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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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My wish list
This post serves two purposes for me...one; to vent my spleen somewhere formally and two; hoping (against rational hope) that a big D power-that-be might actually read the cursed thing. And, yes, this is the order I'd like to see them released in game.
1 a. Raise the notoriety level! 1 b. Raise the weapons and skills levels! 1 c. Give us a new story chapter! 1 d. Raise the gold cap! In my opinion those things HAVE to happen simultaneously. There's no point in implementing one alone, as it would be moot. After those here are the rest: 2. Fix the lag! I personally will put up with the lag a while longer if I've actually got something concrete to do. but at times it's just insane. 3. Put the Boss Battle back to it's original conditional of being available as a solo event. I am LIVID that you MUST undertake this endeavor with at least one other pirate! I can't even begin, on a family site, to tell you how much I hate that the option to attempt the Boss Battle alone has been taken away. 4. Introduce sea monsters, i.e.; the Kraken. Now that may be the entire point of a new story chapter, I don't know. But if it's not, thing bring it on. 5. Introduce more "populated" islands. I think most long-time players have scoured nearly every square inch of the existing islands. Give us some new places to visit. 6. Allow for ship customization - you've got too many player's clamoring for it to ignore the desire for it. 7. Allow pets - I personally don't give much of a fig about this one, one way or another, but again...too many players want this feature to disregard it. 8. If you insist on continuing Jolly Roger's curse move it to dedicated servers. If I wanted to PvP I would. I'm tired of playing under goat-vomit-green skies and having this event forced on me. 9. Cuba is a "populated" island in that there's a shipwright, a tavern, a jail and a tonic seller - finish it out and put a gunsmith and swordsmith on it, as well as s tailor, jeweller and tattooist. Then we've got a solid base with which to sail to Perdida and Tormenta from (and some of those new islands I've requested). 10. Give us more things to buy - the pork tonic at the Founder's Feast was a huge help in some cases...implement it full time into the game. Add additional jewelry and tattoos for purchase. You're working on the inventory system for clothing - excellent! Increase the inventory size. Ship customization will also help greatly with the overabundance of gold that many pirates face. Why not some doo-dads with which to customise our pirate's appearance - hair and clothing decorations and such? Where are the scars that were originally touted would be available? Perhaps a telescope to carry with our effects? A walking stick with which to distinguish ourselves? A fan, a lantern...I don't know. But pirates were a vain lot! Much like mermaids of lore, collecting pretties...and speaking of mermaids... 11. Put mermaids in the game. Not only were pirates vain, they were superstitious...how I would love a mermaid island that would suck your ship in with the beguiling songs, against which you'd have to pit your best sailing wiles to escape! 12. More hair options....*shudder* what you've got leaves a LOT to be desired! Whew. Alright. I feel much better having spewed that lot out. In my own humble case, those implementations, or even just the first set, for the sake of Calypso, would keep me happily paying to play this game for some long time. There now...if you've read all of this - silly! You could have been playing the game. But no, thank you, for reading my rant/beg. May fair winds find ye. |
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#2
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I don't think they should raise the weapon levels. I take it that you're one bored pirate, the reason for alot of these wants. However, there are certain elements of the game that are rather balanced, not desiring to be upset. Weapons are much more tactical having a limited place to put the points at. As well, notoriety goes along with that. Figure: raising the health of an enemy may very well allow certain things to happen, like reducing the effectiveness of Brawl or Shackles because there is less to do in that time.
The gold limit and new story content are perfectly fine desires, because they can't really change the deliberation of pirates currently walking. The lag's reduction: a change that'd only help. Boss Battle requirement's apprehension: a change that'd be good too, as it'd only enable those who want to do it a certain way. Introduction of sea monsters: can't really be a high priority, as it'd be a thing that'd be a candy to those wanting real food. As well, the simplest stuff should be the first stuff fixed, like the lag. More complex stuff often brings with it hordes of glitches. Populating islands: I can see where you're heading, but ultimately, you'll just end up in the same place. You're bored. You want more to do. More to do will only do until it's done. This one is a lower priority. Ship customization: I'll show you a bias, because, although it's not as important, and though it will probably come with a load of lag, I'm all for it! This is one of the ways to introduce content that won't be having an end nearly in site. If they introduce new quests like the clothing quests, you'll undoubtedbly do it (although they covered that another way and did have an alright award for completion). However, ship customization is content that won't really get old, that'll make for more and more to see as you see more and more. As well, it's a thing that nearly everyone wants, including me. And I'm always slow to agree with someone when they want something. Pets: that's most definetly something unneeded and something sure to cause lag. Still, it's sort of like ship customization, except that it breaks up the monotony on lag. That being said, it's something that wouldn't really be so unique unless they had many clothing options for the pets themselves. Regardless, I'm talking bout something needed for something else. If that something else isn't here yet, there really is no need for the trouble. Dedicated servers: why the event hate? It's not forced on anyone, and it's easy as pie to avoid. Cuba: eh, sure. Addition of other stuff: I disagree about the pork. I'm glad you liked it, but if it wasn't special, it... wouldn't be special (a=a and all that). Inventories should be increased, at least for paying members, to about 7 I reckon if not more, to allow for the quest items and everything else. That other stuff depends really, although it could be something if it'd make use of the left hand I guess. Mermaids: seems like alot to add with alot of bad side effect on a little whim with little payoff. Hair: I agree, simply because as is, some of the options are just ridiculous. There are more effective ways to make effective changes. Last edited by League; 12-17-2008 at 08:49 PM.. |
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#3
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So I guess your also against raising notoriety, because any substantial raise in notoriety cap will require more weapons levels to achieve them.
