What the New Loot and Inventory System Lacks
The update is great. But it is still something that should have been here since BETA (apart from Ship Customization and Trading)...
Here's a list of things that would make the update complete :
*Commerce Trading and Commerce is a very vital component that should have been there. It results in the increase in profit of Pirates.....
*Jobs An essential part of commerce is of course Jobs.... and new skills. New skills like lumbering, tanning, mining, fishing, etc. Which also increases profits, and is what all MMORPG's have. Runescape has loads of these jobs... and the next thing is the most important part of jobs
*Random Collectable Objects All MMORPGs have these small objects which become components of all jobs. Get some cow hide and tan it... collect lumber after woodcutting.... find objects for potions. These objects should actually appear in the game and are what makes up quests. For example. Bronze John wants me to get crab meat. I kill 5 crabs and actually collect physical meat from the floor. Every enemy should have such drops... and thats what I expected of the Loot system
*Weapon Customization This is minor.... but i would like it, even though there is a variety of weapons on test. I mean, we collect a random object - charm - and we use this charm and apply it on our weapons in a place of 'voodoosmithing' Or find a metal hilt from an enemy... or make a hilt from blacksmithing... and then we weld it and attach it to weapons
All in all, Random Collectable Objects is THE most important... Really, I want to be able to kill a stump, actually take its branch, and then sell it in a proper Barter system or random trade... of the time
Give ur ideas in to make it a General discussion for the devs at POTCO to see... rather than it be my ideas alone
Midhav
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