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| The Graveyard General POTCO Game Talk Archive Forum |
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My ideas for the game
For new content I was thinking of things that could seem exciting, but challenging so here are my ideas.
Jobs: I was think that pirates could find a way to earn some gold to pay for ships, weapons, etc. so here are my job ideas. Blacksmith Apprentice- Helps the blacksmith build swords and daggers by banging on the sword in certain spots several times until it is complete. Bartender: Could pour drinks and serve them. Cargo ship- This would require a new type of ship that could not be purchased at a shipwright. The ship would not have any cannons and be as fast as a Regular Frigate. The Sailor would then sail to a certain island and deliver the cargo. Also included with jobs would be job exp. It would go up to 50, but would not count towards notoriety and the levels would just decide how much gold you get from the job. New ships: Iron-clad warships- The ships would have a huge amount of health and would make cannonballs obsolete, and would take only Explosives, Lightning, and Fury. ( Yes, I know that they weren't introduced until 1862, but we don't have lightning or magic either so it would be ok. ) The Cargo ship- This is for the Cargo ship job I suggested. The ship would have a low health, no cannons, and be moderately fast. The Runner- This ship would be extremely fast, but armed lightly so it would only be good for getting to one place to another. Multiple ship launching: Some people have friends that are good sailors with regular or even light ships. So I suggest that you could give permission to Guildmates and friends to command your extra ships while your out sailing on your own and once the ship landed you would receive part of their plunder. A new island: I think the navy has better things to do than just sit in some forts so I suggest that the developers make an island where the navy and Eitc are held out in trenches and using cannons to fight colonists on an island that started a revolt and you would receive quests to help out either or you could just fight enemies of either side New enemies: Militia Private- lv 23 Militia Sergeant- lv 26 Militia Sergeant major- lv 30 Militia Lieutenant- lv 35 Militia Captain- lv 38 Militia Major- lv 40 Militia Colonel- lv 44 Militia Brig. General- lv 46 Militia Major General- lv 48 Militia Lt. General- lv 49 Militia General- lv 50 Militia Command General- Lv 60 ( This enemy would not be easy to kill and would require a group of at least 5 ) Also I would like to see more soldiers on ships e because half of the enemies on ships you can board are ground forces which don't belong on a Navy vessel unless they are being transported. So here are my navy suggestions. Petty Officer lv- 32 Cheif Petty Officer- lv 34 Lieutenant- lv 36 Lt. Commander- lv 39 Commander- lv 41 Captain- lv 43 Rear Admiral ( Lower Half )-lv 45 Rear Admiral ( Upper Half ) lv - 46 Vice Admiral- lv 48 Admiral- lv 50 Fleet Admiral- lv 61 ( These would be EXTREMELY RARE and only have maybe a 5% chance of spawning on ONLY an Expedition fleet ship or an Iron-clad ) Prestige mode: In Call of Duty there is an option once you reach the maximum lv to prestige and restart at lv 1 losing all your guns, equipment, etc. So I suggest we implement this in POTCO so that Disney won't have to worry about the cap for about another 2 years or so. Normally in Pirates if you play around 2-3 hours each day it will take you anywheres from 3-6 months to reach the cap so multiply this by say 10 and you get 30-60 months. I suggest once pirates reach lv 50 that they can prestige and go back to lv 1 and lose all there skills, BUT keep there weapons so grinding wouldn't take more questing. And to keep getting exp with no quests they should up the exp from treasure, quests, and make more 2x exp events. Also to go with this would be challenges. Here are my examples. I am an Armada- Sink 1000 ships ( 2000 exp ) How much for the island- Reach the gold cap ( 750 exp ) Tell me what you think so far and I'll update when I think of more things. Last edited by Swash; 03-03-2010 at 03:38 AM.. |
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