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My idea of a guild house/pirate house system. (Adapted parts from the TTO style.)
Since people seem worried about houses, here's my proposal on how to accomodate this.
The location of these houses would be on an entirely new set of islands or in the current islands themselves. The catch to fixing the program to adapt to this without horrid overcrowding is to implement a 1 door infinite map program. This works through the programming of the game making a mini map each time a guild or character is made. This pirate would be assigned to the map(s) when they start the game and or guild, and these maps would not affect lagging in the game. If you are in a guild with a guild house, you would get an option of entering your home or the guild house when entering the door, and then be sent to that area. Also, to make sure this was 100% accesible, there would be a door on each major island. (Sort of like a voodoo transport system in a pirate way of putting it. ^^)
That's how TT has theres set up, only difference is you just TP to your housing.
I don't wanna go into detail about the homes themselves, just how to resolve the issue of overcrowding. (Noticed that paragraph is really, really choppy. Good Luck making sense of it! ^^)
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