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| The Graveyard General POTCO Game Talk Archive Forum |
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#1
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maxing out the skills
ok, if you have all the weapons ( and cannon and sailing ) and each one has different skills right...in each of those abilities what would be the skill to max out?
example: cannon...round shot sailing...right/left broadside cutlass...sweep pistol...take aim doll...swarm dagger...cut grenade...explosive voodoo staff... ( it can be any skill, or a passive skill ) you can also list the top 2 you would max out |
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#2
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Hmm, OK, heres what I would max:
Cannon (top 3 a must) Shoot & Rapid Reload Lightning Fury (optional) Sailing: Both L & R Broadsides Treasure (I like it, personal preference though) Cutlass: Endurance (Extra life by 125 hp) Pistol: Take Aim Doll: Swarm, Poke for attacks Lifedrain for insta-heals (Although 3 wuold be good if u needed) Focus also helps for staff! Dagger: Finesse is good for throws (all throws on a large enemy gives max reps) Alot of people like Maxin Viper's Nest Grenade: *Have to check my bigger pirates* Staff (all of the passives got most my skill points.)
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"Angel" - Member of War Wenches
MASTERED; All Weaponry MASTERED; War Fleet *BOSS COMPLETE!!* "Hunter" - Officer of The Elite Circle MASTERED; All Weaponry Mastered *Except doll, waiting for the last 80 reps :!*; War Fleet *BOSS COMPLETE!!* "Angel Sea Hunter (aka ASH)" GuildMaster of The Elite Circle Notoriety lvl 24; Weaponry lvl 12+ *Coming off the bench!* "Vixen" - Member of War Wenches Notoriety lvl 24 & Growing- War Galleon "Red Tiger" |
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#3
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i agree with what angel said
Dagger i maxedmy combos what ever you prefer to use your dagger for dont waste any on asp save it for the bigger throwin attacks Grenades Demolitions Determination Cannon Lightning Fury Round shot rapid reload barrage Voodoo Poke Swarm Life drain Cure( dont use any on health cure is better) maybe focus atleast have to on your voodoo attune those are all i mainly use but you should go by what skills you will need the most because some passie skill benefit other weapons you maybe use more |
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#4
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Quote:
Edited to add my comments on the build. as he said, best for you to go by what you like. Everyones gonna be different.
__________________
"Angel" - Member of War Wenches
MASTERED; All Weaponry MASTERED; War Fleet *BOSS COMPLETE!!* "Hunter" - Officer of The Elite Circle MASTERED; All Weaponry Mastered *Except doll, waiting for the last 80 reps :!*; War Fleet *BOSS COMPLETE!!* "Angel Sea Hunter (aka ASH)" GuildMaster of The Elite Circle Notoriety lvl 24; Weaponry lvl 12+ *Coming off the bench!* "Vixen" - Member of War Wenches Notoriety lvl 24 & Growing- War Galleon "Red Tiger" |
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#5
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Sailing: Full sail or treasuresense, broadsides is a must.
Cannon: Ligthning Pistol: Shoot and lead shot Cutlass: Sweep + Endurance Vodoo Doll: Swarm Dagger: Vipers Nest Staff: Wither Grenades: Throw and standard grenade |
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#6
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I see alot of people recommending maxing out "Treasure Sense" when it comes to sailing.
In my experience, high level pirates dont tend to have any problem with cash flow/gold. I found Treasure Sense to be a waste to max out in the long run. If necessary I can make more gold in 5 minutes of blackjack at Padres, than an hour of sailing with treasure sense maxed. I maxed it my first pirate, and will not do that again... My level 40 pirate, has 1 point in treasure sense (just to have it). He has absolutely everything gold can buy other than clothes/jewelry/tats which is user preference. Has 2 war galleons, and a war frigate, has max gold 65k (and I shoveled 20k recently across the poker table to a friend). Its not a bad skill to put points on, just thought I would throw in my 2 cents as my personal play style determined this wasnt that useful, and that the skill points could be used elsewhere with more effectiveness. Zeppers lvl 40 - All mastered but lvl 21 cannons Groggy McJones lvl 26 - All weapons quest/tp quest finished - avoiding story quest http://pirates.teamofx.us |
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