to Devil's Anvil, the war sloop was two seconds faster than the light sloop. But in general sailing, it never seems faster, so perhaps I just had too much lag/random interference when I timed it.

The only place a war sloop really shines, is in SvS with a crew of 5. But since you want to be level 40 before attempting serious SvS, you'll have more fun and advance your pirate faster if you skip the war sloop initially.
  #4  
Old 04-04-2009, 12:56 PM
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Personally I prefer my War Galleon. Yes it is slower than a sloop but it makes up for it. It does hold a lot of gold! And she takes hits very well. Great armor imo. Speed to get to islands is not important to me unless I need to make a quick get away and thats when I use full sail or ram speed to get out of there. My War Galleon serves me well.
  #5  
Old 04-09-2009, 01:40 AM
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well in my opinion i would get the war sloop)
sloops are still awesome for any matter if u have a crew sloops are still better than galleons

well on the main deck of a galleon shooting from the first cannon forward
ur almost a blind shooter

not with the war sloop tho other reasons to get it would be its fast and if u have windcatcher upgraded then u will have a super fast ship
and its turning is still better then that of a bigger ship like galleon of frigate

just 2 down sides only 7 board side cannons (per side )
and low cargo room in my recommendation i would get it


this is from my opinion as a war sloop captian

Last edited by toanuju22; 05-19-2009 at 04:15 AM..
  #6  
Old 05-25-2009, 04:39 PM
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In response to the original question, I would not get the War Sloop, if you've reached 20K, why not keep going? Continue to build on rep and gold, Get the War Galleon - sail to the back of Padres and pick up some Royals, you'll get your 40K back no bother. War Sloops are good for one thing, PVP, even then unless your crew has good cannon rep, lightning and Fury, then a War Sloop is at mercy of a good War Frigate Captain - like me, lol.
  #7  
Old 01-20-2009, 02:25 PM
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Actually the Reg. galleon holds 11 while the war sloop holds 9. So maybe the best way to start your war fleet is to keep your reg. galleon and use it to get gold for the war galleon. from there, crew up and work Mariners Reef using the reg galleon as back up.
  #8  
Old 01-20-2009, 03:14 PM
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War Gally

I use the War Galleon more then any other ship I own for plundering gold with or without a crew. When I sail alone I use a different strategy sinking ships then when I have a crew. Either way I seldom get hit and rarely sink (although I did manage to sink Sunday watching football and sailing at the same time, not recommended) I use my War Sloop for SVS only. It doesn't make sense to use it any other place so if your not interested in changing all your stats so they are best for SVS don't bother with the War Sloop, there will always be someone better/faster sinking you. Save the gold and use the Regular Galleon until you have enough gold for the War Galleon. It will be good practice learning to sail it in the long run anyway.
  #9  
Old 01-21-2009, 12:39 AM
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Am I the only one who remembers the thread started by Zeppers where Zeppers said the ships with less hold get better quality? I know it was kind of old and all, and might have been patched away, but I've never seen a point reach a different conclusion. The returns from all 3 war ships were generally the same as I recall.

That being said, let it also be said that I wouldn't really know what I'm talking about, having not tried it myself, but I do remember the thread.
  #10  
Old 01-21-2009, 01:12 AM
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Quote:
Originally Posted by League View Post
Am I the only one who remembers the thread started by Zeppers where Zeppers said the ships with less hold get better quality? I know it was kind of old and all, and might have been patched away, but I've never seen a point reach a different conclusion. The returns from all 3 war ships were generally the same as I recall.

