

Three great stories have been told throughout the course of the Caribbean's history - stories which have not only shaped the guild that we dwell within, but stories which have changed the perception of the game for thousands of pirates beyond us. The pioneering spirit that brought us the first guild quest, where a son looked desperately to help find his father, has since led to the creation of guild quests both inside, and outside of our guild. The second installment, which brought us the story of a man trying to find his way in the world, strengthened the fever of something so powerful and innovative that any pirate would want to embark on such an adventure. And the third, was the story of a triangle of greed and struggle over a symbol of true power, led to the explosion of one of the most creative forms of fun and expression in this realm we explore.
And today, we have approached the gates of the fourth installment. Behind it, I have devised what I can honestly say is a story which surpasses all others before it. And now, as we await for these gates to be opened, we are left with many questions; What will this new chapter revolve around? How will this drama play out before us? How will this affect the Caribbean? All these questions, and more, shall be answered soon enough.... and so, my partners, I present to you all....
The Partners N Crime Guild Quest ~ Chapter IV
Wrath of The Headstone
This chapter takes place where Disney left us hanging - the beginnings of a hunt for an item so elusive and ancient that no one is sure what is means, or what it can do. Pirates who were able to finish the Black Pearl Quest before the month of December in 2007 were introduced to a new story quest, simply named "Chapter IV" (ironic how all this worked out, isn't it?) The quest itself was only one task long, with no ending, and barely even a beginning. And ever since I first heard word of this "Headstone," I always wondered, "what would this quest have been like?" Well, I have finally decided to put the Headstone to the infamous testings of Delmaria Darkskull.
As before, this quest will work like, well, a quest. Pirates in our guild, as a guild, will work to complete a series of tasks that follow along a given story line. These tasks cover all areas of the Caribbean - PvP, Privateering, defeating enemies, sinking ships, invasions, fleets, and other things, such as potion making or cannon defense. Some tasks may ask you to explore the Caribbean, looking for the nooks and crannies of the many islands around us, or deceiving and outwitting daring and cunning foes. Either way, there is something in this quest that will fit the skills of all pirates.
Like last time, only pirates in the guild may participate (although they are now allowed to use pirates outside the guild.) And, of course, be sure once we start the Guild Quest, that you are already prepared - we aren't stopping and waiting so you can get ammunition or tonics!
The crusade that never happened begins sometime very soon..... keep on your toes, and keep your lucky charms on hand, pirates. Yer gonna need it!