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Old Guilds Under Attack?

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Old 02-09-2010, 11:02 PM
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Captain Del Captain Del is offline
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The way I see it, while adding ranks would be a good idea, the only thing it may do is just slow down the crasher from achieving his goal. Guilds that have strict Officer rules have been crashed as well, so theres no say whether crashers will just give up because of new ranks. (Besides, if you don't fully trust somebody, why are you promoting them in the first place?)

However, the idea of having a Co-Guildmaster/2nd in Command/First Mate rank, who can watch over the guild when the GM is not present, is a good idea. It would help mantain order in the guild when the GM is not present. But, of course, there is still no stopping a really experienced, patient crasher from recieving this rank as well.

On to my idea:

Why not make it so that instead of an "Eject" Power for Officers, they have a "Mute" option. Basically, if a member is being unruly, the Officer can simply hit the Mute button on the member, blocking them from Guild Chat. Of course, if an Officer just happens to be doing this to abuse their powers, the Mute can be undone by a majority vote by the Officers, when if one Officer presses the "Unmute" button, a prompt sends out to the other Officers asking "Would you like to unmute ____?" That would just leave the deleting to the GM's.

Also, to build on to the First Mate idea, I think it would be a good idea to only allow 1, 2 at the most at a time. That way, Guildmaster's can sleep soundly at night knowing they have a safer guild. (But still, choosing a large number of pirates to be a First mate is a bad judgement on the GM's part.)

I have a huge list of ideas, but I'm not gonna get in to it all. So, I'll just end with a general idea: Why not just make Guilds customizable? Guildmasters will be able to choose the number of ranks, and what powers these ranks have. A general idea, but I'm sure a big payout.
 


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