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Exactly, these MMOGs are all virtual spaces for social networking with built-in time sinks, and it is from having spent that time (or circumvented having to spend that time) that a character gains its prestige (or at least that's the idea).
That isn't really fair to those who try to play as fairly as possible, and it really won't be fair to the people just joining a year from now (when presumably more of the overall bugs/glitches will be resolved and it'll only be the problems generated from new content updates). Not only will they be playing a year and half's worth of catch up, they'll be doing against an entire team made up of "Barry Bonds" that didn't have to worry about dying or going back to the shop for more ammo.
Next year's players certainly aren't going to care any less about their toons or their guilds than the players playing today, but unless the game remains just as bugged/glitched as it is today, which seems doubtful, then their place will always be an uphill struggle.
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