That being said, let it also be said that I wouldn't really know what I'm talking about, having not tried it myself, but I do remember the thread.
Tht does not ring true for me. Average plunder on a war galleon as crew, for me, is just over 1,000 gold. Average plunder on a war frigate as crew, for me, is about 600 gold. Average plunder on a war sloop, for me, is about 450 gold.
  #11  
Old 01-21-2009, 02:50 AM
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Quote:
Originally Posted by Edward Edgemenace View Post
Tht does not ring true for me. Average plunder on a war galleon as crew, for me, is just over 1,000 gold. Average plunder on a war frigate as crew, for me, is about 600 gold. Average plunder on a war sloop, for me, is about 450 gold.
That matches up with my experience. League, could you be thinking of the Boss battle is suppose to be easier for smaller crews maybe?
  #12  
Old 01-21-2009, 03:45 AM
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Quote:
Originally Posted by Dan_OB View Post
Evasive maneuver capacities of the sloop maybe overstated by myself and others, more often its a case of being quick enough to be hard to hit and being a small target rather then any fancy moves to dodge cannonballs. In a sloop enemy fire often lands behind me or goes over me, in a galleon in similar circumstances it usually hits me. I believe that this is why sloops are so successful in SvS and galleons are usually salvage material. And I find that it does make a difference in fighting npc ships as well. I've used galleons successfully for solo sailing, but I didn't like it and can't recommend it. Plundering with a crew? Well thats a whole different story.
This as Edward eluded to is going to depend on the captain/sailor. When it comes to NPC ships (NOT SvS), studying your opponents tendencies, ways of doing battle, and then using that information, and your skills to attack them. I seldom NEED to make any "fancy moves", should not EVER need to make any "fancy moves" against NPC ships, SVS is a completely different subject, and most agree the Galleon for example, is not a good ship for SvS.

I do concur, each pirate should go with his/her own heart and choose the vessel that best suits their style/preferences.


Quote:
Originally Posted by League View Post
Am I the only one who remembers the thread started by Zeppers where Zeppers said the ships with less hold get better quality? I know it was kind of old and all, and might have been patched away, but I've never seen a point reach a different conclusion. The returns from all 3 war ships were generally the same as I recall.

That being said, let it also be said that I wouldn't really know what I'm talking about, having not tried it myself, but I do remember the thread.
Ok, now I do not remember such a post (does not mean I didnt), and my opinion on that has changed if I had made that post. The size of YOUR ship does not seem to have any control over what it is that you plunder. Now you may get more items which I think I may have eluded to in a prior post, but I do not know that value is any different in the long run. The size (level) of the enemy ship however does change the likelyhood of getting more valuable richs.
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  #13  
Old 01-21-2009, 01:47 AM
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i'd still go for the war frigate, but if ur lacking gold any ship is good sloop are good for their speed, galley's are best with cargo and war kinda like in between sloop and galley for speed and cargo but more firepower and also very expensive, go with ur instinct or what u want, then save for the war frigate
  #14  
Old 01-21-2009, 10:58 PM
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Quote:
Originally Posted by OFxZeppers View Post
This as Edward eluded to is going to depend on the captain/sailor. When it comes to NPC ships (NOT SvS), studying your opponents tendencies, ways of doing battle, and then using that information, and your skills to attack them. I seldom NEED to make any "fancy moves", should not EVER need to make any "fancy moves" against NPC ships, SVS is a completely different subject, and most agree the Galleon for example, is not a good ship for SvS.

I do concur, each pirate should go with his/her own heart and choose the vessel that best suits their style/preferences.
I guess you missed this part:

" ...more often its a case of being quick enough to be hard to hit and being a small target rather then any fancy moves to dodge cannonballs."

In essense what I'm saying is that: All things being equal, the sloop being smaller, faster and quicker is less likely to get hit then a galleon. These are inherent attributes of the two ships and have nothing to do with the captain or anything else.

You're quite right, knowing your enemy is important regardless of ship type.
  #15  
Old 01-22-2009, 02:42 AM
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Quote:
Originally Posted by Dan_OB View Post
I guess you missed this part:

" ...more often its a case of being quick enough to be hard to hit and being a small target rather then any fancy moves to dodge cannonballs."

In essense what I'm saying is that: All things being equal, the sloop being smaller, faster and quicker is less likely to get hit then a galleon. These are inherent attributes of the two ships and have nothing to do with the captain or anything else.

You're quite right, knowing your enemy is important regardless of ship type.
What I've noticed, is that for a given pirate captain, war sloops are no harder nor easier for NPC ships to hit, than a war galleon. The NPC ships seem to make an attack and the game-server calculates their ship level vs. the pirate captain's level, then animates cannonballs to either hit or miss, based on that calculation.

The pirate ship's direction and speed seem to affect that calculation, but not the pirate ship type (from what I've seen.)
 


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