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Old What the New Loot and Inventory System Lacks

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Old 04-13-2010, 05:25 PM
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Eliza Creststeel Eliza Creststeel is offline
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Roger,

Very valid points - but this may be overthinking things. Disney did not intend for this game to have a big economic system. After all, they are pandering to younger kids and its a marketing tool for the films.

We don't need jobs. We're pirates. That implies that we steal and plunder to live. This topic was discussed before.

Trading may come later. If I come across a nifty item I have a duplicate of or can't use - it would be nice if I could trade with someone who had something I wanted without having to pay a merchant all the overhead.

As for trades - maybe minigames but they would only distract I think.
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Old 04-13-2010, 06:55 PM
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Quote:
Originally Posted by Eliza Creststeel View Post
We don't need jobs. We're pirates. That implies that we steal and plunder to live. This topic was discussed before.


As for trades - maybe minigames but they would only distract I think.
Disney has published a book

The Pirate Guidelines: A Booke for Those Who Desire to Keep to the Code and Live a Pirate's Life (Pirates of the Caribbean) (Paperback)
~ Joshamee Gibbs

There are numerous pirate roles described in this book that can be turned into different trades and ranks.
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Old 04-14-2010, 11:58 AM
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Midhav Midhav is offline
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Quote:
Disney did not intend for this game to have a big economic system. After all, they are pandering to younger kids and its a marketing tool for the films.
But it has to be a successful marketing tool for the movies, like LOTRO. At the success of the latter film, I bet you that once the Hobbit has released, loads and loads of people will flock to the theatres. Runescape is a game which has a big but simple economic system. I don't believe that a few random collectible objects will hurt the game. It will just excite the game further, and make people stop complaining for several years at least. Try Runescape, seriously, there you collect items from one enemy and then smith and then create a weapon and then sell it in the market. If the system is big, but made simple like Runescape's, even children younger than me can understand it. One thing we all should note is that lots of adults play this game.

Quote:
We don't need jobs. We're pirates. That implies that we steal and plunder to live. This topic was discussed before.
Maybe jobs like Lumbering and Mining are a bit far fetched, but definitely pirates served as privateers. Fishing also to a minor extent can serve as a path to gain profit. Privateering can come in various forms : Fugitive hunting idea i gave earlier, Sinking enemy ships for gold in quest/GM-hired aspect, Protecting the organization/nation-of-allegiance's ships from pirates or other privateer hunters, hunting treasure/merchant ships, sacking enemy city/ town or raiding. Even Blacksmithing like William Turner may help us earn money or build weapons of our own. Voodoo smithing may also be another job. Even ship skills can be a new-ish skill, for pay.

Quote:
Trading may come later. If I come across a nifty item I have a duplicate of or can't use - it would be nice if I could trade with someone who had something I wanted without having to pay a merchant all the overhead.
As for trades - maybe minigames but they would only distract I think.
Trading is the most important aspect of any MMORPG. When I talk to my friends about this game and I mention that there isn't trading, they just stare at me in awe and wonder why... Okay what is the definition of 'trades' mentioned here. Nonetheless any for of mini game is just to kiddyish except for taverns games. The game will definitely be silly if it followed Toontown's path of having those baby mini games.

All in all, this game needs to catch up with the standards of LOTRO or Runescape in both graphics, gameplay/reduction of lag and INventory basis
 

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