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Old TEST Release Notes - February 4, 2011

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  #1  
Old 02-05-2011, 10:54 PM
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Quote:
Originally Posted by Captain Del View Post
Actually, there are plenty of bugs. A few I've already picked up on:
  • Some pirates are unable to access dinghies/launch ships.
  • Enemies become invincible and freeze after you send in an inital attack.
  • Shipwrights aren't working properly.
  • Slowing/Stun effects, once applied, are sometimes stuck until you log off and back on.
  • Player cards of newly logged-on pirates are slow to load, if at all.

I'll add more once I find 'em.
i got another one to add :

  • The pvp freezes when it reaches 20 sec. on the clock
  #2  
Old 02-05-2011, 05:21 PM
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Ok Del sorry about that. Thanks for the update! I will send in some reports while the game loads.
  #3  
Old 02-05-2011, 07:55 PM
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Jumping in PvP is virtually ruined
  #4  
Old 02-05-2011, 08:31 PM
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Yep :/
It really stinks. Nothing was wrong with it.
It's just the chat barrier makes it difficult to teach others it...
  #5  
Old 02-06-2011, 12:47 AM
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Originally Posted by Machazzard View Post
Jumping in PvP is virtually ruined
I for one am soooo glad to read this! To chicken to stand an fight? No matter Mouse says: DENIED!
  #6  
Old 02-06-2011, 12:56 AM
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Originally Posted by Rannulf View Post
I for one am soooo glad to read this!
I am, too. Jumping and spawn-killing have been keeping me away from PvP; thank god that these problems have been resolved.
  #7  
Old 02-07-2011, 07:53 PM
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Quote:
Originally Posted by KyleFace View Post
I am, too. Jumping and spawn-killing have been keeping me away from PvP; thank god that these problems have been resolved.
I have never seen an issue with jumping at all, you guys are just a bit scared I reckon. Spawn killing was just dumb, but POTCO let the PvP stuff get out of hand way too much before. Not sure if I'll enjoy this enhancement all that much seeing as there are many other games with a much more polished and unique system, but I could try.
  #8  
Old 02-18-2011, 10:28 AM
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Quote:
Originally Posted by Raikel View Post
I have never seen an issue with jumping at all, you guys are just a bit scared I reckon. Spawn killing was just dumb, but POTCO let the PvP stuff get out of hand way too much before. Not sure if I'll enjoy this enhancement all that much seeing as there are many other games with a much more polished and unique system, but I could try.
Quote:
Originally Posted by Speedway Master View Post
Release Notes - February 4, 2011
  • Newly spawned Pirates will now be briefly invincible in Land PvP
  • Land PvP spawn locations have been fixed
Guess Disney got too many complaints about ppl who pvped against ppl who remembered all the spawn locations lolololol. I could remember like the first 2 spawn pts but nothing after that, idk how ppl could remember more than the first 5 spawn pts. One of my friends who doesn't play potco anymore remembered the first 34 spawn pts & he took me to pvp to show himself throwing grenades at his lvl 1 pirate, the lvl 1 pirate wouldn't spawn until his grenades were already halfway in the air towards the empty spot & I was like geeeeeezzzz lolol
  #9  
Old 02-06-2011, 06:22 AM
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Quote:
Originally Posted by Machazzard View Post
Jumping in PvP is virtually ruined
I hope this is true, because it will keep those pesky jumpers away from PVP. Jumping and slashing at people isn't skill, it's showing that you're good at using your fingers, and I hate it when people do it.
  #10  
Old 02-07-2011, 08:40 AM
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Originally Posted by MacIronhawk View Post
I hope this is true, because it will keep those pesky jumpers away from PVP. Jumping and slashing at people isn't skill, it's showing that you're good at using your fingers, and I hate it when people do it.
So, standing still & attacking is a skill?? O_o not a personal attack, just clarifying =) I personally think dodging is a skill imo.

Quote:
Originally Posted by MacIronhawk View Post
Where's the fun in running around and hacking at an enemy, knowing you're going to win because they can't spin around fast enough to hit you? It's boring. Up close and personal is the way to go.
Interesting to know that there are some who think up close & personal standing still attacking like a flytrap is funner tho.
  #11  
Old 02-05-2011, 08:31 PM
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How come? i think i will love this update.
  #12  
Old 02-05-2011, 10:08 PM
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  #13  
Old 02-06-2011, 12:59 AM
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Captain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this farCaptain Del must be getting help from Tia Dalma to get this far
Bah, no jumping?! What is this! Next yer gonna take away me shipping license, and after that, I'm going to the old pirates home! I'm not going back, I tell ya!

Jumping in PvP was killing my knees anyway - at least now I'm forcing myself to keep my head below the clouds
  #14  
Old 02-06-2011, 01:03 AM
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You can still jump, but they made it so you go about that speed of charging a gun when you attack..... for ALL weapons and skills on land that i've tested. Even shooting your pistol and reloading slows you down now. You also slow down when attuning and throwing daggers.

IMO it completely throws off the flow of fighting that I was so used to. Oh well, I guess I'll just have to get used to it
  #15  
Old 02-06-2011, 02:55 AM
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I definitely like what I am hearing about PVP and jumpers. It always irked me that I could only use my keyboard in PVP (since my mouse is odd), and they were all over the place. And then when I try to compensate for that and take out my broadsword, I get "NOOB!!!"
 

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