Quote:
Originally Posted by OFxZeppers
I have noticed an number of enemy NPC ships using Explosive, that were not previously. Very dangerous to get within range of explosive with those ships.
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The current Explosive-using ships have ALWAYS had that set. They are:
French/Spanish Cerberus
Corsair
Behemoth
Juggernaut
No other ship uses these.
Quote:
Originally Posted by BigJohn
...get the flagship no bother, then warlord outta nowhere, went from green to red in 2 single cannon hits from distance!"
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Were you a Sloop, Galleon, or Damaged-Hull Frigate? What level were/are you?
I don't see how a Warlord can do THIS much damage unless you have one of the lower level ships.
Quote:
Originally Posted by Raikel
Perhaps the enemy ship levels and such have been reset by accident, or possibly by all of the sunken EITC Ships of late been broken."
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These level sets were ALWAYS this way. Warlords have been Lv33-35, Ferrets Lv1-4, Ironwalls Lv20-22. I don't see a difference except some of these ships have stopped being spawned as flagships. Ships such as the Ironwall Flagship.
Possibly by all of the sunken EITC Ships of late been broken? 1, I don't know what that means. 2, I don't understand lol.
Quote:
Originally Posted by Raikel
Either way, Pirates needs to step up and do something about this unless they're making God Ships that have 10x as much power as the War Ships."
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Honestly, dude. God ships? The only GOD SHIP out there is the Goliath, and he can't even be found in the open sea. Disney should make the Goliath spawn in the Uncharted Waters wherever a Juggernaut spawns. That way, if you see a Navy Goliath, there's an EITC Juggernaut
Quote:
Originally Posted by Raikel
Yet they would find a way to mess them up, so we have no true need for them either.
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Your joking right?
Quote:
Originally Posted by Raikel
We also need something done about ships spawning out of our booties, they should have a 20 second truce period if you are withing the ships reach, and it should allow you to get out of the ships way.
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I kinda agree on that, but heres my idea.
Ships just shouldn't spawn in the spot your in. That's it.
Quote:
Originally Posted by Rapidy
Have I been seeing lvl 40+ ships or am I crazy?
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Yes, you have. The current ships that can reach Lv40 or are Lv40 are:
Dreadnought
Behemoth
Death Omen
Juggernaut
Quote:
Originally Posted by Rapidy
Anyway, I think some ships are getting stronger. You just have to take them from distance, have them keep coming close to you, then sink them.
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Actually, not at all. All ships have the same strength they've always had.
Quote:
Originally Posted by Rapidy
I've always wondered how EITC ships have firebrand broadsides and why we couldn't have them...
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Yeah, I wish we could use other types of ammo for our broadsides. Although, if Disney ever decides to do so, they should lower the Explosive Damage for broadsides. It would be too easy to sink any ship with that kind of firepower.
Quote:
Originally Posted by Rapidy
You just have to maneuver the ship correctly (i.e: Stop, then when you see the enemy firing broadsides move forward so they miss.)...
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This is my way to dodge ammo:
Steo 1:
Engage in battle with the ship.
If you are going forward, and the enemy ship shoots to where you are going to ( Fig. 1 ), go in reverse. The ship should keep shooting in front of you while going in reverse ( Fig. 2 ).
Step 2:
If the ship begins to shoot at you while going in reverse ( Fig. 3 ), go forward. The ship should keep shooting behind you ( Fig. 4 ).
Figure 1:
X <\[][][][][]/
Figure 2:
XXXXXXX \[][][][][]/>
Figure 3:
\[][][][][]/> X
Figure 4:
<\[][][][][]/ XXXXXXX
Key:
X = Where the Cannon shot hits.
\[][][][][]/ = The ship.
\[][][ = Front.
][][]/ = Back.
< = The ship moves forward.
> = The ship moves backward.
Sorry for the long post lol.