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| Dead Polly Closed, old, and discarded polls |
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| View Poll Results: W0uld you like a Co-guildmaster? | |||
| No, I would not like a co-gm. |
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1 | 4.35% |
| i would like at least one co-gmmax in a guild |
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8 | 34.78% |
| I would like 2 co-gms max in a guild |
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6 | 26.09% |
| I would like 3 co-gms maxed in a guild |
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3 | 13.04% |
| I would like 4 co-gms max in a guild |
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4 | 17.39% |
| I would like 5 co-gms max in a gild. |
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1 | 4.35% |
| Voters: 23. You may not vote on this poll | |||
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#1
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CO Guild master rank
Okay, I was thinking we need a Co-guild master rank, someone to manage the guild while the GM is offline.
I wont put this in the Poll, but what do you think the Co-guildmaster's powers should be? i was thinking they should be able to delete anyone, but they could only make member veterans. |
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#2
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Sorry about some of the spell mistakes.
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#3
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Well, the Co-GM rank is for me, a very useful and needed thing that POTCO needs to release. Pretty much every guild has a Co-GM, or more. As for powers, just same as any Officer. If he/she needs to manage the guild while the GM was offline, then the GM can just make a person the temporary GM.
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#4
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I quote from the PNC Ranks, Requirements, and Expectations thread:
Quote:
As for a number of Co-Guildmasters, I don't think there has to be a limit on how many you can have. After all, if you earn something, then you earned it. |
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#5
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I think that the title Co-GM is misleading. The prefix co- means that they work together. That means that's there's 2 of them, and that they helped found it. I think the title should be Second-in-Command or First Mate. Just a personal preference.
I agree with Del that there should be no limit on First Mates, however, I went along with 3 Co-GM positions. The reason why I did so was for a system of Checks and Balances. Each First Mate has the authority to eject out any member as they please. But in order to demote any veterans or Officers, 2/3 of the First Mates must elect to do so. In order to EJECT an officer or veteran entirely, all must agree. The First Mates do not have to be on at the same time in order to do any important choices. One can suggest that a veteran be ejected, and whenever the others come on, they'll recieve a little pop-up stating who the other First Mate wants to eject and give the person reading an approve or decline answer. I'd also suggest a way where the First Mates could mutiny against the current GM if the GM hasn't been on for at least 6 months, but all of them would have to agree, and one would have to accept the new role as GM. And finally, where First Mates could mutiny against an unfair GM. This, however, requires more votes. In order to vote out a GM, all First Mates must approve, 2/3 of the officer corp. must approve and 1/3 of the veterans corp. must approve. If they succeed, they must agree unanimously on a successor, and he/she will become the new GM. However, the First Mates all must resign their positions and return to the rank of veteran/officer, depending on the GM's choice, with NO chance of being able to return to the First Mate position. This is to prevent any constant eviction to cause chaos. That's my idea of First Mates powers. |
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#6
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Its a good idea, and but the mutiny thing may gives spies to much of an advantage.
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#7
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And that is the problem of new ranks and giving pirates too much permission. In the old days, I had never heard of guild spies or guild wars. This new POTCO "era" has made many things so much different. Wars.... Spies..... etc. It's kinda sad actually that those are things people have to do to be happy with themselves, which they shouldn't. Also, some people do it just because they want attention. A Co-GM needs to be trustworthy, and again, same responsibilites as an Officer. |
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#8
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If he has the same power as an officer,he wont have a lot of power. i think they should be able to demote and kick anyone out of the guild. but the gm has to be smart, and make the second guy who join the co gm or something.
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#9
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Quote:
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#10
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Quote:
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#11
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Quote:
And if a GM knew he/she was going to be gone for longer than six months, he/she could warn his/her First Mates in advance. The mutiny against the GM when the GM is around is only to prevent people that can't lead a group of people correctly, but still wants the power. And, as I've explained, it take a good half of the body of the Guild's Officers and Veterans to approve of this, and the First Mates are immediately evicted, once they decided on a successor. And this can happen to any of the Guildmasters, not just the first one. |
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#12
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Good point Jack.
Oh and Swash, the GM has a choice to Make a first mate,if he does not want one, that's fine with him. you make it sound like a GM must have a first mate. |
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#13
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I agree with Del. I do not believe that there should be a limit on the amount of Co-GMs that a GM can promote. They have obviously earned it, and the GM has the discretion to promote whomever he/she feels deserves it.
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#14
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Now i only hope Disney will look here.
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#15
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Quote:
Basically what I'm saying is if a Co-GM is named then they are a Guildmaster, and both are Co-GM's. |
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