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Great list Ukebec! |
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#4
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I agree for the most part, and even talking of pets myself, I would put that as a much lower priority than other things.
Notoriety can be raised while not seeing weapon increase, it would just require a new skill, which I believe a good possibility. Kraken and such things I could accept later (little later) if something like a major story chapter kept pirates busy. Some aspects such as listed on the UK site, have some great possibilities. Unique curses, if its just not to simple and every pirate have the same thing it in a day type thing. Custom ships can be made very challenging, and hope for not spending 10k in gold and have everything type thing also. Unique items, clothes, jewelry, tattoos, scars. Trade system. Lag a always on going situation that will require work each and every new event, effects, and just changes in general. |
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#5
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I don't even do "friendly" PvP with my guild. I don't like PvP. PvP is a Royal Pain. I have to log off or go into some building until it is over. I can't even stay in the catacombs during the "event" because I turn undead.
Here's an Idea: why don't we force SvS on everyone, too? During the "event" you are forced to a side by proximity to the SvS island you are closest to. Whether you are on a quest or just out sailing you are forced to fight SvS. Sounds like a lot of fun for me, but not for those that hate SvS. Easy fix: One dedicated server where it is only PvP. One Dedicated server for SvS. The PvP would be easier to implement. The SvS a little more difficult. But, Disney could split the islands as if Le Porc and Avaricia had "conquered" them. If you launch from an island under either's control, that is the side you are on. That gets rid of the goat puke green skies and allows those that wish to participate in this event an entirely good option. edit: Good list ukebec. |
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#6
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Great lists...but as for PVP and SVS...Lizzy avoids them like the plague due to glitching...If ya can't fight fair then don't call on me to be your opponent. Not saying that every pirate glitches in either event...but they have definitely turned this pirate off to said events. Also as of late, when I did participate in a guild vs guild SVS...I kept freezing up and getting booted. Not much fun there and I certaining was not aiding my team.
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#7
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I don't know if you could have a server dedicated to PvP without the servers filling up. Lag that would be involved would close PvP for alot more people than it would open it up for.
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Though some of these changes would be great, there can always be a better alternative that isn't so shortminded. Last edited by Dr. Zeppers; 12-18-2008 at 04:13 AM.. |
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#8
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League, I am aiming for balance also. That's why I believe if there is to be a notoriety cap raise, then there must be weapons level, gold cap level raises and a new story chapter all occurring simultaneously. One without another would be futile.
