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Old Release Notes - July 23 2008

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Old 07-24-2008, 12:28 PM
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Release Notes - July 23 2008

  • Privateering has been added:
    • Side with either the French or Spanish pirate "Lords" as a privateer and engage rival Pirates in epic sea battles
    • Launch your ship from the islands of Isla De La Avaricia (Spanish) or Ile D'Etable De Porc (French), and you will automatically be put into Privateering mode
    • New Privateering loading hint screens have been added
    • Added Privateering chat. Now you can communicate with other members of your team without an opposing team knowing about it. (This type of chat will appear in a gold color in your chat window.)
    • While in Privateering mode, flagships will sink immediately when you disable them
  • Adjusted the armor on NPC ships so it is slightly weaker than player ships
  • Cannon balls are no longer be able to be shot through islands
  • Added a minimum system requirements check to the game launcher
  • Added the Crew Heads Up Display (HUD) so you can see what other crew members are doing
  • Updated the Basic Access player popup
  • The radar now remembers your zoom level when boarding and leaving a ship
  • Added NPCs with glowing question marks above their heads. These "helper NPCs" will give advice in the same manner as Quest dialog. You can find a couple of these NPCs on the Privateering islands
  • The ship repair panel will update correctly when repairing your ship
  • Undead Grenadiers now animate properly when attacking players
  • Avatars that teleport to friends (but whose friends are still in jail) will be able to leave the jail, if the door was already kicked down
  • Updated the ship damage interface
  • Cannons do more damage the closer you are to your enemy
  • Removed the teleport totem icon from the map for Kingshead island
  • The Ray-Of-Light will guide you better to your Quest objectives
  • Fixed several Quest dialog bugs
  • Fixed a bug that caused the cannon reload status bar to occasionally hang at an intermediate point
  • Fixed a bug that was preventing clothing/jewelry/tattoo rewards from being dropped by enemies if your inventory was already full of these items
  • Fixed a bug that allowed players to appear undead outside of PVP
  • Fixed a bug that allowed the French/Spanish NPCs to respawn on their ship if it was taking too long to defeat all NPCs
  • Fixed a bug with the voodoo doll that would divide healing power among all attuned targets(including enemy NPCs) instead of only dividing it among attuned targets that are players
  • Fixed a bug that would not allow you to run after you died while taking aim with the pistol
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Last edited by Batleth; 07-24-2008 at 03:49 PM..
 

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