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Old Guild naming system, a fiasco

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Old 03-22-2008, 10:09 PM
Whitedog Whitedog is offline
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Angry Guild naming system, a fiasco

With what must be near or maybe even over 100k guilds out there, the situation is really coming to a head.

There are some serious flaws in the way POTCO is managing the situation.

If you don't know to enter in your requested name ONCE and hit enter (then just wait), you can very quickly run into problems. Conversations with Community have revealed that I actually "had" guild names that the game told me were rejected. But I never really got them because I had entered the name more then once in a process that is extremely ambiguous and poorly managed.

Futhermore, and this becomes more and more of an issue as more players join, once a name is "approved" it is forever off limits, even if you never really got it. All those guild names I had requested but never got? Gone forever, nobody can have them now. Were in a guild that disbanded but like the name? The name is forever lost, they never let the name become available again, even with nobody in the guild.

Further exacerbating the situation is the lack of any means to transfer Guildmaster status to another player. Guilds can carry on without a GM, but they are nuetered in their ability to operate. The only long term viable option is to migrate to a new guild, which means more names taken.


The guild name database reallllly needs instant querying. They need to recycle names of guilds with no members in them. They need to allow the GM of a guild to transfer his or her guild to another player. End transmission.
 


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