Simply becaue there are 5 "slots" or "dots" in each weapon skill category now doesn't mean that they can't be increased. Take cutlass for instance...add "x" and "y" (whatever Disney chooses to call them) to the skill set. Because what is the point in raising the notoriety level if you are gaining no new skills or points? What is the point in raising the notoriety level or weapons levels if you have nowhere to put the ensuing gold? I included my 1's as a pack because I believe they all need to be implemented at the same time. As for the rest of my wish list, I should have stipulated that it wasn't necessarily in the order of my preference. As I stated, I really couldn't care less if there are pets in the game or not. It's a WISH list...that's why I included Mermaid Island...I think that would be a fun addition. As for the curse. Well. Yes. It IS unavoidable if you are in the game, playing, and the curse presents itself. I, personally, don't prefer PvP play. And really, that's what the curse is. It interrupts my normal play. I was fine with it during Halloween as it related to the holiday. However, I think it is another stall/misdirection ploy on Disney's part at this point in time. "Keep the players dazzled with an Event and they won't notice the lack of substantial content additions". My opinion is this...I pay to play this game. I also pay to watch cable T.V. If my cable provider decides to interrupt programming on every single channel and provide an Andy Griffith retrospective marathon across the board, on all 200 + channels, I have the right to complain. That is not the programming I agreed to pay for. I feel the same about the curse...I did not agree to have my regular play interrupted by an event that, in my case, forces me to either stop playing, or alter my play to accomodate the event. The curse events are scheduled for the weekends, which, as a working adult, are the times I most have available to me to play. Yes, you're correct. Raising a level only achieves a goal until the new level is reached. Ummm...that's kind of my whole point. Is this game stagnant? Am I to continue paying to play something in which I can never advance? I'm not going to pay to maintain an arbitrary level I've achieved. What is the point in that? I'm at the top. Why would I continue to pay? If there's nowhere else to go there's really no point in it is there? This isn't an arcade video game. I don't have the the satisfaction of seeing my initials at the top of a list until someone better comes along and bumps me off the top spot. As for rapidly running through the game...I'm a Founder. I've been playing the game for over a year now. I have ONE level 40 pirate. Just one, and that character only achieved that rank 2 months ago. My goal in this game has never been to rush through the game to achieve an end result. I have 3 other unlimited characters who are NOT mastered. But, having mastered one pirate I see the writing on the wall...when they get to level 40...then what? The same thing as my one mastered pirate. Nothing. There you are. You can help friends, (which is a noble cause, don't get me wrong). But there's nothing more on a personal level to strive for. I can keep filling in the same crossword puzzle and then erasing my answers and starting over again ad infinitum...I can keep reading the same one book over and over again, but, as our beloved Captain Jack asked, "to what point and purpose!?" |
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#9
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Ok, we have seen the numbers. The highest you 'could' get in notoriety if the game allowed is somewhere around 42, as mastered weapons gain no further weapons reps or notoriety points. Without upgrading weapons levels we could never get to say Notoriety 50.
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Last edited by Dr. Zeppers; 12-18-2008 at 04:23 AM.. |
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#10
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If notoriety is raised, I think the odds are still by far in favor of a new complete different weapon type.
If you think about it, what would happen if 5 points and levels were added to dagger, cannon, and such things they have been cutting back. 5 levels would likely bring in a full effect of barrage of 25%, blade instinct, this making these items back to what we had when they took it away. (well some of it back) They didn't want us to have that, so it's most likely we would see a new weapon. Gm's at the tavern take over asked a few times what type of other weapons we would like to see as well. Pvp in my view has had way to much work towards it, and much more towards trying to fix it. It does not fall in a category everyone plays, uses, or does. Ship customization and such things would be something everyone uses, if they svs, or like taking crews out. A overall player use, for just about all types of game play. This is what I would rather see than focusing on side aspects of the game, and groupings of some players. Biggest frustrations of so many has been nothing more. So I would agree the a new chapter needs to come in place at the top priority. Notoriety, as well as something to work while doing said new chapter. |
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#11
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I hadnt thought of this, that could contribute quite a bit, but would one be enough for a reasonable notoriety cap raise?
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#12
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A very nice list Ukebec and well prioritized
I do have reservations about raising the levels for weapons. As it stands there is way to much weapons grinding in this game. For every hour of questing I spend at least 2 hours just lvling weapons. I believe someone in these forums figured out that if you do nothing but lvl weapons your notoriety lvl would be 38 by the time you mastered all weapons. This is too much. One solution would be to raise the notoriety level, add a 2nd chapter and have more side quest but keep the weapons as they are. This is no doubt problematic, but it at least would allow a player to spread the leveling out and get more weapon rep by just playing the game. If they do add more weapons level they need to change the rep you get from enemies. Higher rep across the board. You should get meaningful rep for even green and higher level grays. And if you defeat a very High level enemy, you should get more then 100 pts for it. Another possibility would be special quests to acquire new weapon skills or acquire skill points. Poison elf's idea of entirely new weapons is a good possibility. My main point is that I don't want to see an increased need for long hours of mindless weapons grinding. For most weapons I'm flexible except one... NO MORE GRANADE LEVELING !!! I CAN"T TAKE ANY MORE! PUUHLEESE, HAVE SOME MERCY! <breaks down in to uncontrolable sobbing> |
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#13
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LOL - Dan. Here, here. Dry your eyes. I feel your pain, man, I truly do!
Well, you've made a good point. Heaven knows I'm sick of the weapons grind myself. I think the idea of quests to acquire new skills or skill points is an excellent one. And I think Poison elf's idea of a new weapon is possible too. |
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#14
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Perhaps have the game start to offer reputation bonus's for using advanced weapons, for being continued battling as a pirate master, etc. This may help with the current rep system in fitting into raising current weapon levels. It is likely that all these things are part of whats slowing them down, in any form of implementation of a notoriety cap raise. |
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#15
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That leads me to a question then Zep. I agree that many of the updates have acheived slowing players down from mastery. Now, in your opinion, why have they made it that much more difficult to play the game solo? I would think that solo players would level more slowly than those affiliated with crews or guilds. |
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