|
It's a very natural result. Disney has created a loot system that forces kids to become jealous and angry. It is a dramatic shift from the quest-together concepts of the original game.
It's hard to blame the little kids (adults too!) who don't understand the drop system (which isn't explained anywhere) when in fact, it is Disney setting them up. There is no satisfaction even possible from the loot-drop system, only unsatisfied desire. "Grass is always greener on the other side of the fence."
The little kids (and many adults) being manipulated into becoming jealous and angry aren't at fault. Is Disney? In my opinion, yes. They have set kids up for eternally wanting more, with a minuscule minority set up to taunt and brag. (Not the braggards' fault, either...what else can they do? Hide their lost relics?)
|