POTC Fansite Home POTCF Forums POTCF Gallery Blogs POTCF Arr!cade POTCF User Pages Register! Casino!

Go Back   Pirates of the Caribbean Online Fansite & Forums > POTCO Game Forums > POTCO Sails and Ships > The Kraken ate my what?
Blogs FAQDonate Calendar Arcade

The Kraken ate my what? Official archives of sailing and ships

Old Enemy ships getting stronger?

Login or Register now to see less ads.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old 07-14-2009, 01:33 AM
CarribeanThunder's Avatar
CarribeanThunder CarribeanThunder is offline
Fleet Crusher
CarribeanThunder's Primary Pirate Info

Join Date: May 2009
Location: Uncharted Waters
Posts: 1,121
My Mood: Balanced
CarribeanThunder is a pirate wannabe
Quote:
Originally Posted by OFxZeppers View Post
I have noticed an number of enemy NPC ships using Explosive, that were not previously. Very dangerous to get within range of explosive with those ships.
The current Explosive-using ships have ALWAYS had that set. They are:

French/Spanish Cerberus
Corsair
Behemoth
Juggernaut

No other ship uses these.

Quote:
Originally Posted by BigJohn View Post
...get the flagship no bother, then warlord outta nowhere, went from green to red in 2 single cannon hits from distance!"
Were you a Sloop, Galleon, or Damaged-Hull Frigate? What level were/are you?
I don't see how a Warlord can do THIS much damage unless you have one of the lower level ships.

Quote:
Originally Posted by Raikel View Post
Perhaps the enemy ship levels and such have been reset by accident, or possibly by all of the sunken EITC Ships of late been broken."
These level sets were ALWAYS this way. Warlords have been Lv33-35, Ferrets Lv1-4, Ironwalls Lv20-22. I don't see a difference except some of these ships have stopped being spawned as flagships. Ships such as the Ironwall Flagship.

Possibly by all of the sunken EITC Ships of late been broken? 1, I don't know what that means. 2, I don't understand lol.

Quote:
Originally Posted by Raikel View Post
Either way, Pirates needs to step up and do something about this unless they're making God Ships that have 10x as much power as the War Ships."
Honestly, dude. God ships? The only GOD SHIP out there is the Goliath, and he can't even be found in the open sea. Disney should make the Goliath spawn in the Uncharted Waters wherever a Juggernaut spawns. That way, if you see a Navy Goliath, there's an EITC Juggernaut

Quote:
Originally Posted by Raikel View Post
Yet they would find a way to mess them up, so we have no true need for them either.
Your joking right?

Quote:
Originally Posted by Raikel View Post
We also need something done about ships spawning out of our booties, they should have a 20 second truce period if you are withing the ships reach, and it should allow you to get out of the ships way.
I kinda agree on that, but heres my idea.
Ships just shouldn't spawn in the spot your in. That's it.

Quote:
Originally Posted by Rapidy View Post
Have I been seeing lvl 40+ ships or am I crazy?
Yes, you have. The current ships that can reach Lv40 or are Lv40 are:

Dreadnought
Behemoth
Death Omen
Juggernaut

Quote:
Originally Posted by Rapidy View Post
Anyway, I think some ships are getting stronger. You just have to take them from distance, have them keep coming close to you, then sink them.
Actually, not at all. All ships have the same strength they've always had.

Quote:
Originally Posted by Rapidy View Post
I've always wondered how EITC ships have firebrand broadsides and why we couldn't have them...
Yeah, I wish we could use other types of ammo for our broadsides. Although, if Disney ever decides to do so, they should lower the Explosive Damage for broadsides. It would be too easy to sink any ship with that kind of firepower.

Quote:
Originally Posted by Rapidy View Post
You just have to maneuver the ship correctly (i.e: Stop, then when you see the enemy firing broadsides move forward so they miss.)...
This is my way to dodge ammo:

Steo 1:
Engage in battle with the ship.
If you are going forward, and the enemy ship shoots to where you are going to ( Fig. 1 ), go in reverse. The ship should keep shooting in front of you while going in reverse ( Fig. 2 ).

Step 2:
If the ship begins to shoot at you while going in reverse ( Fig. 3 ), go forward. The ship should keep shooting behind you ( Fig. 4 ).

Figure 1:

X <\[][][][][]/

Figure 2:

XXXXXXX \[][][][][]/>

Figure 3:

\[][][][][]/> X

Figure 4:

<\[][][][][]/ XXXXXXX

Key:
X = Where the Cannon shot hits.

\[][][][][]/ = The ship.

\[][][ = Front.

][][]/ = Back.

< = The ship moves forward.

> = The ship moves backward.

Sorry for the long post lol.

Last edited by Maximvs; 07-14-2009 at 02:39 AM.. Reason: Just fixing Your Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:14 PM.

POF on Facebook

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.